Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

Yeah but what's generating most of that profit? The same cancer that's turning the hobby into a shithole. If you took all the bugmen gambling and consoomer slop out of the equation I wonder where the industry would rank then.
I think they were making big bank during the Halo 2 days so it wouldnt be neccessary to have those things
 
And yet, not a single person defends the gameplay.
It’s a point and click without any of the charm. I played through the entire thing waiting for that eureka moment where the game becomes as good as the people fellate it say, but it literally never came.

I did go back and play Sam &Max: Hit the Road and Day of the Tentacle as a palate cleanser though. That was a good time.
 
All I'm gonna say is that I have never met a fan of that game worth listening to, and you're not changing that.
TheAlmightyLoli made a good video about it:

Although I often had the feeling it's simply the Rorschach paradox, as in the creators, due to their communist brain damage, lack the ability to predict what healthy individuals perceive as a political dig or glazing.
And no, someone who changes his political beliefs, because a game calls him centrist, is neither healthy nor a normie.

PS3 is in less of a danger since the emulator for it runs fine. Xbox 360 emulation is a much bigger problem, making preservation for that console a bigger issue, especially with the online store shutting down not too long ago.
Xenia-Canary works great.
No bios, no setup, xinput out the box and is properly tuned.
It also has custom patches which can force higher frame rates, anisotropic filtering or fixes for certain games.
ISOs are available on the usual sites and updates you can get on XboxUnity.
I have no idea about the digital only titles, were there even good ones among the arcade and kinect slop?
 
I think they were making big bank during the Halo 2 days so it wouldnt be neccessary to have those things
Mobile game revenue makes 3-4x what console game revenue does and accounts for more than half of overall industry revenue in Current Year. The vast majority of what makes the industry so profitable comes from gacha games and other predatory garbage.
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(Source)
 
Bit off topic, but I find it interesting the range of opinions on that game. There's a large contingent of the fanbase that see it as a celebration of communism, but then others say that it pisses in the eyes of communists, capitalists, and everybody else.

And yet, not a single person defends the gameplay.
What gameplay?
 
Mobile game revenue makes 3-4x what console game revenue does and accounts for more than half of overall industry revenue in Current Year. The vast majority of what makes the industry so profitable comes from gacha games and other predatory garbage.
View attachment 6662900
(Source)
At least the pc market is looking healthy. Didn't even know it surpassed the console market, though, wouldn't the Switch count as a handheld?
 
The vast majority of what makes the industry so profitable comes from gacha games and other predatory garbage
Free-To-Play has been a plague on all of gaming. So much so that all of its microtransaction systems are now forced into AAA games for other systems that actually cost money to play, so that's more spending ontop of the spending you already did.
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I've said this before and I will continue to shout this on the rooftops... gaming is suffering from a stupidity epidemic. We have brainless zombies that will shovel this kind of garbage down their throats and ask for seconds. It's why the industry continues to make bank even though it should have died a long time ago. This is why these companies don't, and probably never will, learn their lesson.

What surprises me the most is that VR/AR is actually making a killing. How the fuck has that fad not died out already?
 
What surprises me the most is that VR/AR is actually making a killing. How the fuck has that fad not died out already?
That's a surprise to me, so much so I doubt it's true.

But it's not a "fad" so much as it's a technology that shows promise but isn't quite there yet. There still isn't a headset without major compromises. The main issue is the lack of games, but even with then it has more to offer than PS5. A lot of people's opinions of VR are stuck in 2016. What's more, the games that do exist for it "don't count" due to not being AAA franchises.
 
Mobile game revenue makes 3-4x what console game revenue does and accounts for more than half of overall industry revenue in Current Year. The vast majority of what makes the industry so profitable comes from gacha games and other predatory garbage.
View attachment 6662900
(Source)
Yes, the money is in mobile games. Its kind of why you see the bloat in triple A games not pay off.
 
TheAlmightyLoli made a good video about it:

Although I often had the feeling it's simply the Rorschach paradox, as in the creators, due to their communist brain damage, lack the ability to predict what healthy individuals perceive as a political dig or glazing.
And no, someone who changes his political beliefs, because a game calls him centrist, is neither healthy nor a normie.


Xenia-Canary works great.
No bios, no setup, xinput out the box and is properly tuned.
It also has custom patches which can force higher frame rates, anisotropic filtering or fixes for certain games.
ISOs are available on the usual sites and updates you can get on XboxUnity.
I have no idea about the digital only titles, were there even good ones among the arcade and kinect slop?
There were some fantastic titles in the lineup, to the point I started making a list of all the games I wanted to buy before I realized that would cost me a fortune(plus their DLC). Some games had the best ports to date as well, including Marvel vs Capcom 2 and Street Fighter 3.
I've said this before and I will continue to shout this on the rooftops... gaming is suffering from a stupidity epidemic. We have brainless zombies that will shovel this kind of garbage down their throats and ask for seconds. It's why the industry continues to make bank even though it should have died a long time ago. This is why these companies don't, and probably never will, learn their lesson.
This is why "voting with your wallet" doesn't work. We're living in an age of whales and "spite buyers" who will get several copies of an unpopular game to own the chuds. Piracy should be considered the default option, if you can't pirate it then it's not worth playing. Simple as that, and you get all the bullshit DLC that way as well most of the time.
 
That's a surprise to me, so much so I doubt it's true.

But it's not a "fad" so much as it's a technology that shows promise but isn't quite there yet. There still isn't a headset without major compromises. The main issue is the lack of games, but even with then it has more to offer than PS5. A lot of people's opinions of VR are stuck in 2016. What's more, the games that do exist for it "don't count" due to not being AAA franchises.
I honestly felt that Half-Life Alyx didn't really feel like a game. Okay, you could say it's unfair to say that, and I am being ignorant considering all the restrictions we have with the technology0 That, and other limited options that I have seen. With that, I will apologise.

Yet the experience from watching the videos is that Valve did try their best to make it a game. They did, and I would say they came the closest so far to succeeding, compared to the library of VR games. Yet the constricted spaces, the very limited amount of firearms. The dialogue does make up for it. Still, I'd play it with a mouse and keyboard any day.
 
I honestly felt that Half-Life Alyx didn't really feel like a game.
I have played a lot of VR games and the first thing that I will tell anyone is that the experience of playing VR just doesn't translate over on video. The big thing VR has going for it is that the actions you do in real life "translate" better into the game world, they are no longer approximated through a keyboard and mouse.
You still have controllers, but often you are required to move your hands, body, etc, along with a button on the controller to make something in-game happen. As an example; You are no longer pressing R to reload, you are physically Mimicking yourself reloading in real life, which translates to you reloading in the game. It's interactions like that which makes VR special, but it's also extremely hard to "show" with videos as well,
Half life alyx takes full advantage of this in its gameplay, and it's what makes it unique from the other games. I feel like if you played a complete remake of this game on flat screen you'd just feel like you're playing a simplified half life 2.

Its one of the biggest reasons why I think VR hasn't really "gone mainstream", it's really hard to sell someone on something they don't understand, but there's a whole host of reasons why I don't think VR is as successful as people hoped it would be. Meta, for one, needs to utterly kill itself completely and foreverly, that would be good. not to mention the physical energy investment compared to regular entertainment mediums, also the general cost to enter, Motion sickness concerns as well. I'm sure there's others im forgetting.
Some of this can be mitigated if not solved outright in the future, but some of these are just inherent issues with the medium as a whole.
 
I honestly felt that Half-Life Alyx didn't really feel like a game. Okay, you could say it's unfair to say that, and I am being ignorant considering all the restrictions we have with the technology0 That, and other limited options that I have seen. With that, I will apologise.

Yet the experience from watching the videos is that Valve did try their best to make it a game. They did, and I would say they came the closest so far to succeeding, compared to the library of VR games. Yet the constricted spaces, the very limited amount of firearms. The dialogue does make up for it. Still, I'd play it with a mouse and keyboard any day.
No need to apologise. I don't own a VR headset myself, and I'm certainly not going to white knight for it.

Almost ninja'd by @Autistic Gunspergings but supposedly VR doesn't translate well to video. A great example is hands. In videos, people complain that VR games have floating hands instead of full arms and that breaks immersion. From people who actually play VR, they say it's the opposite. You stop noticing floating hands quickly, but arm tracking takes you out of the game when it doesn't match what your real arms are doing.

On the topic of the thread though, supposedly HLA had to almost completely remade late in development. I don't know why exactly, but I've always speculated that the Firewatch people (who Valve had hired around that time) had shit up the game and turned it into a walking simulator. No evidence for that, but it matches the timeline.
 
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A photo is worth a thousand words.
I haven't played Disco Elysium simply based on that picture and them thanking Marx and Engels at the VGAs. I know separate art from artist and no double some people think it's writing is as good as Planescape:Torment. But when I see #Stalin there, that tells me all I need to know about the creators and what sort of game they created.
Ironically, the studio being taken over in a coup, then 3 other studios being founded with their "our Disco Elysium sequel is the real one" is quite a metaphor for what happened in communist Russia.
 
I haven't played Disco Elysium simply based on that picture and them thanking Marx and Engels at the VGAs. I know separate art from artist and no double some people think it's writing is as good as Planescape:Torment. But when I see #Stalin there, that tells me all I need to know about the creators and what sort of game they created.
Ironically, the studio being taken over in a coup, then 3 other studios being founded with their "our Disco Elysium sequel is the real one" is quite a metaphor for what happened in communist Russia.
Can you guess who the third person is?
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