- Joined
- Nov 14, 2012
Lighter seems better, but it's hard to say. That's definitely the shading style I'm looking for but it seems a bit off.
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I've included an image of his work with 4 shading strategies I quickly mocked up. If any of these seem closer to your vision it may help guide us on what to change.Lighter seems better, but it's hard to say. That's definitely the shading style I'm looking for but it seems a bit off.
I think this is really good advice for the direction to got in, I like C the best personally, but I think there are multiple different ways you could go about this. Both of these could work really well, but its kinda up to @Null how he wants it. Out of my two examples below, I personally like the medieval looking one the best where the second one is more contrast and shadow focused.I've included an image of his work with 4 shading strategies I quickly mocked up. If any of these seem closer to your vision it may help guide us on what to change.
View attachment 6676192
A represents standard engraving where the lines follow the depth of the drawing and line thickness determines how dark the shading is and the line density how steep the edge is (like a normal height map).
B represents the kind of engraving you'd see on money where lines are very fine and follow the depth but are interrupted more often in lighter areas. This also works the same as A.
C is a refinement of the straight lines used by the artist above where the lines are worked into some of the line work but follow the curves of the drawing, in this case his pectoral muscle.
D is crosshatching but I suck at it and did a bad job on the mockup. Basically this is one of the more basic techniques taught in high schools but does make for good results when done with more patience
Many of these can be combined, like A and B. A and B can also be done in a cross-hatch style (as seen on the $100) where they used round tip AND sharp tip gravers! This is probably the HEIGHT of engraving accomplishment, can't get much better than that.
Your sketch is a seriously good step forward, but the face lost some of it's seriousness. The eyes cast in sharp shadow was a good look.My Autism has been activated.
Couldn't agree more, on @DefinitelyNotMe's original artwork I really like the sharpness of the face, but I'm not the best at doing them myself. I really like the sharp Roman and Greek statue look of it, also reminds me of certain Soviet war memorial statues. Glad you liked like my contribution, Hopefully you can get there with how you want it. Its definitely close.Your sketch is a seriously good step forward, but the face lost some of it's seriousness. The eyes cast in sharp shadow was a good look.
True as that may be, this man is PUSHING A BOULDER! The hand must exude STRENGTH, we need to FEEL THE STRUGGLE! (That is to say I think the hand should be much larger, what the fuck man?)The problem is that because the boulder is round it will be on the decline and should kind of be smaller because it simply father
I can increase it but it will look flatter
Ill wait for feedback and do something with it tomorow
Sounds good.If you guys think it would be helpful, I’ll try to highlight this and the anatomy issue I noticed in a draw over tomorrow.
I definitely don't need to do a draw over now, it looks awesome with the detail adjusted to how you've got it. Really great work! Don't put yourself down for being a self taught artist, going to art school doesn't make an artist, hard work and exploring different medias and skills does.Inking with and without sketchlines
This is looks like a good Concept Release Candidate, seems to be complete for features and anything else is refinement and polish, really just scaling or transltion or linining decisions to suit the viewer's personal tastes... I think at this point it is a solid base to start my digital side branch I have in mind.Inking with and without sketchlines