[USIPS] Logo Design Collaboration

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Lighter seems better, but it's hard to say. That's definitely the shading style I'm looking for but it seems a bit off.
 
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Lighter seems better, but it's hard to say. That's definitely the shading style I'm looking for but it seems a bit off.
I've included an image of his work with 4 shading strategies I quickly mocked up. If any of these seem closer to your vision it may help guide us on what to change.

4 engraving strategies.png

A represents standard engraving where the lines follow the depth of the drawing and line thickness determines how dark the shading is and the line density how steep the edge is (like a normal height map).
B represents the kind of engraving you'd see on money where lines are very fine and follow the depth but are interrupted more often in lighter areas. This also works the same as A.
C is a refinement of the straight lines used by the artist above where the lines are worked into some of the line work but follow the curves of the drawing, in this case his pectoral muscle.
D is crosshatching but I suck at it and did a bad job on the mockup. Basically this is one of the more basic techniques taught in high schools but does make for good results when done with more patience

Many of these can be combined, like A and B. A and B can also be done in a cross-hatch style (as seen on the $100) where they used round tip AND sharp tip gravers! This is probably the HEIGHT of engraving accomplishment, can't get much better than that.
 

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My Autism has been activated.

So, main thing that caught my eye was the way the hatching of the body was done. It breaks the form and highlights some of the small anatomy errors, mainly the shoulder and arm being disjointed, along with the neck being too thick and the leg being disconnected from the hip. I'm not the best at hatching myself (which is why my draw-over is just a sketch), but the stuff pointed out by @Silver Coin Anon are very useful tips. Hatching should sort of be used as a thoughtful way to emphasise muscle and the general structure of a figure or object. It should sort of flow with the contours of the body in a general direction, which yours does in some places but not others, namely the legs and arms which I think look sort of twisted almost.

I hope you don't mind, but I'm not the best at explaining things with words, so I've red-lined your work and did a draw over on the things that I think need a little bit of an adjustment. Mine is not perfect either, but I think it fixes some of the more noticeable issues I saw on yours. Really good work so far, though. I think you're heading in the right direction style-wise.

IMG_0474.png

I've included an image of his work with 4 shading strategies I quickly mocked up. If any of these seem closer to your vision it may help guide us on what to change.

View attachment 6676192

A represents standard engraving where the lines follow the depth of the drawing and line thickness determines how dark the shading is and the line density how steep the edge is (like a normal height map).
B represents the kind of engraving you'd see on money where lines are very fine and follow the depth but are interrupted more often in lighter areas. This also works the same as A.
C is a refinement of the straight lines used by the artist above where the lines are worked into some of the line work but follow the curves of the drawing, in this case his pectoral muscle.
D is crosshatching but I suck at it and did a bad job on the mockup. Basically this is one of the more basic techniques taught in high schools but does make for good results when done with more patience

Many of these can be combined, like A and B. A and B can also be done in a cross-hatch style (as seen on the $100) where they used round tip AND sharp tip gravers! This is probably the HEIGHT of engraving accomplishment, can't get much better than that.
I think this is really good advice for the direction to got in, I like C the best personally, but I think there are multiple different ways you could go about this. Both of these could work really well, but its kinda up to @Null how he wants it. Out of my two examples below, I personally like the medieval looking one the best where the second one is more contrast and shadow focused.
a-treatise-on-wood-engravings-historical-and-practical-h-give-suchefiect-to-the-large-cuts-of-...jpgGreatSouthAmericanLinocutArtists-Cover.jpg
 
Your sketch is a seriously good step forward, but the face lost some of it's seriousness. The eyes cast in sharp shadow was a good look.
Couldn't agree more, on @DefinitelyNotMe's original artwork I really like the sharpness of the face, but I'm not the best at doing them myself. I really like the sharp Roman and Greek statue look of it, also reminds me of certain Soviet war memorial statues. Glad you liked like my contribution, Hopefully you can get there with how you want it. Its definitely close.
 
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I agree with the proportions of the proposed revised body but also with the serious gravity and emotion of the original head - a fusion should be possible!

I think we're gonna get there, lads. Collaboration is a powerful force when organic like this.
 
The problem is that because the boulder is round it will be on the decline and should kind of be smaller because it simply father
I can increase it but it will look flatter
Ill wait for feedback and do something with it tomorow
 
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The problem is that because the boulder is round it will be on the decline and should kind of be smaller because it simply father
I can increase it but it will look flatter
Ill wait for feedback and do something with it tomorow
True as that may be, this man is PUSHING A BOULDER! The hand must exude STRENGTH, we need to FEEL THE STRUGGLE! (That is to say I think the hand should be much larger, what the fuck man?)

Proposal below + me having fun with contrast and thresholds to get an idea for an inking strategy.

I overscaled the arm because I think it serves an artistic purpose. I did some angle pinching on the legs to make the logo seem more needle like, kind of visually appealing to me. The closer foot I left quite large since it is coming out towards us and his far foot I scaled down the forefoot a bit. Just looks better to me. The eyes start at his feet and are drawn up to the boulder. I also rounded and centered the boulder on the central axis of his motion because my autism demands it. Circles and alignment make me happy.

Proposal1.png
ContrastFun.png
 
I agree with @Null and @Silver Coin Anon, the hand is a too small even with how the arm and hand would wrap around the boulder. There is still the slight anatomy issue with the arm on both @DefinitelyNotMe and @Silver Coin Anon’s submissions, that being the length between the shoulder to the elbow and then elbow to hand.

This has also made me remember a perfect sport that could be a great reference, the Atlas stone lift.
IMG_0477.jpegIMG_0476.jpegIMG_0475.jpeg
The only other issue that stands out to me is the different levels of detail on the body compared to the head, that is one of the key focus areas. The head and torso is matched very well, but the arms and legs have too much going on. If you guys think it would be helpful, I’ll try to highlight this and the anatomy issue I noticed in a draw over tomorrow.
 
If you guys think it would be helpful, I’ll try to highlight this and the anatomy issue I noticed in a draw over tomorrow.
Sounds good.

My thought is that once Mr. DNM has something he can personally consider "finished" I would take a stab at making my own derivative version to my own tastes and offer that to the board for consideration (I would then hope a lot of people also do the same!) while he takes a break. Constantly going back to do changes and alterations is exhausting work, I know that much from my work doing blender models and remilling coin dies over and over and over. I would be doing that now but time is on our side since Jersh is busy moving and I would like to respect DNM's efforts and allow him to reach his own finished state before I fork off and step on his toes.
 
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Yeah, I don't know what I was thinking with this hand. must've been simply tired.
As for details, I usually do everything at max details and then ink out the important parts.
Also, thank you for being patient with me. Me being a self-taught wannabe artist is probably not the best pick for the job.
 

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Inking with and without sketchlines
I definitely don't need to do a draw over now, it looks awesome with the detail adjusted to how you've got it. Really great work! Don't put yourself down for being a self taught artist, going to art school doesn't make an artist, hard work and exploring different medias and skills does.
You could try the same sort of styled boulder that @Silver Coin Anon did on his piece, I think it would tie everything together really nicely.
 
Inking with and without sketchlines
This is looks like a good Concept Release Candidate, seems to be complete for features and anything else is refinement and polish, really just scaling or transltion or linining decisions to suit the viewer's personal tastes... I think at this point it is a solid base to start my digital side branch I have in mind.
 
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