Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

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I posted about it in the retro shooter thread, when you play a boomer shooter, you are likely playing a tranny game.

A grimy, neon filled immersive sim set in a dystopian alternate history 1972. Sneak, fight, and trick your way through a beautifully ugly city, and discover the world of Spectra.
An obsessively detailed imsim set in an alternate 1972.
Cool look! Then you realize the obsessive details are just all these thinly veiled "subliminal" messages:
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Hard to find the screenshots as 70% of the timeline is the dev's selfies in dresses and bikinis (I'll spare you that one), pictures of estrogen arranged in pentagrams and frothing at the mouth about politics.
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Cruelty Squad and Buckshot Roulette are actually good and somewhat original, though.
Cruelty Squad especially. Since finding out about it, it always felt like "MDE skit: the game" and it's still its appeal to me. That alone should put off any tranny and yet...
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Some of its braindead fans seem to have not gotten the memo that it's a unique piece of art that are now creating clones with the only takeaway being "make it look like dogshit" and "trans rights".
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I lurk their discord. Devs are schizo christians, they used to post on 8chan:
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Also signalis is corrected to "sneedalis" there by a bot:
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They have a dedicated room to an image of bill clinton hanging upside down by his balls to filter people.
Y'know after Cyberpunk 2077 and World of Horror I used to think 'Polish Devs = Trooncore' but now I'm thinking Polish Devs are still alright.

I'm still mad about World of Horror btw. That game had so much fucking potential but got squandered with a half-ass release that was too little too late.
 
Cruelty Squad especially. Since finding out about it, it always felt like "MDE skit: the game" and it's still its appeal to me. That alone should put off any tranny and yet...
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Some of its braindead fans seem to have not gotten the memo that it's a unique piece of art that are now creating clones with the only takeaway being "make it look like dogshit" and "trans rights".
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The second and third game do seem to be just CS copycats, but Gossamer Matrix looks pretty unusual and appears to be taking the reload mechanic from CS further, by having you perform all actions like reloading, using medkits, managing inventory manually, which reminds me of Enviro-Bear 2000.
 
Also is it true that there's beef between the devs of Signalis and Peripeteia? I thought those two game communities were generally tight knit since I've seen tons of fanart of the Signalis hoe and Peripeteia's main character togeter lol
 
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Would Signalis and its community be acceptable to post about here?
I am very sure there is a signalis thread here posted about before. Although their spergery should be cross-posted to here like when a shitpost about it's worldbuilding caused a monemental meltdown of giga-proportions.
Also is it true that there's beef between the devs of Signalis and Peripeteia? I thought those two game communities were generally tight knit since I've seen tons of fanart of the Signalis hoe and Peripeteia's main character togeter lol
Probably since signalis glorifies the DDR in an unironic fashion by a westerner while the poles hate communism and likely made that troon game as a means of mocking it. That is my best guess.
 
As of now, these are the four most notable Godot Engine games:
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Similar to how shovelware games made with Unreal Engine have a distinct "Unreal Engine" look, Godot now has its own visual calling card: Low-Poly Pixelslop.
Disagree. There's more by the day, but I'll list some.

ΔV: Rings of Saturn. An Asteroids!-like, top-down 2D with parallax. Not low-poly, nor particularly low-definition outside of immersive UI. It does have purely profiteering AI slop furry and anime DLC, basically a cosmetic "supporter pack". The dev himself appears to have done it for the laughs (and for making randoms on the Steam forums MATI) (and profit). I like the hard sci-fi elements it has, even if they are largely window dressing.
Thrive. Ambitious Spore-like with a mix of 2D and 3D, and while I would expect it to fold in quite short order, it has been going on single-digit dev steam for at least 10 years, 4 of which were on Godot after switching from the previous individual component engine. That dude'll be rolling around in the Creature stage for most of his life.
Halls of Torment. Vampire Survivors clone riding high on the isometric Diablo I/II aesthetic.
Swords and Sandals Immortals. It's a Flash game ported to Godot. Vector graphics style, you should know the drill.
Then there's Lumencraft. Brotato. Blastronaut. Dome Keeper. That weird fucking Wrought Flesh shooter. If anything, I'm seeing a majority of 2D games. Low-poly, even low-definition are the minority. Pure 3D appears to be a minority, with low-poly an exception, but I have no doubt that Cruelty Squad inspired, and will inspire plenty of fetid derivative troonslop without any value whatsoever. But among all of them, there isn't any one specific "look". Notably, unlike Unity, Godot has no default UI and its asset store is primarily free-ish software libraries; you have to build graphical elements yourself, so there's no prevalence of worthless shovelware. Even among those you listed, there's no cohesive similarities or any "tell" that it's a Godot game beyond looking in the game files.

The point is: Low-poly pixelslop is absolutely not bound to any one single engine, Godot included. There's plenty of that on Unity and Unreal as well. They have their Voices of the Voids, actual PSX troonslop and others in spades. The only difference is that Godot is the relative newcomer, so it may also be used by newer projects, especially after the whole Unity pricing debacle.
Godot does, however, have the obligatory troon-leaning pozz after their troon-tweet, and might be due for a violent Code of Conduct take-over by the pastel clan any moment. It's all a bit recent to specifically attract stinkditch projects that'd come out of the pink closet, however. Fortunately, it should be open source enough to do another Audacity and fork off to brighter, troon-less pastures if anything major happens.
 
He could have made the MC a regular chibi character like Quest64, but instead it's a furry in a bikini. Why is this? Why do they keep doing this, I wonder? I had seen this on the front page as well and came straight here to see if anybody were talking about it. I'd genuinely be interested if it weren't so clearly made by some pornsick chronic masturbator.
Kissef has walked back most of the outright gooner shit in his game with two exceptions: big character proportions so your fur creature can have massive ass, and jiggle physics. Both are toggles if you don't want that, but there are still characters in skimpy clothes. I guess gatcha games are technically worse with regards to sexualization. Gameplay's real fun thoughbeit.
t. bought the game and played 12 hours worth over the weekend
 
when you play a boomer shooter, you are likely playing a tranny game.
Quake is Aryan I'm pretty sure
As of now, these are the four most notable Godot Engine games:
View attachment 6683977View attachment 6683978
View attachment 6683981View attachment 6683982
Similar to how shovelware games made with Unreal Engine have a distinct "Unreal Engine" look, Godot now has its own visual calling card: Low-Poly Pixelslop.
>Trying to say that CS and buckshot roulette are tranny games
NGMI
But it definitely reeks of yurifaggery
Nowhere in the game is there any implication of the two characters being gay, the dev has never said that they are gay. It's just some part of the community that try to faggify everything. I doubt that the devs, who are:
schizo christians
would put any faggotry in the game
Cruelty Squad especially. Since finding out about it, it always felt like "MDE skit: the game" and it's still its appeal to me. That alone should put off any tranny and yet...
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Some of its braindead fans seem to have not gotten the memo that it's a unique piece of art that are now creating clones with the only takeaway being "make it look like dogshit" and "trans rights".
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These just look like uninspired copies, especially picture 3.
I was banned from the CS discord in 5 minutes for saying faggot though.
The real question is: Is this game going to be Trooncore?
https://store.steampowered.com/app/1437760/Peripeteia/
I doubt that poles would willingly make trooncore.
Girl MC & low poly != tranny game
 
has pseudoregalia been mentioned? the dev smells like troon from a mile away even though i don't know for sure it if is.

The main character is furry coomer bait , you can't even google the name without rule 34 showing up. Resetera and the usual twitter trannies love this game, there's even an official fumo style plush for the character which usually implies HRT involvement.
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has pseudoregalia been mentioned? the dev smells like troon from a mile away even though i don't know for sure it if is.

The main character is furry coomer bait , you can't even google the name without rule 34 showing up. Resetera and the usual twitter trannies love this game, there's even an official fumo style plush for the character which usually implies HRT involvement.
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That movement tech in that gif looks cool as hell.

It's a shame literally every other thing about this looks cancerous as fuck.
 
has pseudoregalia been mentioned? the dev smells like troon from a mile away even though i don't know for sure it if is.

The main character is furry coomer bait , you can't even google the name without rule 34 showing up. Resetera and the usual twitter trannies love this game, there's even an official fumo style plush for the character which usually implies HRT involvement.
Correlation does not equal causation. Troons will glomp onto anything, especially transbians onto anything attractive (so they may corrupt it). In a cursory look at his xitter, all I see is his love for fat asses and platformers, as well as minor cringe. Pseudoregalia has really, really good movement and decent music. Everything else about it is mediocre. The combat is a shit click'em up, the maps are confusing and "dreamlike" (read: didn't even try), the gamejam it was submitted to was metroidvania yet it's more open world than anything, with the player being just as likely to wander into places where he can do sweet fuck all as he is on valuable new abilities. It took him longer than a year to implement a working map system, and it still doesn't actually show where you are on the map – or the whole thing – only which room you're in. I like the concept of boundary skipping as a mechanic, but it could use more polish. But the dude really knows his platformer movement.
 
has pseudoregalia been mentioned? the dev smells like troon from a mile away even though i don't know for sure it if is.

The main character is furry coomer bait , you can't even google the name without rule 34 showing up. Resetera and the usual twitter trannies love this game, there's even an official fumo style plush for the character which usually implies HRT involvement.
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Love the design of the protagonist, don't care about anything else.
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has pseudoregalia been mentioned? the dev smells like troon from a mile away even though i don't know for sure it if is.

The main character is furry coomer bait , you can't even google the name without rule 34 showing up. Resetera and the usual twitter trannies love this game, there's even an official fumo style plush for the character which usually implies HRT involvement.
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the actual problems I take with the game are mostly autistic shit. using unreal engine 4 (in general the guy uses it for everything, which has made an unfinished demo he put out a while back surprise me with unrealslop visuals) raises the system requirements too much for a game that could otherwise comfortably run on a late 2000's computer in most regards.
the n64 retro shit look is also not committed to enough, but then lowpoly modelers who do not care about system limitations and studying different artstyles are a dime a dozen.
otherwise everything else is largely inoffensive compared to atylss which was literally made first with coomerisms in mind.
 
He could have made the MC a regular chibi character like Quest64, but instead it's a furry in a bikini. Why is this? Why do they keep doing this, I wonder? I had seen this on the front page as well and came straight here to see if anybody were talking about it. I'd genuinely be interested if it weren't so clearly made by some pornsick chronic masturbator.
Furfags find a way to masturbate to just about anything. Brian is somewhere between 5-9 in Quest 64, and we know how many pedos are involved in furfagdom.

Yes, I know I'm a terrible person for remembering Q64 enough to know Brian's a child and not a chibi character.
 
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