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- Aug 17, 2024
The skeletons is starting to fall out of the closet 
'Avowed' Art Director Matt Hansen Admits Game Is Ultra Woke

'Avowed' Art Director Matt Hansen Admits Game Is Ultra Woke
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They were working with Bethesdas shit engine. It was never going to look good.Autistic New Vegas fan here, this game has never looked good for a second.
Matt Hansen has a history of hating gamers as "chuds".Developers like this guy make it very easy to know where my money shouldn't be spent.
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Exactly.What they (and the rest of company "fandoms") have in common is they worship the company name, not the team. And chances are that in the time since the last thing they liked, most of the people have either left or were fired, and their replacement is the same as everywhere else, with dangerhairs owning the creative stuff and more technical shit outsourced to India.
As much as I hate grummz..I'm sure Matt Hansen is a sane and healthy individual.
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Spot on.the UI looks so cluttered and messy
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almost looks like the modern UI meme
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No wonder the ADL wants to take Steam out. This keeps happening.The steam forum is 20 pages of shitting on pronouns and Hansen.
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This is fucking every game nowadays but this is especially bad. Imagine creating this beautiful and intricate fantasy world and then plastering the screen in shit popups to make sure fucking retards like DSP never forget what the potion button is.the UI looks so cluttered and messy
We are truly entering a bold era of "woke games with the most dogshit UI in existence".the UI looks so cluttered and messy
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it's overThe skeletons is starting to fall out of the closet
'Avowed' Art Director Matt Hansen Admits Game Is Ultra Woke
Outer Worlds was a development hell and Tim admitted there were way too many concessions and cuts. He never gave a reason for that, however. We DO know that the person who wrote Parvatti, aka the asexual pajeet in that quest everyone hates, was NOT the original writer who designed her. That would have been someone else, who only had time to write her on Emerald Vale, the game's intro, before being re-assigned somewhere else. Past that, everything else was written by a confirmed danger hair tumblr beast, and it shows. During the first 2-3 hours you spend time with her on EV, there is genuine character growth as you meet various characters, go thru the steps of the main quest there, make your choice that will ultimately decide the fate of everyone she knows and loves, ending with her abandoning her home and being excited about finally being on her own spaceship as she steps out of her shell for the first time in her life. Then...nothing, she retreats into the same state you found her, occasionally giving some quirky, "wholesome" remarks about the situation. Her only character growth at that point is that she says she likes women, except not really because she is an asexual snowflake, but she still wants to go on a date with another dyke you find that not-so-subtly hits on her on The Groundbreaker. Instead of being something actually interesting, the entire companion quest for her amounts to giving her dating advice and getting her ready for a date, that includes getting her a dress. Oh wait, this engine doesn't support cloth physics, so it's a Hillary Clinton pant suit. What?He talks about how they got offended by him saying no and wanting to just do things. How they're all literal snowflakes that melt at any kind of friction.
Tim is a gay dude too not exactly the most intimidating man.
The amazing thing is that this game also came out on Xbox. This was being played by dude bros and little kids on a fucking Duke controller. There really is no excuse.Return to modular UI tradition
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Greatest tragedy in gaming is this never caught on.
Put what you want on your screen, pin it or not. Move it where you want it, resize it etc...
We are truly entering a bold era of "woke games with the most dogshit UI in existence".
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It has the old CRPG design but the endurance system and the weapon system like you put out is holding it back.I remember having fun with the bounty missions and the mega dungeon that's beneath your keep for some retarded reason. Story? Eh. It tried something reserved for the finale of a trilogy that setup the world and the importance of animancy or soul magic or whatever it was and the gods. I could not give a shit about your own supposed past life that really doesn't matter at all.
Wad Dungeon Rats really an rpg? I thought it was more combat focused?Iron Tower studio did make Dungeon Rats which used same setting as AoD.
There are couple upcoming games with bronze age trappings from unproven developers, The Way of wrath and Aletheia: Return of Odysseus.
Besides that only title that comes to my mind is Theseus; Journey to Athens.
That's the thing. Tim is just a gay guy that made games, not a guy that made gay games.Tim is a gay dude too not exactly the most intimidating man.
this. I'd go as far and say most people don't even have an issue with a gay or "queer" characters - if written well.That's the thing. Tim is just a gay guy that made games, not a guy that made gay games.
TBH, I didn't even know he was gay until I was listening to a video where he said he was closeted when working on Fallout.
make it, you're the resident fanboy and i'm a distant 2nd but i genuinely want to know what they cut, i know they use "mah switch" as a defense for all the loading screens but the game is painfully short. I doubt the gameplay would have been fixed, or they could have added more than pallet swapped items considering the DLCs have the same stupid problems.a shitshow that could span a topic of it's own.
i'd love to know, because outside of the flavor texts that turn the entire game into almost a satire of the 2020s, it doesn't have much going for it. People still get pissed about the longest quest line being you helping Ash Burch's character go on a lesbo date.there is a ton of changes and cuts before the game became what it is
If they come out and said "we named it that on purpose" it would give them a shitload of cool points, the same way Ubisoft basically mocked itself with Abstergo in the early Assassin's creed games. like they even call out DEI in the 2012 multiplayer videos. Them having their 4chan-stand in be the good guys was particularly inspired for the time. by the time of unity they abandoned the entire thing.Spacer's Choice is right,
in the modern era? thats insane.Oh wait, this engine doesn't support cloth physics
i'm the only one here that also played the DLCs and while the "political" themes are gone, its still there in the flavor text and plots. like the flavored vodka color coded to people's place on the class hierarchy or are you forgetting that? Beyond that the "villian" is literally a monster that all but stands in for capitalism, forcing people to hide their pain or real emotions in order to shill the latest unhealthy goyslop. Then in the other DLC, IIRC the usual enemies you've been killing all game are all the space equivalent of crackheads because a company decided to hook them all up on drugs to get a job done and then didn't have to "pick up the pieces" and left the system with a bunch of desperate psychosboth of which were thankfully curbed for their DLC