Two Dollars
kiwifarms.net
- Joined
- Jan 6, 2022
There were definitely bullshit parts of the classic games, don’t get me wrong, but they were much less frequent and the punishments were smaller. Like if an unknown enemy surprises you, then chances are you just lose some rings and get annoyed for a second, but in Superstars it’s more like “whoopsie, you didn’t know this thing we didn’t telegraph at all would instantly kill you even though you have 100 rings, now you have to redo the whole boss fightIt's not done in the exact same way, but the early Genesis games had tons of cheap bullshit. For example, when you play Sonic 2 for the first time, there's often no way to anticipate the praying mantises and exploding star fish in Metropolis Zone. Similarly in the Marble Zone in Sonic 1, there are a ton of one hit deaths out of nowhere. […] There are also no saves, so if you run out of lives, tough shit, you have to go through the entire game again.
This, however, I 100% agree with. I always hated Sonic 2’s special stages and final zone, and they’re a big part of why it’s my least favorite of 1/2/3/CD. Just putting three rings before Mecha Sonic would go a long way. Same goes for the Death Egg boss in Sonic 3.In the bonus stages in Sonic 2, you have little hope of anticipating where mines are going to be until you've played through the game a few times. Again in Sonic 2, you have to fight a boss before the last boss, hit the last boss well over 10 times, and you can't get hit once because there are no rings.