Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

It's not done in the exact same way, but the early Genesis games had tons of cheap bullshit. For example, when you play Sonic 2 for the first time, there's often no way to anticipate the praying mantises and exploding star fish in Metropolis Zone. Similarly in the Marble Zone in Sonic 1, there are a ton of one hit deaths out of nowhere. […] There are also no saves, so if you run out of lives, tough shit, you have to go through the entire game again.
There were definitely bullshit parts of the classic games, don’t get me wrong, but they were much less frequent and the punishments were smaller. Like if an unknown enemy surprises you, then chances are you just lose some rings and get annoyed for a second, but in Superstars it’s more like “whoopsie, you didn’t know this thing we didn’t telegraph at all would instantly kill you even though you have 100 rings, now you have to redo the whole boss fight :). It’s the distinction between early game design jank/technical limitations (putting a save battery in a cartridge costs money) and deliberate “fuck you” mechanics. The bosses are the worst part of Superstars, but there’s bad design throughout the whole game, even simple stuff like the camera refusing to follow you so you jump into an obstacle that’s right above you but just barely offscreen. Or the foreground and background elements blending together so you can’t tell what’s actually interactable. Or the game outright lying to you about where you should use emerald powers and punishing you for following its advice.
In the bonus stages in Sonic 2, you have little hope of anticipating where mines are going to be until you've played through the game a few times. Again in Sonic 2, you have to fight a boss before the last boss, hit the last boss well over 10 times, and you can't get hit once because there are no rings.
This, however, I 100% agree with. I always hated Sonic 2’s special stages and final zone, and they’re a big part of why it’s my least favorite of 1/2/3/CD. Just putting three rings before Mecha Sonic would go a long way. Same goes for the Death Egg boss in Sonic 3.
 
How are we going to stop the steal?
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This is peak Sony at its pettiest.
>ummm we just now found another five million sold units of a console that’s three generations old spread out over the last decade after its successor’s successor was already out which would coincidentally put it just over the projected sales figures of our current competitor even though no one has ever talked about more of that system being sold in the last decade including us and no you can’t ask for proof you conspiracy theorist
 
This is peak Sony at its pettiest.
>ummm we just now found another five million sold units of a console that’s three generations old spread out over the last decade after its successor’s successor was already out which would coincidentally put it just over the projected sales figures of our current competitor even though no one has ever talked about more of that system being sold in the last decade including us and no you can’t ask for proof you conspiracy theorist
This isnt even the first time they have done this exact thing. As the DS got closer to beating PS2 sales they magically found 2 million more units sold in 2012.
 
I mean lets be real, if Sonic 1 and 2 didn't send you back to the start after a game over they'd both be beaten in about 90 minutes without really experiencing the fun of learning how to expertly control Sonic.
Yeah, that's one clear deficiency of Sonic 2: it's way too long, especially if you do the bonus stages
 
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This isnt even the first time they have done this exact thing. As the DS got closer to beating PS2 sales they magically found 2 million more units sold in 2012.
They only stopped making them in 2013. Anyways, the last PS2 to roll off the production line had a plaque put on it at time of creation that said something like "160.5 million produced" so it makes sense to me that Sony sold almost all of them (some would be to replace returns, or to plop into demo units, etc.) This is the last time they can do this and Switch will long tail out and beat it easily.

We won, Nintendobros, its over.
 
They only stopped making them in 2013. Anyways, the last PS2 to roll off the production line had a plaque put on it at time of creation that said something like "160.5 million produced" so it makes sense to me that Sony sold almost all of them (some would be to replace returns, or to plop into demo units, etc.) This is the last time they can do this and Switch will long tail out and beat it easily.

We won, Nintendobros, its over.
I haven't found any information on what the plaque said, let alone if it said the number produced. I still suspect the number is fraudulent.
 
>ummm we just now found another five million voter ballots after the votes were already counted which would coincidentally put it just over the projected winning number requirement of our current competitor even though no one has ever talked about more of that candidate being popular and no you can’t ask for proof you conspiracy theorist
Change a few words around and shit looks awfully familiar to 4 years ago.
 
Is this even real? Why the shitty 3d printed stand?
My guess is that it's probably real since this image is the only thing that comes up in regards to searching up "Last Playstation 2 ever made" and there isn't much evidence to the contrary. as for the 3d-printed stand, I'm guessing the guy who took the photo lost his original PS2 slim stand or just doens't know he could have had it flat.
 
I sourced the picture to here: https://www.reddit.com/r/playstation/comments/1brvf6d/the_last_playstation_2_ever_produced/
According to Google there is NO pictures before March of this year
I found a higher resolution version and the lettering looks suspect
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I'm not completely familiar with forensics tools, but that slight rectangular box around all the text is very suspicious.

Also last I checked Sony is still somewhat a Japanese company, and would've written the plaque in Japanese.
 

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