I admit, I wasn't the most fond of Ghosts starting out; part of that was the poor campaign, as you guys mentioned - mostly because of the ending, with Rorke being such a crap villain. I know parts of the story got explained in the intel you could find; stuff like the rise of the Federation and the original Ghosts got detailed a bit, though the other plot holes are still cut content.
I did have some issues with the Multiplayer back when the game first dropped, admittedly; I remember the MTS-255 not handling very well, felt VERY inconsistent. I also remember the original meta of "Ghillie Suit w/ Honey Badger AR/Suppressed M27 LMG with Grip and Thermal Hybrid Sight" that got on my nerves a bit quickly; just got tired of the CoD kiddies all camping and using that exact loadout. Still, I did come back eventually and found the Multiplayer to be pretty solidly fun; found Infected to be my favorite mode, though the other modes were fun as well. Even when I last played several months ago, I was still finding some decent matches, even if it wasn't up against a full lobby.
One thing I miss from the older maps is just the "vibes" you get from the maps; seriously, just go into a private match on one of these old games, and you'll see. It's remarkable just how many details you can find when you're not focused on mindlessly shooting each other; take the earthquake map
@30+GameOvers mentioned, Tremor. Take a step back, and it becomes a lot more clear that you're fighting around a hospital, which looks rather accurate to one I visited IRL, in fact. There's medical supplies and waste lingering everything, missing persons posters lining some walls, and this general disturbing feeling of loss, especially since it's right on the edge of an impact crater. Another map, Stormfront, takes place in and around a library next to a hotel; the library's got books lying everywhere as people tried to find whatever they could to help them survive, while the hotel was turned into a haven for the less fortunate. Even where the characters spawn into a match had details; oftentimes, the Ghosts would be spawning into more "defensive" locations, trying to protect their homeland, while the Federation would be spawning in like they were moving in to attack.
Funnily enough, I remember the Shipment remake in that game, Showtime, being hated by the community; probably because it was daring to try and change up the community's sacred cow by adding in a surrounding area and having scorestreaks mix-up the mindless killing. Even this map had some great details, like the reception area having AKs hung up on the walls, ammo and attachments in cubby holes for the contestants, and even features like the announcer box, victory podium, advertisements for mercenary groups and killing competitions, and more. Even little features like the bloody wall behind the victory podium and the sign tell contestants where and how to stand for registration all told a story. And this is just one map; to say nothing of the Michael Myers map Fog with all of the horror references, the Predator map Ruin, the Death Mariachi map Departed, the pirate-themed map Mutiny, the frozen Canadian outpost Subzero... the list just goes on and on.
Ironically, the Shipment remake being a deathmatch arena fits pretty well with the CoD community these days; they just want to endlessly slaughter each other over and over in a tiny area, preferably while people give them asspats for their shit. Hell, the Fortnite-style skins of today would've fit right in with the map, honestly.
It's the same thing with Advanced Warfare; there's tons of little details put inside of all the map, ranging from map events to streaks, and it's pretty insane what you could do in that one. Hell, the Detroit map has a section taking place in a
school; you couldn't see that in modern CoD, it would make all the snowflakes freak out. Personally, I found some of the latter maps to be pretty mid overall; decent designs, but they just didn't have the same OOMPH feel as Ghosts or prior CoD games. Same with IW; the game was great, significantly better than whatever the CoD kiddies praise these days, though some of the latter maps just felt really dull.
Still, at least IW has AFK glitch in Zombies to get free keys for supply drops; it's still weirdly fun to grab some rare gear and merc a few bots. Too bad AW is so dead, though; from what I can tell, you can only really find other people without any DLC, meaning that grabbing anything will basically reduce who you can even find even further, and the gameplay itself is already bad thanks to connection issues and sweats.
Of course, we all know the REAL reason why these games didn't do well; it's because of the kiddies and YouTubers that mindlessly hated everything that wasn't the same generic "small map slaughter" that encouraged Activision to take CoD where it is today. While Ghosts was the worse CoD for its time, it was still decent, and AW, BO3, and IW were all legitimately good games in their own right. After that, the franchise has just gone downhill; BO4 didn't even have a campaign and butchered Zombies, WWII was boring as hell, and while MW2019 and Cold War were steps in the right direction, Vanguard and both MW games hit record lows in terms of enjoyment. Sure, you can play decently well if you go on Shipment 24/7, and some of the goofy skins are fun, but the moment you go outside of the game's focus even slightly, like in Infected mode, it all just falls apart.
Sadly, it looks like the modern wokeshit CoDs are the only ones really active these days; sure, BO4 has a cheater problem, but even BO3 has less players from what I've found. It honestly feels like Activision just wants to force people into the newer CoD games, no matter how shit they might be; I mean, I wouldn't mind giving WWII one last chance, but the current CoDs in general are all just so... bland, despite the flashy skins and such, ironically.
Makes you wonder where it all went so wrong, frankly. It's all the main reason why I'm hard-pressed to get any excitement for BO6; the franchise has just rotted away so much that I find it difficult to find any life left.