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My Summer Car is the gayest shit ever but the Finnish also made FlatOut 2 so it balances outAlthough is finnish car autism gay?
My Summer Car is pure kino, only brownskins hate that game.My Summer Car is the gayest shit ever but the Finnish also made FlatOut 2 so it balances out
It's currently on sale at 80% off on Steam and you should buy it
I know how you feel bro, I do a lot of software rendering shenanigans for the funsies and try to get it running nicely on old dogshit hardware. You don't necessarily have to limit yourself to the hardware of the time though, just making some actual effort to make it authentic (i.e. limiting palette, using multiple depth buffers to simulate old ps1 triangle sorting etc).~snip~
It's just the next stage, remember ten years ago where every indie game was a pixel retro platformer (usually in a mismatched resolution with varying sizes of assets)? Now they're all blocky first-gen 3D type titles. I'm just waiting for the PS2 revival era, though that may be a bit too high effort for these peoplethis is a fad frankly, and will pass with time.
I also like PSX graphics and the Y2K aesthetic, the problem is the kind of people who usually create things with that style.I don't hate the aesthetics they chose for these games. But rather the execution of it. Taking for example the game listed earlier in the thread. .45 parabellum bloodhound. I don't hate the idea behind the game. I rather enjoyed Parasite Eve and wouldn't mind playing a spiritual successor to it. But many are so anachronistic. If your going to implement this, one should limit themselves to the hardware of the time. Of course laziness is the answer. Why limit your tri-count and texture size, then spend hours making and texturing a model that could feasibly run on a Sega Saturn when you can go into an asset store and grab a filter that does half the work for you. For a few examples a good friend of mine has had a side hobby for the last 12 years designing a game targeting the Dreamcast. A semi-survival horror adventure game. Getting an x41 to run kalistiOS for a devkit was a pain initially. It's evolved into him programming his own engine for him to achieve what he wants to see implemented in the game. That's the kind of effort I would want to see in these sloporamas. Then again it wouldn't be slop at that point. At best impressively autistic slop.
I enjoy the quality of early 3D rendering. Sure I could spin up blender and take a quarter of the time making a scene. But it doesn't look or feel correct. So I'll hop on my g3 iMac, run lightwave 3D and torture myself for a few hours. Telling myself one day I'll make that stupid point and click adventure game and have some desperate theater kids act out scenes for me. As long as it all fits on a single CD or five, lol. All of this to say limitation breeds creativity.
Of course the additional problem is that many are obsessively horny idiots shoving their perverted ideas into the game. Ruining the presentation entirely. It's all so tiresome.. this is a fad frankly, and will pass with time. Which makes me wonder what lazy """"developers"""" will attach themselves to next.
Funny, I was watching this video about a game called My Eyes Deceive that also falls under "less than stellar" execution for sexual assault.I think writing sexual assault is one of the hardest things to do in modern media. You can't really ignore it whilst having violence and murder be ok because it puts on a weird pedestal, it's also something that unfortunately DOES happen.
You also can't do too much of it because then it comes off as cheap and/or glorifying, which is weird. You also can't be too graphic since it is very off-putting/upsetting to a lot of audiences.
Ironically, I think that goblin slayer did a decent job of including it as it made the goblins stand apart from your standard bad guy by making them absolutely despicable.
As others in the thread have said, I wouldn't have picked up on that theme from mouthwashing if I hadn't already heard about it already.
Decent game. Don't quite get the hype but I'm glad that someone else enjoys that one frame from Evangelion as much as I do.
Haha, either that. Or cell shaded GameCube gamesI'm just waiting for the PS2 revival era, though that may be a bit too high effort for these people
I watched the whole thing on YouTube when it wasn't even that big yet, and I never even even thought it would become so popular, since the game is just boring. There is not much gameplay/story wise reason for it even being 3d or retro, as they call it, in the first place.Mouthwashing
Ah, the memoriesI think writing sexual assault is one of the hardest things to do in modern media.
Good news everyone!
Wait, no. Bad news everyone. We have been rejected by Valve again.
We are now two days from release. Valve has frivolously rejected our launch for the third time.
Their first issue was that the "Huge Combat Level could not be found", an issue that arose from them testing for less than 30 minutes and not being able to exit the tutorial. This was resolved when we fed them console commands. Annoying, but understandable; unfortunately this process took over a week.
The second reason has to do with our game's subject matter. Our protagonist's journey is motivated by a past traumatic event involving sexual assault. For this reason, we chose to disclose both in-game and on the store page that there was mature content, and that the player would be allowed to opt out of direct references. Direct references include, in the current EA build, a sequence where the player views one of their attackers doing the deed from the first person perspective.
We were disappointed by how many games depict sexual assault as being gratifying and arousing, so we chose to depict it as simply disgusting and revolting. The sequence involves an emaciated, wrinkled alien creature bobbing up and down while licking the camera. This, to us, is so disgusting that it required advance warning and an option to disable the content.
Well, according to Valve, this is not sufficiently explicit to be a reference to sexual assault. So they rejected our build again.
Currently we are removing the content warning, which we feel is very wrong. Unfortunately, even doing this, there's a very good chance the build review will not pass before launch day.
For the past 3 years we've been working extremely long days to deliver this game to you. As you might know, we are only two people, so it's been an absolutely wild amount of work to meet all the deadlines. We are deeply sorry to delay again. Hope you'll still be with us once Valve decides we can finally be available on the store.
Better Luck Next Time,
-Team Fortune
Absolute kek, somebody out there has a file named "alienrape1stperson.mp4"....a sequence where the player views one of their attackers doing the deed from the first person perspective.
We were disappointed by how many games depict sexual assault as being gratifying and arousing, so we chose to depict it as simply disgusting and revolting. The sequence involves an emaciated, wrinkled alien creature bobbing up and down while licking the camera. This, to us, is so disgusting that it required advance warning and an option to disable the content.
Certainly one of the most cancerous afflictions a piece of media can receive. Constant need to have every bit of "lore" needlessly explained in minute detail for no real gain. Constant hounding by fans to add or ask for superfluous additions or political bs into it. I despise it. They can't leave anything to their imagination or their own thoughts on the piece. More often than not just being fed by YouTube listicles and DEEP DIVE EXPLAINED videos. Off topic but it annoys me. Many of these types of games in the thread can develop these problems in a vain attempt to make the game seem deeper and more thought out than it typically is.Fandom can also be a bit cancerous
41% of which is self-inflicted.Not really "retro" or "demake", but undoubtedly adjacent since there's an increasing amount overlap between the troons who played Doom Eternal and the troons who make "retro" shovelware.
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Randy stair is that you?Buckshot Roulette is fine. Game is clever enough.
Cruelty Squad's dev is a pretentious retardo leftoid that looks like he's one bad day away from kissing a shotgun. He reads and looks insufferable.
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what the hell is their obsession with rape? for fucks sake People in my life got sent away to therapy and mental illness hospitals for much less back in the day and now glorification of a truly heinous crime is just thrown around like>I was listening to a live video of this game while I was drawing, and the moment I saw Anya, I thought she was cute
Twitter trannies:
"Anya got RAPED! You're sexualizing a RAPE victim! My 3d model godess has been trough much, with the RAPE and all. How could you draw her sexualized when she was RAPED by Jimmy? Did you even play mouthwashing? Maybe if you did you wouldn't find Anya cute, you'd find Anya RAPED!"
I hate them too, it seems though the best way to write horror these days is by going full on classic: haunted houses, spiders, and vampires. The troons are always trying to 1 up themselves in “OrIGInaLitY” so something more mainstream almost repels them, shit, some of these people are secretly too scared to watch things like the conjuring by saying its “cliche”This is why it's important to keep your games gatekept or straight up underground. Any time it gets popular, it'll only consider these hyper sensitive blokes who can't separate fiction from reality and act like a fiction, 2D character's a worst rapist than actual rapists that exist in front of us without any of us even knowing.
I hate the modern horror audience than I hate modern horror itself. Again, they all act the same. Any time a fandom gets big, everyone does the same thing. Everyone speaks in Tumblr. Everyone makes the same "inserting your comfort character in a meme/situation/what would they do/eat/tier list/etc" images, all of it. You could tell me Mouthwashing originated from Tumblr and I'd believe you dead on.
For any Kiwis here who plan to publicly post a game someday, please gatekeep it or do whatever to keep these sort of sensitive "horror fans" from it, preferably a thousand feet away.
no, no need to do that just call a girl character “fat”You need but one word to forever banish all mentally ill secondaries, troons and even Americans from anything you produce, tactically placed in the title where it will be most obvious, and all entirely for free and without any effort:
Nigger.
cryptic pregnancy is terrifying but I just cant take dreaming mary‘s tranime cutesy aesthetic seriously. ddlc was great because it was the first of its cutesy but dark turn nature. The manlybadasshero slop is usually just a cheap imitation and the hope that the audience overthinks shit to be scaryFunny, I was watching this video about a game called My Eyes Deceive that also falls under "less than stellar" execution for sexual assault.
Ignoring the fact the video was made by a Essay faggot, it brings up how you're kinda strung along for the ride of what you are doing, until the end where in one of two endings you're hit with the "revelation" (in quotes because it's pretty obvious) your dad was assaulting you and made you pregnant. The other ending is escaping confinement and staring at the sun since you never saw it growing up stuck in the basement. Frankly I don't know why this youtuber bothered disecting this specific game and not other examples of poor shock value executions, the damn game was based off of a Reddit /twosentencehorror story, so that should really tell you the amount of thought and work put into it.
If you want a horror game that does this concept way better, check out Dreaming Mary, symbolism and setting is great.
30% damage bonus the reviewer is reffering to the damage caused to his parents psycheNot really "retro" or "demake", but undoubtedly adjacent since there's an increasing amount of overlap between the troons who played Doom Eternal and the troons who make "retro" shovelware.
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To call mouthwashing a visual novel is an insult to visual novels. To call it a walking simulator is an insult to walking simulators.Mouthwashing's fairly alright in my opinion. The game itself doesn't show any pozzification, the characters are decently written, and the overall concept's pleasantly dark and grim. I think the ending with Jimmy and Curly, specifically at the dinner table, was a bit excessive and tried going for shock value more than benefitting the story, though other than that particularly odd scene the rest of it was very good.
Is it $10 good? No. Whole thing lasts a couple hours, and is basically a visual novel more than a game. If it was, say, $8 or $5 then I'd recommend buying it, but at $10 it's worth either pirating it or watching a video explaining the story.
Fandom can also be a bit cancerous (most are tbf), but from my brief experience with it they seem okay. The element of completely avoiding using Jimmy's name has led to some particularly funny moments like J Diddy, and is a harmless funny bit imo.
I think it almost always falls into EITHER 2 camps. People who were raped themselves, and have fucked up heads over it, often being really AGGRESSIVELY against the mention of anything shady which makes THEM think of their own trauma, even if its unreasonable (theres honestly a LOT of lesbians in this camp)what the hell is their obsession with rape? for fucks sake People in my life got sent away to therapy and mental illness hospitals for much less back in the day and now glorification of a truly heinous crime is just thrown around like