[USIPS] Logo Design Collaboration

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Played more with the doll
Did a other very quick sketch hopefuly legs now are okay
I don't think you need to do another sketch. The one with the big legs was perfect. Maybe you could redo the shading on the knees, but that's about it. It's important to emphasize the size of the legs because his legs and his back are mainly what's pushing the boulder.
Also, it just looks cooler.
Also, a 3d model is very cool. Once you finish it, could you send me the 3d model so I can print it, please?
 
I don't think you need to do another sketch. The one with the big legs was perfect. Maybe you could redo the shading on the knees, but that's about it. It's important to emphasize the size of the legs because his legs and his back are mainly what's pushing the boulder.
Also, it just looks cooler.
Also, a 3d model is very cool. Once you finish it, could you send me the 3d model so I can print it, please?
I did that on this site, I'm not sure you can export the model out of it, and i cant even save it on free version.
 
  • Informative
Reactions: K!w!Fartz
I did that on this site, I'm not sure you can export the model out of it, and i cant even save it on free version.
Instead of using a 3d model posing website, did you consider going down to the local gym and asking one of the buff dudes to do the pose? That would've been cooler because it would be based on someone, and only you'd know who.
Kind of like the value logo with the turning head.
 
Last edited:
I've done some minor adjustments and I'm not an expert in anatomy, but I think his legs should be open a little unless he wants to crush his balls (it could be the perspective at play here), and maybe rotate a little the left foot to the left so it looks that it's resting naturally.

2evm5tqd33ickhh8.jpg

I also found the picture of a statuette depicting Sisyphus pushing the rock in a similar way, maybe this could help serving as a reference

hhvfwz4dlganirne.jpg
 
another attempt
i managed to reduce the size of legs just a bit
I still prefer the longer legs, tbh. The new one looks more realistic/anatomically correct but less dramatic and cool which is basically the main advantage of 2D art over 3D (you're not limited to proportions being correct)
the shading on the body is nicer, and the knees no longer look like melted plastic but, again, look less cool.
also, the outlines are too thick in areas, which I guess was because you're trying to make it match the thickness of the outlines of the head, but comparing the two, I still think the longer legs and thin outlines look cooler.
Maybe try experimenting with the outline thickness on the head.
 
  • Disagree
Reactions: Meursault's gun
I still prefer the longer legs, tbh. The new one looks more realistic/anatomically correct but less dramatic and cool which is basically the main advantage of 2D art over 3D (you're not limited to proportions being correct)
the shading on the body is nicer, and the knees no longer look like melted plastic but, again, look less cool.
also, the outlines are too thick in areas, which I guess was because you're trying to make it match the thickness of the outlines of the head, but comparing the two, I still think the longer legs and thin outlines look cooler.
Maybe try experimenting with the outline thickness on the head.
The oversized legs is the wrong preference, 100%. This latest version is much more a whole piece without the distraction of oversized legs that would seem more wrong than artistic.

You don't want the drawing to leave you with, "wtf, those legs are big". You want "that man is struggling to push a boulder".

Line thickness is really an artistic preference that will probably be worth voting on informally or people doing their own inspired versions with his as a base once the man's anatomy is finalized, which honestly is probably almost there. Fine details like toe structure, joint tendon placement, and finger digit sizes are for finalizing passes once every limb and joint is on its own folder inside a well structured vector.
 
testing changing a foot
also reduced the outline
 

Attachments

  • test10.png
    test10.png
    171.1 KB · Views: 46
Drawn the foot well, but I still think it looks better from the original angle.
You wouldn't put your foot in that direction if you were pushing a boulder with your back.
Not sure about it myself
Mostly was worried that @Pepe Cortisona was right
I did draw it not resting on the ground though but being on the toe to show the push
 
Drawn the foot well, but I still think it looks better from the original angle.
You wouldn't put your foot in that direction if you were pushing a boulder with your back.
Not to seem like a schizo contrarian from my previous post about leg size, but this seems a bit more dynamic to me than the previous foot and may be a good example of when artistic liberty IS a good idea. It makes his large knee and leg make sense by implying it is popping out towards us more and DOES suggest strength like yourprevious assertation.
 
I was originally requested to do this work,
but I never got a reply from Fear Dealer after sending the second batch of samples.
It seems the idea is practically rounded up, so I'll throw my ring over the approved one.

Mine's just a sketch looking to get B/W balance right and be as clean as possible.
I work on Paint Tool SAI –the linework can be exported to any standard file.
Will be working on it until hitting bed (6 hs give or take). Won't be able to do more.

Thrown Ring.jpg

Some overall personal comment:
- Rock would best be mostly clear. Blacks won't signal weight, but force.
- At the draft phase, the idea was to have the Society's Initials over the stone or immediately below.
- Weight has to be gauged at a glance. Good blank body areas will communicate that.
- Working focal accent to the critical "weathered" areas (feet, hands, back) will pay off big.

Great work @DefinitelyNotMe - This will be a very important piece.
Maximum respect.-
 
Just a quick update, my hands are full right now with holiday shit, i will come back to working on the logo.
Needed a break from it anyway since ive been looking at it under the microscope to the point where i cant see a full picture.
 
Very nice contributions!

I am making a new 1.6" die for thicker coin blanks so I can do ultra deep relief medallions. Artistic coining can't be done on thin blanks or the metal hardens too much and won't flow. But if it is thick you can get an extra little bit of flow even though it is "bad practice" and wears the dies but I am not making 100000 coins so wear is acceptable. I will make silver medallions or wax or ink stamps of the logo once more finalized.
 
Very nice contributions!

I am making a new 1.6" die for thicker coin blanks so I can do ultra deep relief medallions. Artistic coining can't be done on thin blanks or the metal hardens too much and won't flow. But if it is thick you can get an extra little bit of flow even though it is "bad practice" and wears the dies but I am not making 100000 coins so wear is acceptable. I will make silver medallions or wax or ink stamps of the logo once more finalized.
Can I help with the CAD modeling of this? I'd like to put it on my CV
 
Before I finish this in vector format with engraving lines, I have two questions @Null.

1. Do you still need an illustration for the charity? It looks like you have a lot of other submissions if you haven't just hired someone to do it.
2. If you still need a sisyphus illustration, would something like this look good? (granted I haven't finished the hand/feet/boulder or added engraving lines yet though that will be easy)

draft1-lowres.png
 
Last edited:
Back