Final Fantasy XIV - Kiwi Free Company

Oh, I thought the 100% restrictions for DC travel lasted only a little while and then it was basically just during periods of congestion.
Okay, this is actually an odd case now that I look at the DC status.

1733472595611.png

This is the first time I've seen so much of Aether opened up to new character creation in forever so I'm not sure why the DC travel is still being buggy for that DC in particular.

Also, holy shit, did enough people really drop off that Aether finally freed up? Amazing. Especially since there's a shiny new Ultimate for people to attempt.
 
  • Informative
Reactions: Baguette Child
Okay, this is actually an odd case now that I look at the DC status.

View attachment 6721335

This is the first time I've seen so much of Aether opened up to new character creation in forever so I'm not sure why the DC travel is still being buggy for that DC in particular.

Also, holy shit, did enough people really drop off that Aether finally freed up? Amazing. Especially since there's a shiny new Ultimate for people to attempt.

Nah, they just froze out new character creation right before Dawntrail launched and then lifted that particular restriction with the latest patch.

Before, you'd just have to roll a character on off hours.

My understanding is that DC travel was more or less the same thing, but they loosened restrictions a little earlier. I'm not 100% sure if cross travel during peak periods is still in place, but I have seen a number of folks from Dynamis and other DCs on Aether so I assumed it was more or less gone.
 
Having done the latest unreal for this patch i miss the difficulty from the previous two unreal fights. on one hand i dont mind some easy grinds for some expensive mounts but i do miss the excitement the previous two fights gave with Zurvan being my personal favourite.
 
Having done the latest unreal for this patch i miss the difficulty from the previous two unreal fights. on one hand i dont mind some easy grinds for some expensive mounts but i do miss the excitement the previous two fights gave with Zurvan being my personal favourite.
skip soar or disband
 
skip soar or disband
I remain glad that I somehow managed to get my weapon and my mount in, like, five runs when Zurvan originally released, well before every PF turned into that.
 
Also, holy shit, did enough people really drop off that Aether finally freed up? Amazing.
Big if true. Imagine how many people would've had to leave to open up that much space; And there's nothing really going on that I know of to draw them to the lesser datacenters.

Square Enix shot themselves in the foot so hard with Dawntrail it wouldn't really surprise me lmao.
 
Lmao Pictomancer is so fucking overtuned in the recent ultimate and seems to now be potentially leading to a nerf. Currently the most used job in FFlogs clears for FRU by quite a margin, and anecdotally I can confirm, P1 enrage is much easier if you have PCT, you can get by with real scuffed runs.

For anyone who's a graph nerd, here's a box plot with all of the current parses.

1733513125326.png
 
Machinist enjoyers still seething. (It's me I'm the machinist enjoyer)
Machinist needs to have Blazing Shot buffed by Marksman's Mastery I (???), Wildfire turned into a guaranteed crit skill (Or at least changed to 300 damage per hit from 240), and it STILL needs 700 potency Drill back (give it at level 76)
And make it 800 potency at level 100.
Ricochet and Gauss Round should get their 150 potency back too (at level 84), boost Double Check and Checkmate to 200 potency.

Samurai, in comparison, has had a buff to every fucking GCD it has at level 94 (Other than Gyofu, which was level 92) including Higanbana's DoT, Monk gave every single-target GCD a buff at level 94 (Other than one half of its combo and Elixir Field/Burst, which was level 92), including its highest-damage GCD, Ninja got a buff to every GCD at 94, Dragoon got a buff to every GCD at 94 (Other than the second steps of its combo, that was 96), Reaper gets buffs to basically every GCD, the only melee that doesn't get their entire kit buffed at 94 is Viper, and that's the reason why it's the lowest melee on the list.

If this ends up overtuning MCH, it fucking deserves it after being dead last on the DPS meter since 6.0.
 
I mean, the reality is that FCs aren't really the basic social unit anymore so much as discords are. People are socializing primarily in those. I really don't think there's a plausible way to roll conveniently into one in-game that isn't infested with dregs and dead-ends, really.
This is a big thing that has always been a real pain in the ass. Its not really about the FC, even the Crossworld Linkshell options. Its just about the Discord servers because that's where most people will be available for contact.

Both SE and the in game systems have never really tried to compete with this. Its why so much stuff that is potentially added has fuck-all to do with these FCs or even those other systems. I think the last social thing added was fellowships. I suppose arguably the ability to cross DC travel which is at least nice.
 
Lmao Pictomancer is so fucking overtuned in the recent ultimate and seems to now be potentially leading to a nerf. Currently the most used job in FFlogs clears for FRU by quite a margin, and anecdotally I can confirm, P1 enrage is much easier if you have PCT, you can get by with real scuffed runs.

For anyone who's a graph nerd, here's a box plot with all of the current parses.

View attachment 6722699
Oh my goodness! Who could have seen this coming! Not I!
sarcastic-kirk.gif

B-But! It's the expansion job and it's NEW!
 
Lmao Pictomancer is so fucking overtuned in the recent ultimate and seems to now be potentially leading to a nerf. Currently the most used job in FFlogs clears for FRU by quite a margin, and anecdotally I can confirm, P1 enrage is much easier if you have PCT, you can get by with real scuffed runs.

For anyone who's a graph nerd, here's a box plot with all of the current parses.

View attachment 6722699
It's over...
 
inventory stuffing exploit
may as well explain what i meant here

Monster drops and certain items that drop from chests go to a random player in the party. If for some reason that character is unable to have the item go to them (Unique item or full inventory), the game rerolls to check if anyone else in the party can have the item go to them.
This is literally the only way to transfer items from a free trial account to a paid account without the free trial player paying SE money.

This is only relevant if you're running Maps because of all of the materia and crafting materials that drop (The mount materials and outfit materials don't count, you roll on those), or when running T1 (ADS Plating), T2 (ADS Frame), T5 (ADS Illuminant), T9 (White Raven Armor Fragment), T13 (Burning Auricle), A4S (Large Gordian Gear), or A8S (Faust Armor Plating) synced due to the bosses DIRECTLY dropping materials for housing items when defeated that go randomly to one of the party members.

Essentially, if you were to make or come into temporary possession of 7 free trial accounts, all of whom have inventories that cannot hold any new items (Easily achievable by speedrunning the MSQ, picking armor rewards for each quest, and just not cleaning it out), after quickly getting them geared in the right gear, you'd be able to repeatedly kill Caduceus or Twintania for the item drop.

The reason why the ADS Illuminant is so expensive is twofold.
First, it drops from Twintania in T5. And only when you're synced.
The other reason is that it's needed in two housing items' recipes, the Head of the Dreadwyrm (Bahamut Trophy) and the Illumination Module (Special allagan chandelier.)

We will NEVER have an item like the Illumination Module again, because SE is too scared to make housing items actually difficult to obtain.
It was added in 2.1 alongside Free Company Housing.
In order to craft it, you need:
- 2 Rose Gold Ingots
This is the easiest part of the recipe, but at the time that meant forking over... 1800 Allagan Tomestones of Philosophy? The game wasn't well documented enough back then. It was expensive is what I'm saying.
- ADS Plating
See above
- ADS Frame
See above
- ADS Illuminant
See above. At the time that this was a thing, not only were X-Potions of Strength over 10x more expensive than any of the other damage-boost potions due to the material being Shark Oil of all things (It was also the material for Mega-Potions, so they weren't an option either), you had to clear the previous 4 duties in the tier to be able to get to Twintania. Each week. And rotations were more complicated, stance mattered, the list goes on.
- 2 Frosted Glass Lenses
Speaking of maps! These drop at a low rate from Timeworn Peisteskin Maps. I believe they're one of the things that get rolled on, but these days they're a joke.
Back then, the "Level 50 full party (eight players) recommended" wasn't as much of a joke and you'd be doing it with your Free Company because Party Finder didn't exist yet and World Travel didn't either.
It's used in a lot of other "endgame" housing items from that time like the Cragsoul Lamp and Inferno Wall Lamp, and Vortex Couch (And also the Titanic, Blazing, and Raging variants of those, needing 2 instead of 1 and the EX drop instead of the Hard one), so you'd be needing a lot of them to furnish your house.

You also needed 347 Craftsmanship. I believe that the stats in early ARR are completely unchanged from their pre-squish counterparts.
Now this is easy, just level up to 60 and boom.
Back then?
Supra Tools were 2.3, Artisan's Tools (and gear) were 2.2, you're literally stuck with the IL55 tool you got from your job quest that gives you 107 Craftsmanship.
Your only option for crafting back then was in high-quality Artifact Armor that took much more effort than Expert Crafts do now.
107 (tool) + 92 (Top) + 3 (Legs) + 3 (Boots) + 107 (Offhand tool) is 312 Craftsmanship. You need to find 35 through Materia and Food to get to 347.
The earliest food that can get you that is the Rolanberry Cheesecake, which gives a 15% craftsmanship boost, capping at +40.
Congratulations, you now have 352 Craftsmanship and can craft your Housing Item!

Except to make your offhand tool, your armor, or even that Cheesecake, you need 255 Control.
So you don't have any of that fancy armor yet, you're just in Patrician's gear.
You only have 61 Control from your Artifact Tool, 52 from your offhand, 32 from the Wedge Cap, 32 from the Coatee, 32 from the Gloves, 32 from the Bottoms, and 32 from the Gaiters.
Sure, that's 18 over the bar but crafting is a complete crapshoot and you literally need to make the entire new set to be able to craft that.
Yay.

Can you even remotely imagine something like this happening in Dawntrail?
Here's what the equivalent would be.
You randomly get a drop from M4S and see that it's one of 5 items to get a housing item. This game is incredibly boring these days so you decide to do it with the one other person in your FC.
Other players keep rolling on the item from Maps higher than you and it just pisses you off.
Someone resets the S rank because a different person didn't want to wait 10 minutes for people from a different DC to get there, and the item drops to someone else because PF is gay and you didn't have enough enmity to be considered the party that killed.
Then it turns out you need 1000 Aesthetics' worth of items and several hundred Bicolour Gemstones to craft the fourth item.
The final item is a Big Fish with less than 1% uptime and a high slip rate.
Also the item is physically impossible to craft unless you're in BiS and pentamelded.
At least you get to have a life-sized Electrope Cube in your house now, and it was all worth it in the end.
 
  • Informative
Reactions: King Of Braves
Machinist enjoyers still seething. (It's me I'm the machinist enjoyer)
I've always been curious, what's the appeal of Machinist? I guess it looks cool but I never saw the appeal of a job with no buffs, no utility or movement, just hitting the same damage buttons over and over (I only ever played it in easy content and haven't touched it since getting it to 90 so maybe I'm missing something).
Not that any of the jobs in this game are really more complex than knowing a rotation and adjusting to the fight but at least with melee DPS it feels good to build up to and pull off your burst phase well every 2 minutes, or keeping track of timers as a Bard, hell even the lobotomised modern Summoner rotation FEELS like you're progressing by cycling through Bahamut/Egis/Phoenix even though I think psychologically the actual Bahamut burst phase is underwhelming compared to the more involved egi casts.

I know one guy IRL who played Machinist but for some reason he moved by using autorun with his mouse and used WASD for his AoE buttons, so I had no idea what was going on in his head. Aside from that I always just saw it and Dancer as jobs for trannies who just want to zone out with no adjustments (not bard though, shut up)
 
  • Like
Reactions: poggies123_
I've always been curious, what's the appeal of Machinist? I guess it looks cool but I never saw the appeal of a job with no buffs, no utility or movement, just hitting the same damage buttons over and over (I only ever played it in easy content and haven't touched it since getting it to 90 so maybe I'm missing something).
You might as well ask the same question of Samurai, Viper and Black Mage. Although you're wrong about Machinist having no utility. It does have the defense buff and that wrench move that nerfs the damage of the targets attacks for a few seconds. Bard also has the defense buff and they have a HoT skill.
Machinist is supposed to be the pure damage dealer out of the ranged physical attackers. It's supposed to make up for it's lack of assistance abilities by just hitting much harder. Same as the aforementioned jobs above. Don't wanna worry or think about anything else besides pressing button and seeing big numbah? Machinist. Also, America and guns and cowboys if being a cringe weeabo or some dorky DnD mage fetishist isn't your thing.

Machinist is just basically the mouth breathing job for physical ranged. I'd argue that it's even lazier than dancer or bard. At least with those jobs you have to be conscious of the buffs you put out. With Machinist you just smash your face into your buttons and could do decently as long as latency doesn't fuck you in the ass.
 
  • Like
Reactions: poggies123_
Oh my goodness! Who could have seen this coming! Not I!
View attachment 6723895
B-But! It's the expansion job and it's NEW!
Tbh, it's not entirely that because the other new job is currently underperforming in the new ultimate.

PCT is overtuned in a very awkward way. The parses for the savage tier doesn't have PCT nearly as far ahead as the ultimate does (although it is still overtuned imo, like having raidwide shielding, healing, raid buffs and a gap-closer that also gives you a free sprint).

It's more to do with the downtime tools. Yknow how SAM has meditate as their downtime tool, so you end up with downtime actually kinda contributing to your DPS? PCT has that with their pictures. In full-uptime fights they need to sacrifice damaging GCDs to paint their pictures, so the picture attacks deal a lot of damage to compensate for that. Problem is, Ultimate has a lot of downtime mechanics where bosses become untargetable and you just have to resolve the next major mechanic (UCOB in particular being the most extreme example since Bahamut is basically six big downtime mechanics with a few raidwides and tankbusters between). Any half-decent PCT is going to be trying to paint during those downtime mechanics where there's no opportunity cost to dealing damage.

It leaves PCT in a weird place, cause if you nerf potencies to bring them in line for the Ultimate encounters, then they're going to be lagging behind in every other bit of content where trios and major downtime mechs isn't really that common.

It's like they designed PCT for one game and every other job for another game. Which is what's put them into this situation where they can't just nerf potencies.
 
  • Like
Reactions: Xiaohongshu
Back