Final Fantasy XIV - Kiwi Free Company

Tbh, it's not entirely that because the other new job is currently underperforming in the new ultimate.
I was mostly poking fun of the fact that Yoshi didn't want to nerf PCT because it was a "new job", yet had no qualms with neutering Viper into the dirt despite it also being a new job and the fucking poster one to boot.

So basically what you're saying is that PCT is fucked in some way regardless of what's done and that any changes to potency will only matter unless the mechanics of encounters themselves are changed. PCT is a job that flourishes in fights with lost of downtime. But if their most damaging spells are nerfed to keep them in line with other jobs, they'll suffer everywhere else.
 
You might as well ask the same question of Samurai, Viper and Black Mage. Although you're wrong about Machinist having no utility. It does have the defense buff and that wrench move that nerfs the damage of the targets attacks for a few seconds. Bard also has the defense buff and they have a HoT skill.
Machinist is supposed to be the pure damage dealer out of the ranged physical attackers. It's supposed to make up for it's lack of assistance abilities by just hitting much harder. Same as the aforementioned jobs above. Don't wanna worry or think about anything else besides pressing button and seeing big numbah? Machinist. Also, America and guns and cowboys if being a cringe weeabo or some dorky DnD mage fetishist isn't your thing.

Machinist is just basically the mouth breathing job for physical ranged. I'd argue that it's even lazier than dancer or bard. At least with those jobs you have to be conscious of the buffs you put out. With Machinist you just smash your face into your buttons and could do decently as long as latency doesn't fuck you in the ass.
I don't like knowing I can play the mouthbreathing autopilot jobs better than most other people playing the actual big-brained, high effort jobs in 90% of the content I run.
 
I was mostly poking fun of the fact that Yoshi didn't want to nerf PCT because it was a "new job", yet had no qualms with neutering Viper into the dirt despite it also being a new job and the fucking poster one to boot.

So basically what you're saying is that PCT is fucked in some way regardless of what's done and that any changes to potency will only matter unless the mechanics of encounters themselves are changed. PCT is a job that flourishes in fights with lost of downtime. But if their most damaging spells are nerfed to keep them in line with other jobs, they'll suffer everywhere else.
Basically, you need to either rework the job so that you don't get insane value off of downtime. Or rework every other job in the game so they can get more value from downtime (though you'd now be destroying DPS checks for the newest ultimate and savage tier).

You could also limit it so that you can only paint when targetting an enemy, but this is also a really janky change and just feels absolutely awful. There's a reason why they removed the requirement for BRD to need to target an enemy to use their songs.
Machinist enjoyers still seething. (It's me I'm the machinist enjoyer)
I feel bad for phys ranged in general. Normally you want to take 1 of every role since you get that +5% to all stats to all players, but with how PCT has shaken up the meta we're actually at the point where it may end up being better to run 2 melees 2 casters and only take the +4%.

Back during Abyssos, people were already playing around with the idea of dropping p.range and it just barely didn't make sense to do so. I can't say that isn't the case now. Dawntrail could very well be the beginning of the double-caster meta.
 
I've always been curious, what's the appeal of Machinist? I guess it looks cool but I never saw the appeal of a job with no buffs, no utility or movement, just hitting the same damage buttons over and over (I only ever played it in easy content and haven't touched it since getting it to 90 so maybe I'm missing something).
Not that any of the jobs in this game are really more complex than knowing a rotation and adjusting to the fight but at least with melee DPS it feels good to build up to and pull off your burst phase well every 2 minutes, or keeping track of timers as a Bard, hell even the lobotomised modern Summoner rotation FEELS like you're progressing by cycling through Bahamut/Egis/Phoenix even though I think psychologically the actual Bahamut burst phase is underwhelming compared to the more involved egi casts.

I know one guy IRL who played Machinist but for some reason he moved by using autorun with his mouse and used WASD for his AoE buttons, so I had no idea what was going on in his head. Aside from that I always just saw it and Dancer as jobs for trannies who just want to zone out with no adjustments (not bard though, shut up)
The class has a gun that allows me to legally shoot things. Sometimes people just play classes because they just like the weapon of choice, is not that hard. So far the classes i play, i play them because i like them, not if they are meta or are the best in their class. Is not that deep for MCH people
 
The class has a gun that allows me to legally shoot things. Sometimes people just play classes because they just like the weapon of choice, is not that hard. So far the classes i play, i play them because i like them, not if they are meta or are the best in their class. Is not that deep for MCH people
I'm not talking about meta myself, that definitely hasn't affected my personal favourite dps classes being Ninja and Bard. And I play GNB just because it looks cool on my lanky boy. For me the difference between jobs is mostly feeling.
Bard rotation is not difficult but the combination of watching timers, keeping up the DoTs, spending procs gives me autistic little dopamine hits while working through a fight. I like constantly watching my mudra on Ninja and waiting for the insane 2-minute burst. Machinist could outperform every melee DPS in this game and I still wouldn't play it because Wildfire burst and hitting the "summon robot" button give me zero satisfaction, that's why I'm genuinely curious what parts of the toolkit people enjoy. I don't find Dancer very fun either for the record but I can at least see some appeal in spinning around and storing up procs.
Although you're wrong about Machinist having no utility
My mistake, I was thinking of utility in terms of healing or abilities like Bard's ability to dispel status effects. Although Machinist's 20% mitigation can't stack with Troubadour or Shield Samba, so it's not a gain over any other phys ranged, and since Feint/Addle were buffed to 15 seconds on a 90 second cd, I'd argue 10 seconds of Dismantle every 2 minutes is just objectively less useful.
 
i want to live in a world where this happens, bring back gunmage idgaf
sorry-samcuck-in-real-world-mch-gets-the-dnc-v0-tc6dqmxksq2e1.png
 
My mistake, I was thinking of utility in terms of healing or abilities like Bard's ability to dispel status effects. Although Machinist's 20% mitigation can't stack with Troubadour or Shield Samba, so it's not a gain over any other phys ranged, and since Feint/Addle were buffed to 15 seconds on a 90 second cd, I'd argue 10 seconds of Dismantle every 2 minutes is just objectively less useful.
MCH's appeal is how braindead easy it is to play and that it make big numbah go up. It's why most people who main melee pick Samurai because it requires barely half a braincell to play and you're usually at the top of the DPS chart unless you're super undergeared or are so retarded that you can't even play a job literally made for retards correctly. The exception to this was Black Mage as it has a higher skill ceiling and it's quirk was that it was hard to play AND you were a walking nuke. This is of course not the case anymore as Black Mage has been utterly neutered with the introduction of Picto.

Picto has replaced Black Mage for being both braindead easy to play AND the highest damaging job in the game. It's why everywhere you go you see 10 gorillian Pictos and why the new meta is to just bring a Picto everywhere.
 
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MCH's appeal is how braindead easy it is to play and that it make big numbah go up. It's why most people who main melee pick Samurai because it requires barely half a braincell to play and you're usually at the top of the DPS chart unless you're super undergeared or are so retarded that you can't even play a job literally made for retards correctly. The exception to this was Black Mage as it has a higher skill ceiling and it's quirk was that it was hard to play AND you were a walking nuke. This is of course not the case anymore as Black Mage has been utterly neutered with the introduction of Picto.

Picto has replaced Black Mage for being both braindead easy to play AND the highest damaging job in the game. It's why everywhere you go you see 10 gorillian Pictos and why the new meta is to just bring a Picto everywhere.
I take offense to this sir, how dare you have an opinion based on fact. We samurai use our thinking thoughts to make the 3 funny symbols appear and then big dmg. I will report you to the cyber police and consequences will never be the same for you stalker child.
 
back to climbing the crystal line, this time as Astrologian because i saw how broken it was in frontline
at least i would be if not for the fact that my last match was a 4v5 because the ninja DCed at the start of the match
 
back to climbing the crystal line,
I'm still languishing down in Platinum. Keep having setbacks just when I get close to breaking further into diamond.

Biggest part of it is because I probably suck; Only been playing since, what, last week of August? And I didn't really start PVPing regularly until last month which is not a lot of time to acclimate to the competitive PVP game mode.

But I'm also wondering if I need to change jobs. I've been running SCH primary and SMN secondary since those are what I know best, but I do also have PLD and WAR levelled. Maybe I'll give those a try and see if I can make at least a finish in diamond 1 for my first PVP ranked season.
 
Update from the front lines of FRU: PF is dog shit at P1.

I'm currently working towards Light Rampant prog (Diamond Dust is still a little sketchy but I can do it now without issue).

Every fucking party is a P1 party. Tethers for PF is very difficult and they made it so if you understack on the fire tethers, even if you survive you get a damage down debuff. Melees also keep gapclosing too early during towers, so their tower goes unsoaked and they kill the run at literally the very last mechanic.
 
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Reactions: Baguette Child
I take offense to this sir, how dare you have an opinion based on fact. We samurai use our thinking thoughts to make the 3 funny symbols appear and then big dmg. I will report you to the cyber police and consequences will never be the same for you stalker child.
excuse me HUH.webp
Shut up, weeb. Go change your name to moon runes and seppuku yourself.
 
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