- Joined
- May 9, 2023
I am finishing up my map right now, with the feedback Dull Pencil providef. It will finished within the deadline. Regards
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Nice, didn't expect this one. Thanks.View attachment 6699165View attachment 6699167
Name: Kaotic Fears 2
Sourceport: GZDoom
Format: UDMF
IWAD: Doom 2
"After fleeing that cursed house in the middle of nowhere, you sold all your weapons and ammo to pay for your car's subscription service, and lo and behold, your car has mysteriously stopped working right after spamming the n-word at your local genetic freak after an intense rage against the lgbt propaganda loudly trembling inside your hover car. But all is not lost, there is another house that looks quite familiar..."
Commentary:
I made it somewhat small this time around and I barely spend time trying to make it more visually appealing.
I spend way too much time trying to make the cosmetic effect for the BFG reward.
Since everything crashed I'll say it again. There's plenty of time. A whole WEEK+.Is it still too late to submit a map? I currently got one in the making so far I just need to think of better rooms.
Great. A nice level with lots of funny details here and there(of course Ooperator looks at fat people). The stage looks good. I like the computer map at the end. That's a nice touch. The problem though is as you said the difficulty.Here's my submission:
Server Farm:
"A Dimensional Merge of unknown origin tore open a hole in our reality and hellfaggots are trying to take down the Kiwi Farms. Are you a bad enough dude to save the Farms and venture into hell to put a stop to this bullshit?"
Small map, around 6-8 minutes to finish, 70 monsters and a 4 secrets. The server room encounter might be a bit much, but I haven't played doom in a while and managed to get it down pretty well after a few tries. I feel like the last encounter could be better, but I have no idea how, because the one in the server room feels more challenging so it breaks the escalation of difficulty.
Kaotic Fears 2
Both these maps have no custom music. There are tons of midis out there, try this search engine for example: http://www.midisite.co.uk/Server Farm:
I can't say, but it will for sure not be be for many many many months.Are we doing another one of these mapping projects at some point? I completely forgot about it, and I'm not gonna be able to submit something on time, but I can start building something for the next one if we do one.
Feedback
Great, thanks man. There was some items outside the map, and you could get stuck in the red key room if you killed the gunt before triggering all the closing lines, but I fixed that.View attachment 6718088
Thanks for the reply, updated my map with some improvements.
I rushed the map, but now I think it is okay.
The Cyberdemon is just there to make it harder and for completionists that want to 100% the map, he is basically a optional world boss that you find in RPGs that is just kinda there but the reward is very good. I also added a megasphere on top of the BFG.
Yes, dont change anything. If you get stuck on the red key room there is the 'i cant breef' wall that is actually a hidden switch to open the room.Great, thanks man. There was some items outside the map, and you could get stuck in the red key room if you killed the gunt before triggering all the closing lines, but I fixed that.
One question though, you still don't need to kill the cyber, are you sure you want it like that?
Very good. I think the overall difficulty is much more consistent now. The ending is much better. Thanks.Thanks for the all feedback, I've made some changes according to them.
Added more detail to the first open area to make it look a bit more natural
Changed the patch and lighting around the opening area's barrel
Darkened the path to the chaingun
Fixed the missing texture in the lobby
added a turbo engine to the lobby elevator
Added a a couple of barrels to the lobby and side area
Tried to fiddle with the Lobby's lighting a bit, but bleh.
Added a few imps and lost souls to the lobby and side area
Added a bit of detail to the wall of the lobby's 2nd floor
Added a keyboard and what can charitably be called some sort of electronic device to the table in the Ooperator's room
Replaced the secret BFG with blue armor
Replaced the green armor in the side area with a backpack
Evened out the lighting a bit in the corridor leading to the server room
Added 2 lost souls a caco to the floor trap
Replaced the telegraphing of the floor trap secrets from different light to misaligning the textures a bit
Added a green armor in the server room
The middle pillar of the server room stays up for more cover, Reventants come down with the hell knights
Replaced the secret mega with soulsphere after the evil ooperator chamber
After turning the corner to the last area 2 cacos and 2 revenants spawn behind the player
Reworked the last area, added extra revenants and imps to hopefully force the player to keep moving:
View attachment 6718116
No custom music. I spent the better part of my working day looking at midis and OSTs from other old school shooters I like but nothing caught my fancy so D_ADRIAN it is.
If you use UDMF it's possible to increase health of individual monsters. It's under the action/tag tab.I'm almost ready, I just need to decorate a bit more. I discovered more and more things I could do so I started to feature creep a bit. Also is there a way to make the Ooperator tougher other than using ACS or something? I've made it so far without having to use it so I'd prefer if I didn't have to just to get him above his surprisingly low health.
Is it playable? If you wish you can post it to see if it's salvageable.This ended up being a very educational experience and I managed to produce nothing at all. I kind of mapped myself into a corner and the level just didn't feel inspiring to make or play.
Can't wait to play the finished product and now I know how to approach things better for the next edition.