I did not have time to test too much, so I will keep this brief and just point out the big things.
Due to a combination of working on too many things at once and retarded time management, I'm submitting my map just now. Built in ~6 hours over 2 days. Should be playable and (hopefully) fun.
Couldn't be bothered to spend too much time on the title, so fuck it - "Kiwi on a Treadmill".
Good use of textures and good overall look. The real problem is that there's way too much armor and health.
Not too interested in doing minor revisions. If something is broken I'll fix it. I don't care if some textures are misaligned or whatever lmao.
Great visuals and good use of textures and lights.
CHUDS!
Yes there are texture alignment issues, but they are hard to see.
The problems is that it's waaaaaay too easy. Large areas with very few enemies plus no ambushes. Chuds are much too weak. They need some health buffs I think.
One or two secrets would be nice too.
Here's my submission, I can crack out any tweaks needed. Fair warning though it is a bit long, around 10 minutes or so to complete. I couldn't quite find anything I wanted so I just found a Midi of Godflesh's Christbait Rising and used that for the music.
Well, you certainly managed to capture the feel of insanity of HRT. Good job there but I wouldn't mind seeing a little more care with textures and sector/vertex alignment.
You really took advantage of GZD features. I really liked the flesh doors.
Problems. You can't get to the shotgun at the start.
Areas that are hidden does not count as secrets.
There are multiple paths possible which can lead to the player missing ammo. +If you don't find the rocket launcher you are screwed at the end. I know there's an arrow, but some more shells and bullets in the puzzle temple would be nice.
The BFG is way too easy to find, and you don't have ammo for it anyway until later. Still not enough ammo even if you find it.
There are no forcefields on the sides of the Ooperator, so you can kill him and end the stage that way.
The Hoho texture does not teleport like the others do, instead it has secret end. That will not work in this project.
The railings on the bridges are too low so you clip up on them. Maybe that's intentional.