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Laughs in RavenloftBitch thinks Eberron is the darkest D&D setting.
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Laughs in RavenloftBitch thinks Eberron is the darkest D&D setting.
Vlad Drakov doesn't go around raping peasants and acting like a Feuhrer, it's now Vladeska Drakov being the worst evil girlboss ever.
Adam's existential crisis in Lamordia is now changed to some lesbian undead golem fleeing her psycho lesbian ex (perhaps the realest nod to real life here).
They took one step forward and two steps back. The description of 5e Lamordia is actually fantastic as it's steampunk meets mad science, but with the threat of freezing cold and starvation thrown in (yeah, I think they merged old Vorostokov with old Lamordia). Unfortunately, Viktra Mordenheim is yet another one of the rude GENIUS womyn girlboss running wild in NuRavenloft, only distinguishing factor being she is the MAD SCIENCE!!! genius, while nuIvana is the CHEMISTRY!!! genius, etc.This one is the most stupid for me, since part of Vlad's curse is supposed to be that he's this powerful man warlord whose territory is surrounded by lands ruled by women and weak effeminate men he despises, yet he always fails when trying to conquer them. Literally the worst character to turn into a girlboss.
The execution is dreadful, but I can see the point here, since the original Lamordia was pretty much just Frankenstein with no twists to it.
She is a big fan of Eberron. Of course. Is there a genre hipsters ruined more than Steampunk?
I didn't play when it released in 3e, but the only people who care about Eberron today are retarded genderspecials.
What? Did I trip and land in another dimention where Eberron is a completely different thing?All this content and it's just a vehicle for trannies to harp on what pronouns a changeling or warforged uses. It's hard to be an Eberron fan.
She doesn't even get the lore right. She seems to miss large chunks of it like the Dreaming Dark and The Emerald Claw, and what's more, she misses the philosophy of it. As White Slaad saidIf I had a DM that acted like Halfling hobbies.
This is why when Keith Baker answers Eberron questions, he always stresses "YOUR Eberron", since Eberron is designed to tune things as you see fit. "People" seem to get upset about the Emerald Claw being described as "nazis from Raiders of the Lost Arc", and take that to mean they are literal nazis or struggling trying and humanize them. No. They are meant to be a mortal, tangible, morally petty threat that the heroes they should have no qualms about killing. As he says in this post: https://keith-baker.com/ifaq-ec/This is a setting precision made for the sole purpose of putting Player Characters into dungeons and wild adventures: there is nothing that exists for a reason other than to have a DM make something out of it.
I want to drill down on the narrative purpose of the Order of the Emerald Claw. There are MANY villains to choose from in Eberron. On one side of the spectrum we have the Lords of Dust and the Dreaming Dark. Both of these organizations are extremely powerful.
THE ORDER OF THE EMERALD CLAW are classic pulp villains. When they are described as “Nazis in Indiana Jones Movies” the emphasis is on IN MOVIES, not “historical Nazis.” I think a better comparison is Cobra Command from the GI Joe franchise. The Emerald Claw doesn’t have the support of any nation. There is nothing sympathetic about its agenda. The Emerald Claw serves a narcissistic lich who is willing to drown innocents in blood if it helps her get the power she seeks. And like the Cults, the Emerald Claw is a “Monster of the Week” villain.
The whole article is great and worth a read if you want campaign villain ideas, either for Eberron or to steal for another setting. It's in stark contrast to Pathfinder where the villains are all marvel super villains, most of which were killed off in canon adventures.We never expect players to have any question that opposing the Emerald Claw is the right thing to do, any more than GI Joe will ever say “Huh, Cobra might actually have a good point” or than Indiana Jones will say “Maybe we SHOULD give the Nazis the Ark of the Covenant this time.”
I don't know. Furries would play a frog man.The solution to this is to only allow animal people races of things furries don't like. I allow sasquatch-ape people and frog-men as races in my game which, even if I wasn't playing with other kiwis, would preclude pretty much every furfag on the internet. That and I made my sneaple (snake people) more people than snake.
Beast races work, usually, if you emphasize the beast part and keep them from being sparkledog OCs. That may just be how I feel though because the first character I ever played long-term with was a kobold rogue.The solution to this is to only allow animal people races of things furries don't like
You can't have bad guys being actually bad in modern RPGs because it's too "problematic." So now we're in this weird place where the wokies have made a cartoon supervillain out Hitler, yet if you had a fictional villain who did any of the actual things Hitler did, you'd be accused of being a Nazi yourself for having such a deeply problematic villain. This just makes RPGs worse because a setting can't feel real. Everyone has to be a woke cartoon character, because reality itself is too problematic to inform a game.The original 3rd and 3.5th ed Ravenloft, all the stuff I still have, can be too edgy to the point of comedy at times, but they have everything that has been shaved away in present day Ravenloft.
very happy for you. hope they will improve further.I can't believe that forgot to mention this. But I had another character death in the Darksun game. They were fighting what were essentially Ushabti from Warhammer fantasy. They each had a magic item and one of them had a sort of mini-vorpal greatsword. It could trigger on any crit not just a nat 20 but you had to roll to confirm and the extra damage if you don't was not as high. Anyway one of the brawlers got bisected and died instantly. I was a little worried because I thought the player might get upset since she's a little fragile. But to her credit she took it in stride. It's nice to see people improve. Though I'll miss the character.
It's very odd considering the beginnings of the hobby are extensively recorded as having been developed from tactical wargames.But DM that thinks combat is boring? Why the fuck you are even playing Dungeons and Dragons in the first place?
I admittedly only have secondhand knowledge of Ravenloft settings, but from every account I have heard from players and DMs from my 3rd ed days have described it as Silent Hill. The world in the campaign is literally built upon suffering and mental anguish, to the extent that if any of the dark lords start to move past their vicious cycles of self-destruction, the powers that be of Ravenloft freak out and start panicking because the very fabric of reality hinges on them being broken individualsWant anyone more proof of how badly WOTC neutered Ravenloft as a setting? She makes Ravenloft videos. It's Halfling Hobbies' second favorite setting, yet she is clueless that Ravenloft is supposed to be a dark setting. She complains Ravenloft isn't dark or scary enough at times.
I've admittedly never looked into Eberron more than reading up on the warforged and occasionaly reading the "x creatures in Eberron" entries in the monster manuals, but it sounds like it's supposed to give the DM a lot of tools for campaign hooks. I was considering suggesting the Planescape setting because I always considered it the ultimate setting for getting the players into any situation you want, but it would make the special snowflake xim/xer characters a thousand times worse because it's also the Super Smash Bros. of D&D, encouraging the players to pick any race across the multiversal expanse of D&D because it's technically possible for them to be kicking it in Sigil. I suppose giving players way too many options to make obnoxious characters is the other edge of the sword of giving DMs a lot of freedom to get plyers to adventures.There is no D&D setting more misunderstood than Eberron. It's not even steampunk (but it's close enough at a glance). I didn't play when it released in 3e, but the only people who care about Eberron today are retarded genderspecials. This is a setting precision made for the sole purpose of putting Player Characters into dungeons and wild adventures: there is nothing that exists for a reason other than to have a DM make something out of it. All this content and it's just a vehicle for trannies to harp on what pronouns a changeling or warforged uses. It's hard to be an Eberron fan.
Theater kids have absolutely infested the hobby. The only ttrpg content I seem to run into on the Internet is the theater kid tourists making the same hack "lol, horny bard" joke for the thousandth time, or old-head AD&D guys talking about how esoteric and player-adversarial earlier editions of D&D were. I can't really relate to the oldheads having grown up with 3rd ed, but I far prefer them to the theater kids just treating a game night as an opportunity to make tiktok content while playing "babby's fist ttrpg" 5th ed.These are theater kids who watch Critical Role and want to play Critical Role, DnD is just the unfortunate excuse they need to get together and have their amateur improv drama sessions.
Dude, what happened to fucking Tieflings? They started off as cursed halfbreeds, usually born of demon rape, forever being subjected to living in the shadow of their cosmically-evil parentage and what worrisome implications that might foretell. Now they're basically all bright red devilboy twinks with permanent shit-eating grins more likely to get upset for not having their proclivity for anal sex recognized at every social interaction than the fact that their dad is a Lord of the Nine Hells.Similar for Tieflings. If you bring me a quirky quip lord homosexual devil person with bright skin who is shunned by society but also totally a good guy who wants to show up those meanie racists I'm going to tell you to play something else.
"People" seem to get upset about the Emerald Claw being described as "nazis from Raiders of the Lost Arc", and take that to mean they are literal nazis or struggling trying and humanize them.
The orange-pendek and the vanara for the ape men, Grippli for the frog men. Fish people but only either human/elves + fins merfolk or deep-one style fish people. This is either side of the zora danger zone. That strategy with the humans + fins only works with fish people, by the way. Do it with dog or cat people, and you still attract the furries and the weebs. I also allow minotaurs cause I think they're cool, and there's far more people who'd want to play one because it's a cool monster race and not so much the furries, but you will need to watch this one.Any other races you'd recommend? Call me curious.
All of this is good advice. I sort of allow Gnolls on a limited basis but they're straight up tribals who don't speak common and you have to commit to the African accent to play one.Beast races work, usually, if you emphasize the beast part and keep them from being sparkledog OCs. That may just be how I feel though because the first character I ever played long-term with was a kobold rogue.
It's kind of the same thing with goblins and Tieflings now. Do everything in your power to make them be more aligned with monsters than quirk chungus fetish-bait and most of the people who would be drawn towards playing shit like that for fetish reasons will avoid your game.
Goblins are little pillagers, generally quite dumb, and ally themselves with the forces of evil. You'd be wise to assume the worst out of any goblin you encounter, and if a goblin is acting altruistically, you can rest assured it is out of personal gain above all else.
Similar for Tieflings. If you bring me a quirky quip lord homosexual devil person with bright skin who is shunned by society but also totally a good guy who wants to show up those meanie racists I'm going to tell you to play something else.
D&D should really take a look at Warhammer Fantasy for how to do novel beast races well (Skaven and Beastmen being good examples)Beast races work, usually, if you emphasize the beast part and keep them from being sparkledog OCs. That may just be how I feel though because the first character I ever played long-term with was a kobold rogue.
It's kind of the same thing with goblins and Tieflings now. Do everything in your power to make them be more aligned with monsters than quirk chungus fetish-bait and most of the people who would be drawn towards playing shit like that for fetish reasons will avoid your game.
Goblins are little pillagers, generally quite dumb, and ally themselves with the forces of evil. You'd be wise to assume the worst out of any goblin you encounter, and if a goblin is acting altruistically, you can rest assured it is out of personal gain above all else.
Similar for Tieflings. If you bring me a quirky quip lord homosexual devil person with bright skin who is shunned by society but also totally a good guy who wants to show up those meanie racists I'm going to tell you to play something else.
Amazing. Because Strahd was one of the most complex and memorable characters in his first appearance in 1983 or so, and the module was a great play especially if you threw in a bit of atmospherics like lowering the lights. We also started by watching the original Evil Dead.You can't have bad guys being actually bad in modern RPGs because it's too "problematic." So now we're in this weird place where the wokies have made a cartoon supervillain out Hitler, yet if you had a fictional villain who did any of the actual things Hitler did, you'd be accused of being a Nazi yourself for having such a deeply problematic villain. This just makes RPGs worse because a setting can't feel real. Everyone has to be a woke cartoon character, because reality itself is too problematic to inform a game.
I think the biggest issue with beast races is when people overly humanize and modernize them too much. From Dragonborn to Lizardfolk, even Kolbolds and Gnolls. There has to be a beastly element that makes them unique from just a standard human-like race such as Halflings, Dwarves, and even humans themselves. They can be fun, but the races have unique cultures that can be tailored around them to differentiate themselves from just being a human with scales or fur.D&D should really take a look at Warhammer Fantasy for how to do novel beast races well (Skaven and Beastmen being good examples)
They've blown so far past humanizing orcs that now we're having to entertain whether or not mindflayers are categorically evil. Some faggot on youtube was making the rounds earlier this year "um-actually"ing about how there are no evil races, and twisting himself in knots to defend his ludicrous position against the mindflayer. Even setting aside that all mindflayers are card-carrying villains and typically slavers, you would never be able to have an ethical society of mindflayers, at least not one capable of reproducing at replacement level. Mindflayers reproduce by implanting a tadpole into the ear of a host. The tadpole then eats the host's brain and attaches itself at the brainstem, forcing a metamorphosis into a mindflayer, afterwhich it still needs a steady diet of sapient brains at a rate of at least 1 per month, and even that is to stave off starvation. Ideally, they'd prefer once every 2 weeks. You'd be extremely taxed playing a lawful good mindflayer having to wander from township to township asking around for deathrow inmates and asking if you can pretty-please eat their brains, all the while praying to your god that you get jumped by a band of irredeemably evil bandits on every trip. Now imagine doing that for every mindflayer in a whole city.The woke struggle to humanize literal, actual human beings from real human history, but shit their pants and call you a racist when you refuse to try and humanize orcs.
Where are the apocalypse surprisingly doesn't have a bunch of idiots like vampire the masquerade then again I've really not been able to find many werewolf the apocalypse games.So, they turn DnD 5e into FAPP? Or Fursona? Or that one Werewolf: the Apocalypse game I had a long time ago?
It's a day that ends in "Y," so I'm down for alignment sperging. I seriously question the type of people who apply this moral relativism to D&D. I assume they suffer greatly from Theorycrafter-Who-Never-Actually-Plays-the-Game Syndrome. Even if we accept the logic, how does it make the game about killing monsters better? Not that I'm opposed to a twist being that a mindflayer or other evil creature is more agreeable than others or even good, especially if I'm playing something goofy like Spelljammer, but that should be a playful inversion of the expectation that they are evil.They've blown so far past humanizing orcs that now we're having to entertain whether or not mindflayers are categorically evil. Some faggot on youtube was making the rounds earlier this year "um-actually"ing about how there are no evil races, and twisting himself in knots to defend his ludicrous position against the mindflayer. Even setting aside that all mindflayers are card-carrying villains and typically slavers, you would never be able to have an ethical society of mindflayers, at least not one capable of reproducing at replacement level. Mindflayers reproduce by implanting a tadpole into the ear of a host. The tadpole then eats the host's brain and attaches itself at the brainstem, forcing a metamorphosis into a mindflayer, afterwhich it still needs a steady diet of sapient brains at a rate of at least 1 per month, and even that is to stave off starvation. Ideally, they'd prefer once every 2 weeks. You'd be extremely taxed playing a lawful good mindflayer having to wander from township to township asking around for deathrow inmates and asking if you can pretty-please eat their brains, all the while praying to your god that you get jumped by a band of irredeemably evil bandits on every trip. Now imagine doing that for every mindflayer in a whole city.
I'm going to disagree since they're always or almost always Lawful Evil and Lawful implies some sort of rule-based ethics, even if those very rules are morally abhorrent. They quite simply view their prey as no more than animals and would laugh at the concept they have "rights" of any sort.Even setting aside that all mindflayers are card-carrying villains and typically slavers, you would never be able to have an ethical society of mindflayers, at least not one capable of reproducing at replacement level.
They've blown so far past humanizing orcs that now we're having to entertain whether or not mindflayers are categorically evil. Some faggot on youtube was making the rounds earlier this year "um-actually"ing about how there are no evil races, and twisting himself in knots to defend his ludicrous position against the mindflayer. Even setting aside that all mindflayers are card-carrying villains and typically slavers, you would never be able to have an ethical society of mindflayers, at least not one capable of reproducing at replacement level. Mindflayers reproduce by implanting a tadpole into the ear of a host. The tadpole then eats the host's brain and attaches itself at the brainstem, forcing a metamorphosis into a mindflayer, afterwhich it still needs a steady diet of sapient brains at a rate of at least 1 per month, and even that is to stave off starvation. Ideally, they'd prefer once every 2 weeks. You'd be extremely taxed playing a lawful good mindflayer having to wander from township to township asking around for deathrow inmates and asking if you can pretty-please eat their brains, all the while praying to your god that you get jumped by a band of irredeemably evil bandits on every trip. Now imagine doing that for every mindflayer in a whole city.
TBH I quite like the change from Falkovnia being a medieval military dictatorship to a zombie apocalypse setting, though I guess it would have been better to create a wholly new domain. One where a dictator enforces martial law upon his people to fight the threat of the undead horde, yet doesn't realise everything he does is futile as the horde will always return.Vlad Drakov doesn't go around raping peasants and acting like a Feuhrer, it's now Vladeska Drakov being the worst evil girlboss ever.
If I'm not mistaken mind players literally implant a small parasite into someone's head and it literally eats the brain and creates another mind flam.It's a day that ends in "Y," so I'm down for alignment sperging. I seriously question the type of people who apply this moral relativism to D&D. I assume they suffer greatly from Theorycrafter-Who-Never-Actually-Plays-the-Game Syndrome. Even if we accept the logic, how does it make the game about killing monsters better? Not that I'm opposed to a twist being that a mindflayer or other evil creature is more agreeable than others or even good, especially if I'm playing something goofy like Spelljammer, but that should be a playful inversion of the expectation that they are evil.