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You picked the shit version of AC3.AC3:Liberation
Yeah but the archetypal "hero shooter" was a clone of team fortress 2 with ultimate abilities. until they removed a player, removed duplicates, and made it so you couldn't switch classes after round start, and then it's a dota clone. Loltf2 is just a class based shooter. Hero shooters are specifically shooter conversions of mobas so they need to be mostly based around cooldowns to qualify. Calling tf2 a hero shooter is like calling battlefield a hero shooter.
Fucking thank you. Exactly brother. Best one there is. Fuck that guy
God, I remember that game, when the Men in Black started showing up it fucking terrified me as a kid.The “Urban Chaos” series is pretty underrated as far as undercover cop/vigilante/National Guard-type games go. Though, the second one should not be a game that received “mixed” ratings. It was actually a unique experience trying to step in the shoes in both the S.W.A.T teams and rioters trying to destroy them.
That's the first one I ever played. Got it for free with my Vita and still felt ripped off
Stalker 2 and Call of Duty aren't Game Pass games though. Yes, they might be ON Game Pass, but they aren't why you subscribe. Indiana Jones is the type of game you subscribe to Game Pass for; to play for a week or two and then cancel the subscription. I don't think Steam numbers are a good indicator."It's on Gamepass" is a fucking cope used to excuse dogshit flopping and we need to start lynching the niggers who use it. I'm currently seeing it being used for the latest Indian Jones game hitting a whopping 12k concurrent players. Now, you can blame a number of things: lack of marketing, the IP not being hot, or just being released at a bad time. What you can not blame it on is "Gamepass". I know this because despite BLOPS 6 being on Gamepass, Call of Duty saw a massive spike in players on Steam the day it released. I also know that despite STALKER 2 being on Gamepass, the game saw 10x the players as Indian Jones on release. Even Starfield, the massive fucking asscrack that was, still managed to hit 330k players despite being on Gamepass.
I hated how they nerfed the disguise mechanic in that game. It was the series' Unique Selling Point™ and the stripped it's usefulness why? To make it more realistic? When you strip the disguise mechanic away Absolution is just a mediocre stealth game. I remember losing my goodwill toward the game when the last mission has enemies wearing balaclavas and 47 refuses to take them with the rest of the disguise solely to justify this stupid instinct system.Hitman: Absolution was a fantastic game. Its only problem was that it had been attached to Agent 47.
I don't care what anyone says, Attack of the Saints was a superb level.
Steam has over 132m active monthly users while Gamepass' most recent numbers have them at 34m subscribers. I think it's fair to say that Steam numbers are indicative of popularity. Well, that and Humble Bundle accidentally giving away a massive number of free copies on Steam.Stalker 2 and Call of Duty aren't Game Pass games though. Yes, they might be ON Game Pass, but they aren't why you subscribe. Indiana Jones is the type of game you subscribe to Game Pass for; to play for a week or two and then cancel the subscription. I don't think Steam numbers are a good indicator.
This literally tells you nothing. If Indiana Jones gets lots of play from the subscriber base, it is a success for keeping people subscribed.Steam has over 132m active monthly users while Gamepass' most recent numbers have them at 34m subscribers
I played it and enjoyed it, and I have been playing Hitman games since I was a child, beginning with the very first. I didn't even realise people didn't like Absolution until recently.Hitman: Absolution was a fantastic game. Its only problem was that it had been attached to Agent 47.
Call of Duty is fantasticCall of Duty is fine.
Resistance deserved more games. As in, more spin-offs that don't focus on Hale or Capelli.
Spin-offs that have already been out for awhile: https://en.m.wikipedia.org/wiki/Resistance:_Retribution, and https://resistance.fandom.com/wiki/Resistance:_Burning_Skies
I've had this stance for a long time. Destiny was my wake up to this. Activision gave them every benefit of the doubt, and they completely fucked it up. They even let Bungie keep the IP when they went independent. "Bungie's finally going to fix the game now they're out from under Activision's thumb!" Nope, the game got worse, and I called it before hand. Bungie died when they fucked over their top talent.The more I'm looking at it, the more I'm questioning the accepted narrative that Obsidian is a hard-done-by team of misunderstood geniuses that keep getting fucked by those DANG DIRTY PUBLISH-JERKS. I can accept executive meddling as an excuse up to a certain point, but after a certain point I can't help but notice a common factor. This is not helped by the fact that The Outer Worlds was supposed to be this grand return to form for them, and it just ended up being a mid RPG that was trying way way too hard to be like Futurama. If this was their grand magnum opus with the chance to take their time to do it right, I ain't impressed.
For as much as I love Fallout: New Vegas, I always have to appreciate that I'm enjoying it with the benefits of years of official patches, fan patches, graphical overhauls, and all manner of fan mods installed. This was not the experience you had in 2010, especially if you were a console gamer. If you were a console gamer, you got a fat pile of ass, lag and fail. My niggas on PS3 know what I'm talking about. And even on PC, you weren't that much better off, since it would take at least a few years for the fix-it mods to really get off the ground. Plus if you've installed mods pre-CurseForge, you know exactly what a bitch it was to install everything manually.
It's a tale as old as software. If you give developers unlimited time, they will expand to unlimited scope. It's only by applying deadlines that you actually get shit done.Bioware's story is similar. It's been a while but I want to say EA was hands off, and one of the Bioware employees even admitted that all EA did was "give us enough rope to hang ourselves with". Again, it was basically over when the founders left the company to do craft beer reviews. And of course, 3D Realms (Duke Nukem Forever), Gearbox (Aliens Colonial Marines), and Star Citizen having lots of money and no publisher oversight completely shitting the bed.
New Turok was announced. Looks like DEI slop to me. No gameplay shown and ugly "diverse" characters (so I guess they're blackwashing a non-white character now?).