Unpopular Opinions about Video Games

There are no good Assassin's Creed games.
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tf2 is just a class based shooter. Hero shooters are specifically shooter conversions of mobas so they need to be mostly based around cooldowns to qualify. Calling tf2 a hero shooter is like calling battlefield a hero shooter.
Yeah but the archetypal "hero shooter" was a clone of team fortress 2 with ultimate abilities. until they removed a player, removed duplicates, and made it so you couldn't switch classes after round start, and then it's a dota clone. Lol
 
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The “Urban Chaos” series is pretty underrated as far as undercover cop/vigilante/National Guard-type games go. Though, the second one should not be a game that received “mixed” ratings. It was actually a unique experience trying to step in the shoes in both the S.W.A.T teams and rioters trying to destroy them.
God, I remember that game, when the Men in Black started showing up it fucking terrified me as a kid.
 
"It's on Gamepass" is a fucking cope used to excuse dogshit flopping and we need to start lynching the niggers who use it. I'm currently seeing it being used for the latest Indian Jones game hitting a whopping 12k concurrent players. Now, you can blame a number of things: lack of marketing, the IP not being hot, or just being released at a bad time. What you can not blame it on is "Gamepass". I know this because despite BLOPS 6 being on Gamepass, Call of Duty saw a massive spike in players on Steam the day it released. I also know that despite STALKER 2 being on Gamepass, the game saw 10x the players as Indian Jones on release. Even Starfield, the massive fucking asscrack that was, still managed to hit 330k players despite being on Gamepass.
 
"It's on Gamepass" is a fucking cope used to excuse dogshit flopping and we need to start lynching the niggers who use it. I'm currently seeing it being used for the latest Indian Jones game hitting a whopping 12k concurrent players. Now, you can blame a number of things: lack of marketing, the IP not being hot, or just being released at a bad time. What you can not blame it on is "Gamepass". I know this because despite BLOPS 6 being on Gamepass, Call of Duty saw a massive spike in players on Steam the day it released. I also know that despite STALKER 2 being on Gamepass, the game saw 10x the players as Indian Jones on release. Even Starfield, the massive fucking asscrack that was, still managed to hit 330k players despite being on Gamepass.
Stalker 2 and Call of Duty aren't Game Pass games though. Yes, they might be ON Game Pass, but they aren't why you subscribe. Indiana Jones is the type of game you subscribe to Game Pass for; to play for a week or two and then cancel the subscription. I don't think Steam numbers are a good indicator.
 
Hitman: Absolution was a fantastic game. Its only problem was that it had been attached to Agent 47.

I don't care what anyone says, Attack of the Saints was a superb level.
I hated how they nerfed the disguise mechanic in that game. It was the series' Unique Selling Point™ and the stripped it's usefulness why? To make it more realistic? When you strip the disguise mechanic away Absolution is just a mediocre stealth game. I remember losing my goodwill toward the game when the last mission has enemies wearing balaclavas and 47 refuses to take them with the rest of the disguise solely to justify this stupid instinct system.

If the player character has to defy common sense to justify a mechanic, it's probably just a shit mechanic, is what I'm saying.

I didn't hate the instinct system, for what it's worth. The ability to see patrol routes and tell at a glance if it was safe to leave a body in a spot was a great idea. I just wish disguises didn't have to be sacrificed for it.
 
Stalker 2 and Call of Duty aren't Game Pass games though. Yes, they might be ON Game Pass, but they aren't why you subscribe. Indiana Jones is the type of game you subscribe to Game Pass for; to play for a week or two and then cancel the subscription. I don't think Steam numbers are a good indicator.
Steam has over 132m active monthly users while Gamepass' most recent numbers have them at 34m subscribers. I think it's fair to say that Steam numbers are indicative of popularity. Well, that and Humble Bundle accidentally giving away a massive number of free copies on Steam.
Also, who the fuck is getting Gamepass to play a game that most people didn't know even existed?
 
Hitman: Absolution was a fantastic game. Its only problem was that it had been attached to Agent 47.
I played it and enjoyed it, and I have been playing Hitman games since I was a child, beginning with the very first. I didn't even realise people didn't like Absolution until recently.

The graphics of Absolution have aged insanely well.

I remember using the attempt to add custom-made missions, the Contracts mode, a lot. When the newest World of Assassination trilogy came out, it is immediately what I thought of. I used to like using the Contracts mode to massacre people on the Chinatown map.
 
Resistance deserved more games. As in, more spin-offs that don't focus on Hale or Capelli.

Spin-offs that have already been out for awhile: https://en.m.wikipedia.org/wiki/Resistance:_Retribution, and https://resistance.fandom.com/wiki/Resistance:_Burning_Skies

Resistance is a massively lost opportunity in terms of setting. The game is supposed to be set in the 1950s, but tends to look and feel like it's set in the 90s or 2000s. I guess it's because modern military hardware is just too cool not to put in a game, but handwaving away miniaturized electronics with "because aliens" really just made it feel like the setting was for little reason other than having classic car models and oldies radio tunes. Did I have fun? Sure. I played all three games. Do earpieces and kevlar belong in a game set in the 50s? No. The 1950s is a world of stamped and milled metal, Bakelite plastic, vacuum tubes, and diodes. The world of Resistance is a world of microchips, advanced polymers, and high-tech alloys. You don't have to get autistic about production technologies to know that the whole thing just feels wrong.

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I've hit that point. Been a couple of years where i couldnt care about anything coming out and it's time to cut it up. Backlog is enough to last a lifetime and if anything worthwhile does pop up i'm sure i'll hear about it in some way.

Last time i got excited for a game was Dragon's Dogma 2. Haven't played it yet, but that's gonna be my "newest" game in the library for a long time. Maaaaaybe Metaphor, as i keep hearing it's the best RPG of all time or something... Just wish the story wasn't so predictable! Predicted every single beat in the demo, and i'm sure once i get to the full game there'll be no surprises.

Gonna wait for the inevitable "Royal" version though, Atlus ain't gonna miss a chance to Persona 5 this one.
 
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New Turok was announced. Looks like DEI slop to me. No gameplay shown and ugly "diverse" characters (so I guess they're blackwashing a non-white character now?).

The more I'm looking at it, the more I'm questioning the accepted narrative that Obsidian is a hard-done-by team of misunderstood geniuses that keep getting fucked by those DANG DIRTY PUBLISH-JERKS. I can accept executive meddling as an excuse up to a certain point, but after a certain point I can't help but notice a common factor. This is not helped by the fact that The Outer Worlds was supposed to be this grand return to form for them, and it just ended up being a mid RPG that was trying way way too hard to be like Futurama. If this was their grand magnum opus with the chance to take their time to do it right, I ain't impressed.

For as much as I love Fallout: New Vegas, I always have to appreciate that I'm enjoying it with the benefits of years of official patches, fan patches, graphical overhauls, and all manner of fan mods installed. This was not the experience you had in 2010, especially if you were a console gamer. If you were a console gamer, you got a fat pile of ass, lag and fail. My niggas on PS3 know what I'm talking about. And even on PC, you weren't that much better off, since it would take at least a few years for the fix-it mods to really get off the ground. Plus if you've installed mods pre-CurseForge, you know exactly what a bitch it was to install everything manually.
I've had this stance for a long time. Destiny was my wake up to this. Activision gave them every benefit of the doubt, and they completely fucked it up. They even let Bungie keep the IP when they went independent. "Bungie's finally going to fix the game now they're out from under Activision's thumb!" Nope, the game got worse, and I called it before hand. Bungie died when they fucked over their top talent.

Bioware's story is similar. It's been a while but I want to say EA was hands off, and one of the Bioware employees even admitted that all EA did was "give us enough rope to hang ourselves with". Again, it was basically over when the founders left the company to do craft beer reviews. And of course, 3D Realms (Duke Nukem Forever), Gearbox (Aliens Colonial Marines), and Star Citizen having lots of money and no publisher oversight completely shitting the bed.
 
Bioware's story is similar. It's been a while but I want to say EA was hands off, and one of the Bioware employees even admitted that all EA did was "give us enough rope to hang ourselves with". Again, it was basically over when the founders left the company to do craft beer reviews. And of course, 3D Realms (Duke Nukem Forever), Gearbox (Aliens Colonial Marines), and Star Citizen having lots of money and no publisher oversight completely shitting the bed.
It's a tale as old as software. If you give developers unlimited time, they will expand to unlimited scope. It's only by applying deadlines that you actually get shit done.

That's why Early Access is always such a sham. A dev will release, get an infusion of cash (so they're no longer time bound by being able to feed themselves) and then get a ton of feedback they have no idea how to parse effectively. So they just expand scope and change direction or endlessly refactor because "reasons" when in reality they'd make more sales by just quickly executing on their vision and only pivoting if they get overwhelming feedback that they fucked up. Project Zomboid is the perfect example of this.

A release should be limited by time or by scope but not both or neither. For some reason the games industry has decided to do neither for the last 10 years and then act shocked when they go over budget and could never sell enough to make back the investment.

If you're the Stardew Valley dude and you just want to make a passion project after making your millions that's a different story and I'm sure there are exceptions to the rule, but most shops are not exceptions.
 
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