Unpopular Opinions about Video Games

The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...
How do you maintain an atmosphere of dread across multiple games when a precedent for firepower has already been set? You are vastly misremembering how long that "dread" persisted. Even the original RE games allowed you to brutalise your way through the enemy ranks when you knew what you were doing.

The franchise steadily ramped up the stakes because zombies just aren't scary foe that long.

You also avoided my question about success, by the way. Addressing only one aspect of a product's success doesn't answer what you measure it by.
 
The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...

Shooty shooty bang bangs are the equivalent of bing bing yahoos; you just have to point your crosshair in the general direction and the game aims for you. You just stick your child (sic disappointing son in his mid 30s) in front of a console and keep him glued for hours. Most console FPS fit this description.

>critical success
Room temperature (celsius) iq

What's successful isn't necessarily good either. Is Fortnite good?

You're moving the goalposts. Earlier, you said "people hated" massively popular, well-received games, which they obviously did not. Now you're switching to trying to argue for some objective metric of goodness for video games that is unrelated to how much people like them.

Obviously, you, personally, disliked RE4. Just leave it at that.
 
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What I like about Kern and Asmondgold, is that people completely hate their guts and can't articulate why, just trailing off into incoherant tard rage that has nothing to do with the issue at hand. "But muh blood wall! Muh cockroach! Muh kickstarter game!" and that makes them wrong about [topic of the week] how exactly?

Asmongold thinks Ciri looks fine and that this drama is stupid.
 
RE4 is the best game ever made, and every RE game subsequently released has sucked shit in comparison.
I have a love hate relationship with it. While on it's own, it's legendary. But I don't like that every game following has the over the shoulder slop that now every other game has to have to. RE4 still at least felt very creepy with astounding atmosphere. Neither were replicated in the mid remake.

It's personal preference before faggots need to tell me fixed camera is outdated. Yes. I fucking heard you. That doesn't mean they weren't effective for making the player feel uncomfortable. Beyond RE5, I'm pretty numb to everything that came after.

RE7 does at least have survival horror elements of limited resources. But the game is still a mess with shitty monsters and 50% of the game is abysmal.
 
Here's my unpopular opinion on video games as it pertains to the endlessly circular discussion about the appeal of female characters: I don't care if the ladies in games aren't horned up sexpots, I don't even care if they happen to be an ethnicity other than caucasian. What I DO care about, however, is if they're written to be completely insufferable girlbosses who act like every negative male stereotype amped up to the nth degree while I'm supposed to pretend they're anything but obnoxious.
 
Why are RE4 onwards praised for being good games?

They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.

People hated them.
Because they're the games people grew up with, that's literally all there is to it.
 
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Even the original RE games allowed you to brutalise your way through the enemy ranks when you knew what you were doing.
It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.

Even RE4 had those moments, the village at night was pretty damn scary, and i'll add that earlier parts of the castle worked too, but yeah... Once you reach the island you're pretty much a one man army without anything to fear. (Except for that fantastic first Regenerator encounter)
 
It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.

Even RE4 had those moments, the village at night was pretty damn scary, and i'll add that earlier parts of the castle worked too, but yeah... Once you reach the island you're pretty much a one man army without anything to fear. (Except for that fantastic first Regenerator encounter)

I think you've nailed what that common thread is in RE games. It's not just "zombies are scary." It's how you progress in the game from being a pants-pissing weakling to being armed to the teeth. The problem comes in when an RE game starts you out with too much ass-kicking right away. It's fine to finish the game as Rambo, but in the first 1/3 of the game or so, you need to be running away more than you're dumping out ordnance.
 
It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.

Even RE4 had those moments, the village at night was pretty damn scary, and i'll add that earlier parts of the castle worked too, but yeah... Once you reach the island you're pretty much a one man army without anything to fear. (Except for that fantastic first Regenerator encounter)
RE4 was the last one in the series that made me feel anything. Every one going forward was just by the numbers shooters. You can have RE and have it both survival horror and action based. Even RE2 was an action shooter with tons of ammo.

The difference being is the difficulty was higher. More enemies. More mechanics. You do get that with newer ones, but the execution leaves a lot to be desired.

4make would be far better if it's not using the 2make shooting mechanics.
 
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Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?

"Oh it made money, but so did this slop..."

"Oh it reviewed well, but so did this slop..."

"Oh it has a strong fan base, so does this slop..."

At some point you have to accept that what's successful isn't isn't decided by what you personally like.

People frown on snobbery, but I shall defend it.

Yes mumble rapper #412417674. Your music is dogshit and I do not care how many people like it or what those reviews on the newspapers say.

Shakespeare appealed to the common man and had a wide audience. However, it was the snob that continued to appreciate his work centuries later that made it legendary. Likewise, the gaming snob shall decide what games will be remembered as legendary.
 
Shooty shooty bang bangs are the equivalent of bing bing yahoos; you just have to point your crosshair in the general direction and the game aims for you.
most classic horror games are just heckin running past the slow ass enemies

i can be reductive too, which would be pointless, since the emphasis towards action has been happening since alone in the dark 2, at least
 
Unpopular Opinion: Half-Life 2, as a game, isn't particularly good, even for the time. What actually had happened was, in the 2000s, we'd hit a crossover point where well-produced, graphically demanding games had largely become too expensive to make on PC to justify their relatively low sales, so the relative quality of PC games had declined so much that Half-Life 1 was still a stand-out game in terms of quality. The consequence was that, compared to snorefests, like Unreal 2, or cookie-cutter coliseum shooters, like Painkiller, Half-Life 2 was comparatively amazing.

But other than its graphics and interesting solid-body physics, there's nothing really special about it. The story, presentation, and scope are merely par for the course for an AAA game in 2004. It's just at the time, PC gamers didn't get a lot of AAA content. The lion's share of it was on the PS2.

Half-Life 2 eventually released on the Xbox 360 in 2007, where it is remembered...basically not at all. And it's not because console gamers are philistines who can't appreciate greatness, it's because the game truly is not that special. Nor is the original Xbox port, which is competently executed and holds up graphically against other Xbox games (remember, Chronicles of Riddick is considered a classic on that system and has a Goldeneye-like frame rate), especially fondly remembered.

It's just not all that good.
 
People frown on snobbery, but I shall defend it.

Yes mumble rapper #412417674. Your music is dogshit and I do not care how many people like it or what those reviews on the newspapers say.

Shakespeare appealed to the common man and had a wide audience. However, it was the snob that continued to appreciate his work centuries later that made it legendary. Likewise, the gaming snob shall decide what games will be remembered as legendary.
The masses are overwhelmingly stupid and using their opinion to gauge merits isn't indicative of value.

I don't care about sales, when I can pinpoint everything wrong with a title down to the most minute detail and tell you X's opinion is wrong and they're retarded for holding such an opinion. Sure there's good to be found. But bringing in sales is true troon Reddit shit. Cape shit bringing in billions per year and man baby gooners think every one is a 10/10.
 
The masses are overwhelmingly stupid and using their opinion to gauge merits isn't indicative of value.

I don't care about sales, when I can pinpoint everything wrong with a title down to the most minute detail and tell you X's opinion is wrong and they're retarded for holding such an opinion. Sure there's good to be found. But bringing in sales is true troon Reddit shit. Cape shit bringing in billions per year and man baby gooners think every one is a 10/10.
Then, again, enlighten us what metric you're using. You guys keep coming back to sales alone, when I've repeatedly mentioned several aspects of these games' success.

What, exactly, defines success?
 
Sure there's good to be found. But bringing in sales is true troon Reddit shit.
Sales were brought in as a response to a claim that a game was unpopular and broadly disliked.

Argue abstract merits all you like, but when you say something is reviled by the public, that is either true or false based on sales. I think Endgame was a stupid movie, but I also would never say, "People hated Endgame." People loved that shit.
 
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