- Joined
- Jan 17, 2019
How do you maintain an atmosphere of dread across multiple games when a precedent for firepower has already been set? You are vastly misremembering how long that "dread" persisted. Even the original RE games allowed you to brutalise your way through the enemy ranks when you knew what you were doing.The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...
The franchise steadily ramped up the stakes because zombies just aren't scary foe that long.
You also avoided my question about success, by the way. Addressing only one aspect of a product's success doesn't answer what you measure it by.