Unpopular Opinions about Video Games

I think it's the randomness of the setting and enemies. Serious Sam and those mobile ads are both so incoherent. Definitely agree with feeling off too. Games that are as polished as that usually have a sense of progression or a coherent setting.
It's weird, cause even though it has it's own unique gameplay style it still feels like it's a bootleg of something else that doesn't exist. The music feels like it was taken from a royalty free website and what used to really creep me out was just how fake everything feels, especially in FE/SE/3 - like a video game drawn in a Facebook boomer comic lol.
 
It's weird, cause even though it has it's own unique gameplay style it still feels like it's a bootleg of something else that doesn't exist. The music feels like it was taken from a royalty free website and what used to really creep me out was just how fake everything feels, especially in FE/SE/3 - like a video game drawn in a Facebook boomer comic lol.

It feels that way because it's a budget title from 2001 made by about a dozen Croatians.
 
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OK, but Dredd, how do you define success if none of those three metrics are reliable? We're not talking about someone merely stating their own opinion, we're talking claims that "people hate" a product...despite no offered measurement actually suggesting that.

Financial, critical and fan related acclaim have a degree of tangibility. I'm seeing these things get dismissed with zero alternatives brought up.
Successful=/=Good though
Ocarina of Time never had much of an impact on me as a kid. I never owned an N64 but I did play it a lot at my cousins (they even let me borrow the system a few times) and I played OoT to completion and then went back to Tony Hawk and AoE and forgot about Zelda completely. I've replayed the game as an adult and I still don't feel like it's anything special. Don't get me wrong, it's a good game and I can appreciate what a technical achievement it was on the N64 but it isn't the GOAT.
It's the HL of N64; technically impressive tech demo.
 
Does anyone else also feel that Serious Sam games (all of em) feel and look like those fake games ya only see in movies and tv. I still find it a fun series but it feels like it shouldn't exist and everything always felt... off.
Yes! I haven't been able to articulate that feeling in years, but you've done it perfectly in one sentence. It's so unique and generic game at the same time, it's even uncanny.
 
Does anyone else also feel that Serious Sam games (all of em) feel and look like those fake games ya only see in movies and tv. I still find it a fun series but it feels like it shouldn't exist and everything always felt... off.
No, but I can see it.

Serious Sam 1 feels incomplete to me. Like Egypt should have been the first of four zones. First time I played it, I thought "this episode is really long. Wonder what the rest of the game is like." then it ended.

You keep deflecting and avoiding the question. How are you measuring "fan success" and "general consensus" if critical and financial acclaim are being discarded?

This shouldn't be so difficult to answer, yet it's *still* being given the run around several pages later.
No. I gave you a direct answer. I don't know what answer you want or are expecting.

If you want a specific number to sooth your autism, then metacritic audience score or steam reviews would be the closest, but even that should be taken with some amount of salt due to ways to manipulate the systems.
 
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Does anyone else also feel that Serious Sam games (all of em) feel and look like those fake games ya only see in movies and tv. I still find it a fun series but it feels like it shouldn't exist and everything always felt... off.
Serious Sam not so much, Killzone, specifically Killzone 2 looks exactly like some videogame that some fat retard would play in some crime drama show though.
 
leon kennedy is totally not gay
The only time any character has mentioned sex was in Damnation where I think Ada mentions fucking Leon in a hotel or something.

It's really an odd thing where a series is 30 years old and it's like this. Capcom are such cowards. No character can be in a relationship and no one can die. I think it's long overdue to kill Chris off. He's been in four mainline games straight and it's time to beat it with his grumpy bullshit.
 
Does anyone else also feel that Serious Sam games (all of em) feel and look like those fake games ya only see in movies and tv. I still find it a fun series but it feels like it shouldn't exist and everything always felt... off.
Serious Sam basically feels like one rung above the old Flash games people used to make where they'd just put whatever sprites they happened to have on their computer into a big square room and call it "johnny gun-for-a-dick's stick massacre" or whatever. The creators wanted to make something good, but they don't understand enough about game design to cross the line from "kind of fun for a bit" to "game you wake up early to play because you don't want to wait until you get home that evening".
 
Console gaming ten, fifteen years DID have a significance for blockbuster games to reach mass audiences. I'm thinking Minecraft and Call of Duty on the 360 as an example. Now, it's the other way around. PC gaming is becoming commonplace due to consumer friendly options at the consumer's disposal.

What I wouldn't give to experience Xbox Live again from the turn of the last decade.
 
For my unpopular opinion: I firmly think that there is a difference between open world vs open map games. Metroidbrainias are the only open world games. Games like AssCreed, GTA or Skyrim have an extremely linear progression, they just have an open map.
Then you have Resident Evil games, which give the illusion of open map but everything is locked behind Mr. X, Puzzles, and tons of backtracking.
 
Then you have Resident Evil games, which give the illusion of open map but everything is locked behind Mr. X, Puzzles, and tons of backtracking.
Early Resident Evil games would be called a Souls-Like if it were released today. With typewriters/safe rooms acting as central bonfires you return to. Once an area is cleared you travel to the next.
 
Serious Sam basically feels like one rung above the old Flash games people used to make where they'd just put whatever sprites they happened to have on their computer into a big square room and call it "johnny gun-for-a-dick's stick massacre" or whatever. The creators wanted to make something good, but they don't understand enough about game design to cross the line from "kind of fun for a bit" to "game you wake up early to play because you don't want to wait until you get home that evening".
The creators were a tiny group of Croatians working on a shoestring budget who were caught completely of guard by their success.

Also, we played that game a TON when it came out. Nothing else had co-op like it.
 
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Ocarina of Time never had much of an impact on me as a kid. I never owned an N64 but I did play it a lot at my cousins (they even let me borrow the system a few times) and I played OoT to completion and then went back to Tony Hawk and AoE and forgot about Zelda completely. I've replayed the game as an adult and I still don't feel like it's anything special. Don't get me wrong, it's a good game and I can appreciate what a technical achievement it was on the N64 but it isn't the GOAT.
My scorching hot take is that it got overhyped in hopes of proving the Nintendo 64 wasn’t totally dead. What the fuck else did Nintendo release in 1998 that wasn’t from Rare? Yoshi’s Story, which was an abomination. It was a very low point for the N64. PlayStation was thoroughly trouncing the Nintendo 64 in quantity and quality. I think Ocarina of Time was a good game but it was an oasis in a big desert.
 
My scorching hot take is that it got overhyped in hopes of proving the Nintendo 64 wasn’t totally dead. What the fuck else did Nintendo release in 1998 that wasn’t from Rare? Yoshi’s Story, which was an abomination. It was a very low point for the N64. PlayStation was thoroughly trouncing the Nintendo 64 in quantity and quality. I think Ocarina of Time was a good game but it was an oasis in a big desert.
The N64 had very few games compared to every other mainstream console. The games averaged toward higher quality, but there were precious few of them. I'm not sure why, but Nintendo just didn't allow much to make it into the N64.

The entire console was kept afloat by biannual "must have" games. That's why its legacy is pretty much defined by a small handful of games that literally everyone who had the console owned.
 
Funny you should say that. An old PS3 game called Dust 514 was featured for a few seconds in John Wick 1 when Wick goes to kill Iosev Tarasov.
God, don't remind me of that game's tragedy. Dust 514 could have been so much more if CCP made it either cross-platform compatible or made it PC-only.
 
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