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No.Answer the question, please.
Yet you dismissed public opinion and sales, offering zero idea of what does make something successful. Its a simple question but nobody is apparently capable of answering.No.
You're trying to argue a point I wasn't even disagreeing with.
Because theyre not only great games but theyre a completely unique sub-genre of their own of third person shooters that focus around using guns for hitstun for melee followups. If you enjoy their gameplay loop you only have 6 (7 if we include the re4 remake) games that play like that and they're all called resident evil.Why are RE4 onwards praised for being good games?
They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.
People hated them.
That came later. RE4 was Gamecube, the CoD chasing started on the 360 after the success of CoD 3 followed by the massive success of CoD 4.The discourse was around AAA devs who decided the horror genre is dead. I remember a lot of AAA companies decided to make shooty shooty bang bang games with brownish aesthetic because CoD made money. RE was one of those franchises. RE3 is all dark and gritty; RE4 has that on-brand yellow color palette specific to that era.
Correct, but this also cuts both ways.Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?
"Oh it made money, but so did this slop..."
"Oh it reviewed well, but so did this slop..."
"Oh it has a strong fan base, so does this slop..."
At some point you have to accept that what's successful isn't isn't decided by what you personally like.
As always, AAA took the wrong lessons from it.I have a love hate relationship with it. While on it's own, it's legendary. But I don't like that every game following has the over the shoulder slop that now every other game has to have to. RE4 still at least felt very creepy with astounding atmosphere. Neither were replicated in the mid remake.
This isn't just limited to a single game, but multiple games. As you get older, you've seen it done before, done better. Famous film example. The Exorcist was considered the scariest film ever made at release. When they re-released it in the 2000s, audiences were laughing at it. I've seen something similar with classic RE, people mocking the over the top acting and cheesy monsters.I think you've nailed what that common thread is in RE games. It's not just "zombies are scary." It's how you progress in the game from being a pants-pissing weakling to being armed to the teeth. The problem comes in when an RE game starts you out with too much ass-kicking right away. It's fine to finish the game as Rambo, but in the first 1/3 of the game or so, you need to be running away more than you're dumping out ordnance.
shooty shooty bang bang.
shooty shooty bang bang
shooty shooty bang bang
Ebin jokeShooty shooty bang bangs
I don't think I'd mind the new approach to RE's gameplay, if it had actual talent behind it so it didn't feel like generic shooters that happen to have monsters in them.Mario 64 was amazing in it's day. If it were released now, you'd have an online fanbase claiming it ruined the series forever and that Mario should only be 2D.
It's funny how things change over time. Resident Evil used to be all zombies and mutants, then they phased out the zombies and upped the gunplay. And now enough time has passed that people think RE5 was everyone's favorite when it was super divisive at the time.Why are RE4 onwards praised for being good games?
They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.
People hated them.
He already explained how to measure success:OK, but Dredd, how do you define success if none of those three metrics are reliable? We're not talking about someone merely stating their own opinion, we're talking claims that "people hate" a product...despite no offered measurement actually suggesting that.
Financial, critical and fan related acclaim have a degree of tangibility. I'm seeing these things get dismissed with zero alternatives brought up.
Ladies, you're all wrong. Allow me to tell you correct opinion.
It depends on the success you're talking about.OK, but Dredd, how do you define success if none of those three metrics are reliable? We're not talking about someone merely stating their own opinion, we're talking claims that "people hate" a product...despite no offered measurement actually suggesting that.
Financial, critical and fan related acclaim have a degree of tangibility. I'm seeing these things get dismissed with zero alternatives brought up.
Agreed. It seems you had to be at a specific age when you played it for the first time.Ocarina of Time never had much of an impact on me as a kid. I never owned an N64 but I did play it a lot at my cousins (they even let me borrow the system a few times) and I played OoT to completion and then went back to Tony Hawk and AoE and forgot about Zelda completely. I've replayed the game as an adult and I still don't feel like it's anything special. Don't get me wrong, it's a good game and I can appreciate what a technical achievement it was on the N64 but it isn't the GOAT.
I'd love to play that pre-beta version of Destiny that was supposedly amazing, with deep lore and story, before it was gutted shortly before release. All the others since have been chasing what Destiny promised.No online minimal story looter shoots have been good; any that have a good premise waste it on a dreary skinner box designed to maximise time wasted. Said because that Forever Winter one looked to have a unique and interesting setting that it pissed up the wall. What a waste.
BOTW was the better open world gameI still don't get all the praise that game gets.
I would have went with "it's a failure if I think it sucks."Ladies, you're all wrong. Allow me to tell you correct opinion.
You keep deflecting and avoiding the question. How are you measuring "fan success" and "general consensus" if critical and financial acclaim are being discarded?It depends on the success you're talking about.
I think it's the randomness of the setting and enemies. Serious Sam and those mobile ads are both so incoherent. Definitely agree with feeling off too. Games that are as polished as that usually have a sense of progression or a coherent setting.Does anyone else also feel that Serious Sam games (all of em) feel and look like those fake games