Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

The Kaiserreich Russian rework is out!
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While I wasn't massively impressed with the KR Russia rework when I played it so I went and did a KX Russia run (Drozdovsky) and maybe I just ended up picking a mediocre route but honestly I ended up enjoying KR more than I did KX, If you don't do the civil war they both have a fairly slow start so having flavour events to enjoy while you're bullying Central Asians and building up makes it a bit more of an enjoyable experience.
 
Don't think it's compliance, I had integrated most of the states and those who weren't integrated had enough compliance to do so
If I recall I also had most of the country integrated as cores. I'll have to do a Christian run to see what happens.
What I really want is a Fuhrer Fauci path. Lockdowns today, Lockdowns tomorrow, Lockdowns forever.
 
If I recall I also had most of the country integrated as cores. I'll have to do a Christian run to see what happens.
What I really want is a Fuhrer Fauci path. Lockdowns today, Lockdowns tomorrow, Lockdowns forever.
The models for the militia units are riot control guys wearing masks and the tanks are ambulances instead
 
does anyone know what happened to minutes to midnight? as far as i know they were an axis victory scenario also set in the 60s like TNO but with a far less dominant germany like in TWR. apparently they gave their tech tree to TWR.
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I'm convinced these kinds of people don't actually sit down and play the game because they'd know that above all else being able to parse information easily and quickly is the most important thing, its the same reason why they keep adding dumb GUI shit to mods and the newer PX games have worse UIs.
TNO is the worst offender. The CRT-emulating green might be a "vibe" it is also retina scorching.
 
I think one of the best parts of TFR (The Fire Rises) is the music they have with it

(Falco - Titanic)

(The titanic sinks in panic)
It would be a crime to also not mention how when Atomwaffen rush to set off the nukes in the Aryan Liberation war, "The Final Countdown" By Europe automatically plays on the radio. Honestly the variety in their soundtrack (Both their own OST and the various stations) really makes it so that there's basically something there for everybody to enjoy. Some people would shit on such similar soundtracks for being "Memey" but i legitimately find it quite a charm.

Reminds me of when i saw RD come out and a bunch of people were liking how bands such as Greenday etc.. were all in the radio, When it fits, it does add even more charm to a setting.
 
It would be a crime to also not mention how when Atomwaffen rush to set off the nukes in the Aryan Liberation war, "The Final Countdown" By Europe automatically plays on the radio. Honestly the variety in their soundtrack (Both their own OST and the various stations) really makes it so that there's basically something there for everybody to enjoy. Some people would shit on such similar soundtracks for being "Memey" but i legitimately find it quite a charm.

Reminds me of when i saw RD come out and a bunch of people were liking how bands such as Greenday etc.. were all in the radio, When it fits, it does add even more charm to a setting.
Yep, it adds a lot. It's not memey in the sense that a lot of it is also black comedy. Idk, I find the idea of "Party in the USA" playing as the Atomwaffen division whilst subjugating the south to be pretty funny. It definitely does add to the charm. It's better something that takes it super seriously like TNO and trying to have a moral.

Kinda pissed that out of the T.A.T.U songs in the mod that "everything she said" isn't in the mod.
 
Funny event I happened upon
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I'm convinced these kinds of people don't actually sit down and play the game because they'd know that above all else being able to parse information easily and quickly is the most important thing, its the same reason why they keep adding dumb GUI shit to mods and the newer PX games have worse UIs.
TNO is pretty guilty of this I think. Maybe it's because it's an old version, but I've had several instances where I had to bug fix and balance several tags to make them work properly. Two examples.
1. Zhukov is locked out of completing his supperregional tree if he doesn't go through his regional diplomacy tree. It happened to the ai a few times, and it should have been caught.
2. The player cannot manually change conscription laws so if a tag runs out of manpower (very possible especially when you use lots of light infantry) you're out of luck. The ai also freezes up if it doesn't have manpower so I've had several instances where wars just stalemate and never end. I had to give the warlords large manpower buffs so they could actually fight each other and unify.
What I really want is a Fuhrer Fauci path. Lockdowns today, Lockdowns tomorrow, Lockdowns forever.
His special ability is deploying new HIV variants on his enemies. Effectiveness is dependent on the target country's homosexuality rates.
 
Funny event I happened upon
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TNO is pretty guilty of this I think. Maybe it's because it's an old version, but I've had several instances where I had to bug fix and balance several tags to make them work properly. Two examples.
1. Zhukov is locked out of completing his supperregional tree if he doesn't go through his regional diplomacy tree. It happened to the ai a few times, and it should have been caught.
2. The player cannot manually change conscription laws so if a tag runs out of manpower (very possible especially when you use lots of light infantry) you're out of luck. The ai also freezes up if it doesn't have manpower so I've had several instances where wars just stalemate and never end. I had to give the warlords large manpower buffs so they could actually fight each other and unify.

His special ability is deploying new HIV variants on his enemies. Effectiveness is dependent on the target country's homosexuality rates.
You're doing good work man, and showing exactly how much bullshit is "under the hood" in TNO is pretty educational. I knew TNO was an unoptimized mess, but holy shit you've shown us just how bad it is, and it's painfully obvious it's due to the devs not caring about the GAMEPLAY part of things.
 
I think one of the best parts of TFR (The Fire Rises) is the music they have with it

(Falco - Titanic)

(The titanic sinks in panic)
the custom music is pretty kino too, i regularly listen to schwarzflammen, rise of the dimon, and the time is now outside of the mod
 
TNO is pretty guilty of this I think. Maybe it's because it's an old version, but I've had several instances where I had to bug fix and balance several tags to make them work properly. Two examples.
1. Zhukov is locked out of completing his supperregional tree if he doesn't go through his regional diplomacy tree. It happened to the ai a few times, and it should have been caught.
2. The player cannot manually change conscription laws so if a tag runs out of manpower (very possible especially when you use lots of light infantry) you're out of luck. The ai also freezes up if it doesn't have manpower so I've had several instances where wars just stalemate and never end. I had to give the warlords large manpower buffs so they could actually fight each other and unify.
You're doing good work man, and showing exactly how much bullshit is "under the hood" in TNO is pretty educational. I knew TNO was an unoptimized mess, but holy shit you've shown us just how bad it is, and it's painfully obvious it's due to the devs not caring about the GAMEPLAY part of things.
TrooNO devs when they have to code to make the game playable. (They can't insert their gay fanfiction into the game)
loltyler1-gamer-rage.gif


This reminds me of when The Ugly American first came out and the game lagged so bad, time literally stopped unless you put it on 5x speed. If that isn't an example of TrooNO devs being shit, then I don't know what is.
 
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