Final Fantasy XIV - Kiwi Free Company

also doesn't help that there's not much in the way of new content if you aren't a savage/ultimate raider either.
There wasn't in SB or ShB either (Eureka got postponed to 4.25 for some reason, and Bozja was postponed to fucking 5.35), HW had Old Old Diadem for you to run, and ARR was enough of a grindfest that anyone saying it didn't have content would have fucked off to play a different MMO. This isn't new.
 
There wasn't in SB or ShB either (Eureka got postponed to 4.25 for some reason, and Bozja was postponed to fucking 5.35), HW had Old Old Diadem for you to run, and ARR was enough of a grindfest that anyone saying it didn't have content would have fucked off to play a different MMO. This isn't new.
I think the thing that is really the case is that the bad MSQ has made it so that people just notice all kinds of little things a lot more, such as the lack of content, the empty open world, etc. The problem with this is that it will be a lot harder to get the large group of people back, the ones that came back for the story every time and now just see that the story isn't good and there is no content. And I believe that the comments that have been made thus far by SE concerning the story and Wuk Lamat have not inspired confidence by anyone, making it so that unless there is a significant change during the final patches of the expansion (I don't believe anything will change before .3 at the earliest)
 
So, to take a small break from the current story for a bit, I want to ask everyone something:

What job questline(s) do you guys think had the best story? Like, which story plot did you guys enjoy the most, and why? I've asked this one before; last time, people seemed to really like the Machinist line - something to do with the importance of keeping everyone armed, if I remember. What do you guys like?
 
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So, to take a small break from the current story for a bit, I want to ask everyone something:

What job questline(s) do you guys think had the best story? Like, which story plot did you guys enjoy the most, and why? I've asked this one before; last time, people seemed to really like the Machinist line - something to do with the importance of keeping everyone armed, if I remember. What do you guys like?
I enjoyed the Dark Knight one and its so far one of my favorites.
 
Finished getting Reaper to 100 and decided to lay off doing any level grinding for a while. Back to Collectible grinding now that my gathering retainers are 90
 
For anyone interested in clearing Cloud of Darkness. Here's the best guide on how to do it:

https://raidplan.io/plan/4PY6xNiZAjTszANB

1736134754333.png
 
So, to take a small break from the current story for a bit, I want to ask everyone something:

What job questline(s) do you guys think had the best story? Like, which story plot did you guys enjoy the most, and why? I've asked this one before; last time, people seemed to really like the Machinist line - something to do with the importance of keeping everyone armed, if I remember. What do you guys like?
I remember liking most of the early Job Quests but I'm hazy on a lot of them. I think Black Mage was pretty cool how you got to cooperate with Beast Tribe reps back in ARR, felt like really getting secret knowledge. Ninja is probably the most dumb fun in a questline outside of Hildibrand.

The Blacksmith storyline was also really entertaining... like you craft 5 nails and the alcoholic guildmaster is immediately praising you as the best apprentice he's ever seen, then in Stormblood he almost gets beheaded because he's too dense to realize that the tsundere girl is into him.

I get why job quests aren't a thing anymore (saving resources as more jobs get added, plus it makes narrative sense that the WoL past 70 doesn't need a mentor to improve their skills) but I do miss them. They made levelling feel more personal.
 
Armorsmith was great, as was Culinarian - even if all of the crafter job quests were very samey ("understand the customer") they all had their charm. It was also a great way to slowly build unimportant lore and establish characters in slower settings. Really wish they'd figure out a way to go back to them, now that SHB/EW are finished.

Also finally being current with DawnTrail - I think the MSQ is mediocre but the real damage to the game is how formulaic Dawntrail feels. So many game decisions that don't make a ton of sense outside of "that's what we did in Shadowbringers" - even down to plot elements. DT was supposed to be a "reset" but it just starts right off like poorer paced Shadowbringers and accelerates into a "main plot" at rocket speed.

I hope that 7.0 was just Yoshi's team biting off more then they can chew, but the next expansion feel critical for FFXIV in the sense that you don't want to have two bad ones in a row (aka Cataclysm and Pandaria). I also hope someone over at SQENIX is realizing that they can only cut so many corners from their flagship products before the quality starts to suffer.
 
I decided to stop procrastinating and go back to finish the DT main story and im kinda interested in trying to level up a life skill after seeing fellow kiwi self inflict pain. Any recommendations for leveling up the disciple of hand jobs?
 
I decided to stop procrastinating and go back to finish the DT main story and im kinda interested in trying to level up a life skill after seeing fellow kiwi self inflict pain. Any recommendations for leveling up the disciple of hand jobs?
Culinarian if you don't want to have to level multiple other crafters at the same time(still need Fisher and Botanist for anything that doesn't drop from overworld trash)
by the way how are the job questlines in DT? I have heard nothing about them
Not particularly great. The Wachumeqiqi questlines were serviceable. The combat role quests are forgettable(although Kuiyki needing glasses and the Healer quests gave me a chuckle)
 
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Honestly I'm more curious if she's even still employed at SEnix. Well, 7.2 should tell us if they intend on changing course, or doubling down on Troon Tiger just to spite their fans.
Genuinely curious, what the hell is Koji doing now? I thought he was just focusing on XVI and was gonna go back to XIV, which is why Endwalker and Dawntrail were done by Kate. Where tf did he go?

Also what in the actual fuck are these bot accounts rating the posts in this thread?
 
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Genuinely curious, what the hell is Koji doing now? I thought he was just focusing on XVI and was gonna go back to XIV, which is why Endwalker and Dawntrail were done by Kate. Where tf did he go?

Koji is localization lead for all of CB3, so he's Kate's boss and probably supervising other projects.
 
Koji is localization lead for all of CB3, so he's Kate's boss and probably supervising other projects.
Unfortunately. Koji isn't entirely free of the modern localiser ideology.

He still kinda believes in the whole "adding my own touch to the localisation" thing which can basically just be classified as "changing shit without permission". Alone that isn't too much of an issue, it's more that they do that shit and then act like they're doing as faithful a job as humanly possible but "Japanese is such a different language that we had to change things!".
 
Managed to finally get my COD clear. When no-one fucks up Towers or Chasers I can feel it maybe being "midcore" content, but it isn't retardproof.
 
Unfortunately. Koji isn't entirely free of the modern localiser ideology.

He still kinda believes in the whole "adding my own touch to the localisation" thing which can basically just be classified as "changing shit without permission". Alone that isn't too much of an issue, it's more that they do that shit and then act like they're doing as faithful a job as humanly possible but "Japanese is such a different language that we had to change things!".
It's not a problem if the shit is actually being discussed with the main team, especially in real time. that's how we got nald'thal, for example.

A localizer being essentially a bilingual part of the writing team i will allow to have liberties. a localizer the writers do not talk to should take that as informative on how the original authors see their input.
 
Only just saw this, but from the same analysis @Welsh Catgirl Enjoyer shared:

1736302836386.png

Wuk Lamat not only has the most dialogue in Dawntrail, she's 3rd in dialogue ranking for the ENTIRE MSQ, just behind the twins, almost more than Alisaie's entire script since ARR. The claim of being the "most cutscenes for an MSQ ever" really pulling its weight.

As an aside, I'm surprised to see Y'shtola looks like number 1 for Endwalker, since I don't really remember her talking our ear off.
 
Only just saw this, but from the same analysis @Welsh Catgirl Enjoyer shared:

View attachment 6832891

Wuk Lamat not only has the most dialogue in Dawntrail, she's 3rd in dialogue ranking for the ENTIRE MSQ, just behind the twins, almost more than Alisaie's entire script since ARR. The claim of being the "most cutscenes for an MSQ ever" really pulling its weight.

As an aside, I'm surprised to see Y'shtola looks like number 1 for Endwalker, since I don't really remember her talking our ear off.
Assuming they included post patch content as part of the same xpac then Y'shtola does indeed feature prominently there. Far more than she ever did in the main portion of the MSQ.
 
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