Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

I never took Cruelty Squad as troon-adjacent. It's a nice game with hidden secrets & mechanics and hits the spot the same way the original hitman trilogy did. It's plot is interesting with the whole concept of the value of life being so trivialized that it's worth is now negative and their society constantly debases themselves with biomods and other noxious drugs. Not super deep, but things to think about. The gnosticism stuff is a nothing burger and is just there because it sounds cool, much like 90's anime.

You'd think with troons being so SMART, the setting would be a bit on the nose for them. Then again, the whole idea of having an visually unappealing game with old school mechanics and exploits is something that only a male would be interested in...
I think the thing about Cruelty Squad is that it became circlejerked amongst the edgy contrarian leftist as some deep statement about capitalism. How it's one of the real art game amongst the rare few 'meaningful games' (Deus Ex, Metal Gear Solid, Disco Elysium) and that other video games are comparable to funko slop. But what I really feel about Cruelty Squad is that it's like Young British Artists of videogames, that wave of ugly contemporary 'shock art' that started in the 80s-90s with its obsession with blood, guts, trash, and how deep it is to use it to talk about how bad our world is and our mortality in it... It's effective for delivering its message for a while but now it got boring because it doesn't offer any hope, and I think hope is pretty important now even though it doesn't look realistic. Because we've been submerged in ugly filth as 'good art' for so long.

I went to a photography course, my teacher is an old boomer but he made this joke that when he was young it's easy to be 'deep' in art. Just go to cemetery and take photos about death and stuff.

Even Disco Elysium that's basically leftist wall of text meme in game form still offers hope for the world. (And it has no troon characters, somehow pooners love this game though)

And about troons not getting the point of that game. Well, if they get the point they wouldn't have r/traaaa and self aware degeneracy memes, troons can understand how much their transitioning is due to alienation but they just revel in it
 
But what I really feel about Cruelty Squad is that it's like Young British Artists of videogames, that wave of ugly contemporary 'shock art' that started in the 80s-90s with its obsession with blood, guts, trash, and how deep it is to use it to talk about how bad our world is and our mortality in it...
Definitely has some The Invisibles DNA in it. It's great stuff when just enjoyed and entertained, maybe inspiring in a creative sense too. The pixelshit/ps1/demake aesthetic also leaves little room in the beauty department, but I don't understand how so many of them can't use a different color palette. I'm either getting shitstain brown matte, or assault on the orbitals via green, pink, and purple all in neon whenever I see these games.

When so many of them bite each other style-wise, there's not chance to appreciate what beauty is. I think this creates an absence of hope.
 
I am neither of those, but I've got a friend who LOVES this game. He is starting to become a degenerate by "being a trans ally" and even worshipping known degenerate and Gabriel's voice actor Gianni Matragano, even not minding when he "unironically" said "REJECT CHRIST" in a vid that I can't find right now.
Put him out of his misery, or just stop being friends with him. This is how it starts, they'll degenerate further until they become insufferable, then it's a 41% of them trooning out which of course has a 41% totally unrelated non-suicidal death rate.
I am glad this OP has expanded to more games than just Ultrakill, I wanna become a game dev myself one day and shedding some light on this manner is important for the quality of modern gaming in general. I've also got an update from my last post here:

Shortly after writing this, that friend seemingly cut all ties with me, only for him to come back for me and now not only are we friends again, he seems to have recovered from trannyslop syndrome. I haven't heard him mention Ultrakill at all!
Lol nevermind, I figured it would make sense to reply to your old post you mentioned first before reading the next. While friends come and go, keep an eye on him so if he ever degenerates again you can prepare accordingly. Good luck with game dev, and always remember this:
Gatekeep your shit, doesn't matter how much trannies start gravitating towards your shit if you openly tell them to fuck off when they start stinking it up. They'll try and cancel you and destroy you from the safety of their echo chambers, cancellation is a two party action and so long as you ignore them and keep your shit within the sphere of your shit (as in don't participate in any drama and take care of any problems within your influence as soon as they crop up), you'll be fine. Good luck and do you have any idea on what you want to develop?
If you are going to avoid everything trannies cling to then you might as well not bother developing videogames. Celeste has none of what you listed and it is THE tranny videogame even if it has nothing to do with being a tranny.
Like what he said, it doesn't matter what you make because they'll find you. And if you don't gatekeep it will be infested with Jews and Gypsies Trannies and other bad actors.
People sexualize the demons from Doom, it happens whether you intend to or not. It's really not a big deal to have sexy in your games.
>HDoom
>That one DOOM inspired retroslop with the muscle mommy fetish that the community insists is a futa
Yeah I don't know why DOOM has that shit of all games but I can't say I'm surprised, people will sexualize a lamp. People have sexualized a lamp.
Balatro my beloved
I looked at Balatro once when it was released on the Steam page, looked like Poker+, and skipped it because I wasn't interested in Poker unless it's Poker Night (I liked & linked both games). Imagine my surprise hearing niggercattle love it so much it gets boosted into the stratosphere and lands in the Game Awards. Is it just Poker for people who hate Poker or is it actually cool?
Homestuck after it introduced the trolls.
Never read Homestuck, I assumed Trolls were always there and that's why the trannies at my last gig kept talking about Homestuck years ago. How much worse was it after these things were introduced?
Decline's Drops is a 2D platformer with a Super Smash Bros-esque combat system
That sounds like an interesting concept, I liked the Adventure mode in Melee a lot but taking one look at that artstyle and suddenly my interest is gone (that and your opening sentence).
Why. Just fucking why.
>Platforms: Game Boys
W a t? That's just peak troonery.
Also "I'm trans, poor, don't have health insurance, physically ill, mentally ill (Gee I wander how you got those two illnesses), will continue to be ill for the rest of my life (Gee I also wonder why that is), and I'm a shitty person" if only all trannies were this honest.
This was one of the last things posted on cdromance, really tainted my opinion of Spike to defend that shit.
Wow I haven't been to that website in ages (good thing too), I found better places for emulation.
Definitely has some The Invisibles DNA in it.
I can tell you like those comics given your avatar and name. Crazy stuff that is. Unrelated:
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So what website did you blow in from @dumbnigger69? I forgot who but someone mentioned that they wonder if allowing registrations after the recent reactions incident would make retards and bad actors flood in more than usual and yeah he was right.
 
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do you have any idea on what you want to develop?
I wanna see if I can start by making something simpler, like a top-down shooter of sorts, or even just a Flappy Bird clone for practice. And, in case anyone else wants to pursue such a carrer, I wanna say something: The biggest tip I have received in gamedev, reading it from a guide Pirate Software made here, is to never make your dream game as your first game, since that is 99% of the time impossible with the skillset someone just starting out with gamedev has. Think of it like this: You can't just make GTA in 1 year and expect it to be a success, right? This may seem like an obvious tip, but that's the trap a lot of new game devs fall into and eventually lose motivation forever.
 
Never read Homestuck, I assumed Trolls were always there and that's why the trannies at my last gig kept talking about Homestuck years ago. How much worse was it after these things were introduced?
In the grand scope of the story (as much I understand it, I checked out shortly after this) the trolls were introduced fairly early, and completely absconded with the spotlight shortly after that when Hussie realized that he could make a mint off selling brightly colored horoscope T-shirts to tumblrinas. Their debut included 12 color-coded characters, each with a signature 7yp1n9 qu1rk, superpower, and personality hyperfocus, plus an elaborate "ironic" alien shipping chart to dictate how they interact. You can probably draw the comparison to, say, Sonic or MLP characters without any help and conclude why this went over gangbusters with your co-worker's crowd and the deeply autistic in general.
 
I always felt like something was up with Thor, that he didn't seem like the saint the internet made him out to be...
I saw that guy getting boosted on JewTube and immediately knew something was up, no one based gets boosted. So I found that thread and yup.
I wanna see if I can start by making something simpler, like a top-down shooter of sorts, or even just a Flappy Bird clone for practice. And, in case anyone else wants to pursue such a carrer, I wanna say something: The biggest tip I have received in gamedev, reading it from a guide Pirate Software made here, is to never make your dream game as your first game, since that is 99% of the time impossible with the skillset someone just starting out with gamedev has. Think of it like this: You can't just make GTA in 1 year and expect it to be a success, right? This may seem like an obvious tip, but that's the trap a lot of new game devs fall into and eventually lose motivation forever.
Would recommend the Flappy Bird clone for absolute basics if we're going by the examples you listed, top-down shooters next because that shit is cool and simple. While I doubt the legitamacy of that guide you linked because...well, it's by Thor, that's not bad advice. Don't want to start with your dreams only to get them crushed because of a lack of skill. However considering how popular and simple 2D bullet hells are that's not a bad choice either, mix it with the top-down shooter if you're feeling up to it. And of course pick and engine and coding language that doesn't make you want to castrate whoever pioneered it. Unless you're insane enough to want to code in Brainfuck.
 
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But what I really feel about Cruelty Squad is that it's like Young British Artists of videogames, that wave of ugly contemporary 'shock art' that started in the 80s-90s with its obsession with blood, guts, trash, and how deep it is to use it to talk about how bad our world is and our mortality in it
I'm sorry but isn't all british art like that? Like the entire british indie scene was always full of violence blood guts gore sex and drugs since at least the 50s, there was this jew who even made a movie about it
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(I'm just teasing kubrick, I really like him and he's one of the better jews out there)
I will say that sometimes some of the violent and offensive bullshit with communist social commentary, can be quite good (2000AD)

American indies by contrast have always been into sex and drugs more than violence, generally, which is very very funny considering the second amendment. The Brits talk about how theyre civilized compared to Americans cause Americans need guns yet theyre a bunch of bloodthirsty savages who talk about killing cops, beating blue collars and starting a revolution.

Cruelty squad is Scandinavian for one, it's not completely british and it was made to look like an asset flip. The people making video essays about it are just jagoffs participating in group masturbation sessions. It might be a good game to play but it's still shit too look at and the unintuitiveness of it is the black hole which drags it down to shit tier.

Also in making this post I realised that there is a cultural difference between british and American trannies, they reflect their respective subcultures. The American ones are obsessed with sex and drugs and are a bit too faffy to be angry and violent, almost like neutered fags in a way, they've descended from the make love not war people. The British troons are also obsessed with sex and drugs but in stark contrast are just extremely angry and violent, like a troon stereotype, theyre descendants of the British anarchists. I think that's why the UK has a larger sex offender problem than the US, as much as they talk about being civilized and shit, deep down they're a much worse breed than the yanks.
 
Troons ruined the tracker music scene (Ultimate Soundtracker, Fasttracker (2), Impulse Tracker, Renoise, etc). Now, instead of being filled with autistic deathfat/skeleton-thin manchildren that still live 25 years in the past, it is filled with autistic TRANNY deathfat/skeleton-thin manchildren that try to live 25 years in the past without understanding what it was like.
edit: posted this in the wrong thread but a lot of troon games, as well as a lot of actual old games, use tracker music so at least it isn't off topic.
 
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Troons ruined the tracker music scene (Ultimate Soundtracker, Fasttracker (2), Impulse Tracker, Renoise, etc). Now, instead of being filled with autistic deathfat/skeleton-thin manchildren that still live 25 years in the past, it is filled with autistic TRANNY deathfat/skeleton-thin manchildren that try to live 25 years in the past without understanding what it was like.
Funny you mention that. Electric Keet was an oldschool troon.
 
It's effective for delivering its message for a while but now it got boring because it doesn't offer any hope, and I think hope is pretty important now even though it doesn't look realistic.
This is something I think every single one of these artsy fartsy games I've ever seen fails to talk about. There are shitty things all over the world, but we should want to keep living for something better despite that. We should want to be in a better position now, and if not ourselves than somebody we can leave that place to later to inherit. That's one of our best qualities as thinking humans is that while we're totally aware we might be languishing now and for who knows how long we can still choose to keep going if only because we can give a better future to somebody after us. Yes, there are a lot of terrible things about the world, but there's a lot of beauty too, and at the end of the day no matter what's happened we can still choose at any point to just be good to somebody, for no reason other than its own sake. None of the games with these sort of bleak messages talk about the things we can do in spite of how shit things sometimes are.
 
Cruelty squad is Scandinavian for one, it's not completely british and it was made to look like an asset flip. The people making video essays about it are just jagoffs participating in group masturbation sessions. It might be a good game to play but it's still shit too look at and the unintuitiveness of it is the black hole which drags it down to shit tier.
Well, when I said it is 'Young British Artists of video game world', it doesn't mean that the game is literally British (I know it's from Finland), but rather referring to an art movement that preserved shark guy belonged to, and the kind of art many British edgelords liked to make (which you said it) - thinking that things will be automatically deep and meaningful because it's edgy and shocking. This is from someone who likes to make art and write something that's relatively 'dark' too - and I am ok with violent bullshit if there's still a little flicker of light.

The unintuitiveness was actually made as a part of the 2deep message of the game even. Your character is not a cool hero in a power fantasy game, he is powerful but he's also twisted and grosteque like anything in that game. You reload like a chump because you are. It is shitty because it's part of the 'artistic message'. - and this kind of shock art is sort of one-note. When you get the message there's nothing much more to glean from.

This is something I think every single one of these artsy fartsy games I've ever seen fails to talk about. There are shitty things all over the world, but we should want to keep living for something better despite that. We should want to be in a better position now, and if not ourselves than somebody we can leave that place to later to inherit. That's one of our best qualities as thinking humans is that while we're totally aware we might be languishing now and for who knows how long we can still choose to keep going if only because we can give a better future to somebody after us. Yes, there are a lot of terrible things about the world, but there's a lot of beauty too, and at the end of the day no matter what's happened we can still choose at any point to just be good to somebody, for no reason other than its own sake. None of the games with these sort of bleak messages talk about the things we can do in spite of how shit things sometimes are.

I think nihilism became a shortcut for making art that feel 'smart' - which hey, only the most naive person would be hopeful, right? Especially if we can make the nihilism hopeful. This is not a PS1 retroslop game but I think Soma is one of a good example of this and I actually like Soma theme, because the more 'hopeful' ending is considered bad ending by the creator - while the creator's preferred ending is just 'human extinction but we get to feel good'...
You’re a brain scan copy uploaded into robot bodies after a comet wipes out most life on Earth. The WAU, an AI tasked with "preserving humanity," doesn’t get what that means and creates cyborg monstrosities and reanimated people in endless suffering. But some argue the WAU could iterate—maybe in 1,000 years, it could create a new successor race to human in human spirit - or perhaps it needs a human guidance. In the end you can decide to kill it or let it keep going.
Now the game has the other plot, the Ark, which is a simulation, and you're teased that The Ark is the only way to preserve humanity brain scan copies without pain, but it's literally just a GIF player in space. People live in paradise in simulation but they can do nothing. At least WAU is doing something. Launching the Ark has nothing to do with killing WAU or not because it'll get launched regardless, but you're railroaded into believing this is the ONLY right choice because another is just suffering.
A bunch of people actually thought that not killing WAU is a good ending, but of course that's not what the creator intended and he actually responded to this. Wah, better let human go extinct rather suffering for a chance, cuz it's cooler if we go out while respecting ~human rights~
Now, Dark Souls and The Road by Cormac McCarthy (book, but relevant to this conversation) has this problem too, however it'd be tool long for me to actually explain, but they are similarly post-apocalyptic in setting with ambigious ending and strong focus on hope and 'carrying the fire' - and there is an optimistic way to interpret the ending but nah, it feels more intellectual and satifying for many people to think that human will be doomed and there's nothing we can do, it's a comfort in inaction. Dark Souls even has a fantasy take on 'The Simulation' too, so there is the undercurrent of 'life sucks we should all upload to simulation' thing Soma has.
 
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human will be doomed and there's nothing we can do
The dark lord ending isn't inherently nihilistic, as it just means humanity comes to power instead of the gods with the caveat that humanity will always remain hollow. What's nihilistic is that it doesn't matter if you link the fire or don't because the world is stuck in a cycle which repeats itself regardless of your choice, but that's like being nihilistic that the sun will eventually explode.
 
I looked at Balatro once when it was released on the Steam page, looked like Poker+, and skipped it because I wasn't interested in Poker unless it's Poker Night (I liked & linked both games). Imagine my surprise hearing niggercattle love it so much it gets boosted into the stratosphere and lands in the Game Awards. Is it just Poker for people who hate Poker or is it actually cool?
Balatro is not Poker in any way except the theming. It’s a deckbuilder where you play poker hands, and it’s amazing.
 
Now, Dark Souls and The Road by Cormac McCarthy (book, but relevant to this conversation) has this problem too, however it'd be tool long for me to actually explain, but they are similarly post-apocalyptic in setting with ambigious ending and strong focus on hope and 'carrying the fire' - and there is an optimistic way to interpret the ending but nah, it feels more intellectual and satifying for many people to think that human will be doomed and there's nothing we can do
Same with Stalker (the tarkovsky movie). Its bleak and nihilism plays a role in the story but don't think its meant to be the main takeaway of the film but "lol it all sucks nothing matters" is the surface level interpretation that prevails.
 
The dark lord ending isn't inherently nihilistic, as it just means humanity comes to power instead of the gods with the caveat that humanity will always remain hollow. What's nihilistic is that it doesn't matter if you link the fire or don't because the world is stuck in a cycle which repeats itself regardless of your choice, but that's like being nihilistic that the sun will eventually explode.
I meant Dark Souls 3.
Both the Lord of Hollow and Fire Fades endings have hope. But since it's so marketed as the end of Dark Souls. A lot of YouTubers jumped on the idea that the ending meant nothing and Gael ate everyone that existed until the end of time because it's cool - although that's clearly not the case in game for anyone with eyes and reading comprehension. So the popular narrative was that the ending doesn't matter everything was doomed and only the Painted World can continue.

It's getting off topic now, but when I see this, and how close it is to Soma. I think when the ending is ambiguous, people love the doomer interpretation because it feels deep to them
 
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YouTubers
Youtubers ruin everything. Also Soma had a dumb plot imo and people who speculate on it being deep are cringe.

Speaking of Youtubers ruining everything, I would also nominate the Fear and Hunger series as a fandom that is heavily infested by troons purely evidenced by the cavalcade of troontubers that make lore videos explaining everything in those games. I don't *think* the guy making it is overtly transbaiting in his game but adding in a bizarro tranny love story in the second game definitely did not help.
 
Youtubers ruin everything. Also Soma had a dumb plot imo and people who speculate on it being deep are cringe.

Speaking of Youtubers ruining everything, I would also nominate the Fear and Hunger series as a fandom that is heavily infested by troons purely evidenced by the cavalcade of troontubers that make lore videos explaining everything in those games. I don't *think* the guy making it is overtly transbaiting in his game but adding in a bizarro tranny love story in the second game definitely did not help.
Soma is baby's first mind uploading story. It's alright. You could do a lot more with the concept of split consciousness in a video game, and they didn't do much of it, relying almost solely on body horror pastiche. It's like a mediocre SCP turned into a 20~ hour adventure game, but I can imagine it as a gateway to redditors pogging about roko's basilisk and drooling over Neuralink.

Would it be fair to say that the best way to dissuade trannies would be to have purely only straight characters in your game? I know Fear & Hunger 2 has the one trap, and that's probably enough for mass dilation to occur. Mouthwashing, on the other hand, is all straight and yet it's still being obsessed over by the Twitter usuals. Not a tinge of gayshit anywhere in the game visual novel itself. But the developers repeatedly violate that tenet on social media, so I don't know. Does Mouthwashing have that many axewound fans?
 
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