Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

More or less.
I distinctly remember that me and my small friend group needed practice to properly use the GC controllers vs with 8/16 bit game consoles.
I'm with your grandma: GC controllers are goofy and annoying. I like pointing at stuff better. Motion controls need a comeback.

Instead I gotta pay however many hundreds of dollars its gonna take to import one of these fuckers from Japan:

 
At some point in time PS3 and Xbox 360 games will be valuable, right now they cost nothing.
What amazes me on that is how OG Xbox games sell for between fuck and all with the exception of Jet Set Radio Future. There's also limited emulation options. Even the same game compared to the PS2 versions go for cheap. I bought my Xbox for £40 around the release of the Xbox 360 when they were being sold off, with almost all the games you'd care about included, but never really played it due to the lack of a good controller. Finding dukes in good condition was difficult, but I never went out of my way to check.

As for the Wii. Kind of the same there. With the exception of a few first party Nintendo games, everything seems super cheap. Including No More Heroes. But I've yet to see a WiiMotionPlus in the wild.



On a completely different topic. I heard Front Mission 1-3 were remade on the Switch. How are they? Are they faithful? Any quality of life changes?

I had heard back in the day FM2 was a classic, but unplayable today due to many lengthy load times (shown below). Basically the start and end of every battle had a 10 second load. Given that's a technical issue, it sounds like perfect fodder for a remake, but I also don't trust current year devs.
 
I bought my Xbox for £40 around the release of the Xbox 360 when they were being sold off, with almost all the games you'd care about included, but never really played it due to the lack of a good controller. Finding dukes in good condition was difficult, but I never went out of my way to check.
These days you can use a modern Xbox Series/One or 360 controller with a Brook wingman xb and a cheap USB->Xbox adapter. It's not quite the right feel, good condition original S controllers aren't too hard to find but the old plastic is starting to get brittle, the translucent controllers seem to be immune for whatever reason.

On a completely different topic. I heard Front Mission 1-3 were remade on the Switch. How are they? Are they faithful? Any quality of life changes?

I had heard back in the day FM2 was a classic, but unplayable today due to many lengthy load times (shown below). Basically the start and end of every battle had a 10 second load. Given that's a technical issue, it sounds like perfect fodder for a remake, but I also don't trust current year devs.
FM1 and 2 remakes mechanically are quite good.

However they were developed in Poland and translated into English quite poorly by Polskis. For FM2 it's currently the only way to play that game in English.

FM3 remake is still not done.

While technically true, that's only for the white models. The black models got rid of that
Ackshually there are black gamecube compatible Wiis as well as red ones, it's just at some point in 2011 Nintendo switched all production over to the "family edition" Wiis easily identifiable by the horizontal Wii logo with no back-compat to reduce cost.
 
Ackshually there are black gamecube compatible Wiis as well as red ones, it's just at some point in 2011 Nintendo switched all production over to the "family edition" Wiis easily identifiable by the horizontal Wii logo with no back-compat to reduce cost.
Couldn't find a better picture to illustrate that. The bottom one also didn't had any GameCube connectivity.

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And don't forget about the abomination that was the Wii Mini, that had no backwards compatibility, no SD slot and no wifi.

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Its still funny to me how the Wii is viewed as worthless because everyone had one when they are more powerful than the gamecube and even are fully backwards compatible up to having 4 controller ports for GC controllers on the top of it. Though I think hardly anyone ever used that feature.
I don’t know a single person who didn’t use that feature.
 
There's a shitload more abandoned Wii units out there than there were GameCubes sold.

There were so many Wiis out there. Go into a pawn shop a few years ago and they'd have stacks of them that they couldn't sell. I think at one stage places wouldn't take them anymore as they couldn't resell them. You see moms trying to sell them at places or on Marketplace thinking they were going to make their money back on them but they had retarded expectations and didn't research selling prices. Sometimes you could snatch one up for $10-20.

To it's credit, the Wii was a really good system to mod.
 
Motion controls died off because after a long day at work (or even school if the kid is old enough), people don't want to leap around their rooms like spastics. They just want to sit down with a controller and relax.
Motion-Anything when it comes to gaming is practically a niche at this point. You're either doing it because you're at a party with friends, using it for working out, or you're into the music genre i.e. DDR (which also counts as working out).
 
Motion controls died off because after a long day at work (or even school if the kid is old enough), people don't want to leap around their rooms like spastics. They just want to sit down with a controller and relax.
Motion controls are best used as pointing devices, ie pointing a machine gun or pointing a revolver or otherwise pointing at something that should die. They were misused by developers, underappreciated by gamers (when done well), and overall died because people are stupid. How am I supposed to play Operation Wolf now?

Except they're hell for emulation.
Hence the need to bring it back.
 
Motion controls died off because after a long day at work (or even school if the kid is old enough), people don't want to leap around their rooms like spastics. They just want to sit down with a controller and relax.

Also because, frankly, they usually sucked.

I understand modern VR rigs are getting pretty good at the technology, but even the Wii was finicky bullshit a lot of the time with motion controls.
 
Motion controls are best used as pointing devices, ie pointing a machine gun or pointing a revolver or otherwise pointing at something that should die. They were misused by developers, underappreciated by gamers (when done well), and overall died because people are stupid. How am I supposed to play Operation Wolf now?


Hence the need to bring it back.
You do know Switch, PS4/5, and even PC to an extent all support motion controls, right? At least some games do, I’m not gonna claim every single modern shooter supports them.
 
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You do know Switch, PS4/5, and even PC to an extent all support motion controls, right? At least some games do, I’m not gonna claim every single modern shooter supports them.
Well, sort of. Unfortunately I've played the Switch version of House of the Dead. I think the Switch version of Super Mario Galaxy couldn't reproduce the original's controls and I would guess it's the same for Prime 3. Modern motion controls are for exercise games or microadjusting your aim in Fortnite, but they don't have proper motion tracking so they're not up to the standards of 1987 lightgun games. Although even the Wii is somewhat wonky compared to an actual lightgun*. To actually do a "lightgun" game in CY I think you really need VR, or maybe there's some niche PC peripheral that probably isn't supported by anything and requires a lot of monkeying around, I dunno.

(*Akshooallly I think Operation Wolf is just using a disguised analog stick, but I can compromise.)
 
Well, sort of. Unfortunately I've played the Switch version of House of the Dead. I think the Switch version of Super Mario Galaxy couldn't reproduce the original's controls and I would guess it's the same for Prime 3.
The Switch versions of Galaxy and Prime did have motion controls, just optional now. Nintendo has at least been good with keeping them around. Even with some specific stuff, like one of the subgames in Kirby Return to Dream Land Deluxe is a remake of a DS subgame that used touch controls, but now you can choose between touch/stick/gyro aiming.
 
Well, sort of. Unfortunately I've played the Switch version of House of the Dead. I think the Switch version of Super Mario Galaxy couldn't reproduce the original's controls and I would guess it's the same for Prime 3. Modern motion controls are for exercise games or microadjusting your aim in Fortnite, but they don't have proper motion tracking so they're not up to the standards of 1987 lightgun games. Although even the Wii is somewhat wonky compared to an actual lightgun*. To actually do a "lightgun" game in CY I think you really need VR, or maybe there's some niche PC peripheral that probably isn't supported by anything and requires a lot of monkeying around, I dunno.

(*Akshooallly I think Operation Wolf is just using a disguised analog stick, but I can compromise.)

There are some PC light gun basically made specifically for emulating old games, and they're pretty good, but they aren't cheap. The Sinden is the sort of gold standard right now, and it's 110 bucks. Or 160 if you want one with the force feedback recoil mechanism.

If I were ever in a position to build a full mame cabinet, I'd definitely spring for two for it. But otherwise... I'm just not /that/ in to lightgun games.
 
Also because, frankly, they usually sucked.

I understand modern VR rigs are getting pretty good at the technology, but even the Wii was finicky bullshit a lot of the time with motion controls.

Yeah, it's why Red Steel (a third-party launch title) was forgotten so quickly. It sounded awesome on paper (use the Wii remote like a sword!) but the base Wii remote wasn't nearly as advanced to actually work anything like a sword would.
 
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