Capcom General Thread - General Discussion? Griefing? There are already 8 other franchise threads

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Why does Street Fighter have so many versions of the same game? I know The New Warriors gave us Cammy, Dee Jay, T. Hawk, and Fei Long...but there are so many versions of Alpha and 2...
I had Alpha on GBA and it was.......meh at best because so much shit got cut.

Capcom Fighting Collection 2 has another version of Alpha....I don't get it lol
@Celebrate Nite did a fantastic job laying out all the various versions of SF. The why? Capcom decided to stay with the hot hand, much in the same way Namco did in the early 80's with Pac-Man and its various clones and "sequels" (Ms. Pac-Man, Pac-Man Jr Baby Pac-Man, etc.).

After SF2 HyperFighting, as I remember it, everyone was ready for SF3, and there was some disappointment when Super SF2 was released. Then came Alpha and its iterations. By this time, they (Capcom) realized that the public generally was willing to tolerate what amounted to beta test games (Alpha 1 definitely) as long as the next version had some new characters, backgrounds and some tweaked gameplay.

By the time SF3 came around, the market for 2-D fighting games had cratered, and Capcom had waited far too long to come out with 3. Not to mention, some of the characters for 3 were a bit on the strange side, which put off some fans of the series. And again with the iterations... New Generation was basically a beta test game, Second Impact was better, and Third Strike was the most polished of the bunch, but by then it was too late. None of them did anywhere near the kind of business hoped for. It was later that people finally picked up on how good Third Strike was, and now, it's something of a "gold standard" in the series.
 
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@Celebrate Nite and others, please allow me to sperg along to your great post. I was an arcade fighting game freak in the early 90s, along with having a SNES to get my fix at home as well as a Neo-Geo and a number of their FG offerings (Fatal Fury and World Heroes being my faves)... My comments are in bold.

SF2 World Warrior - The original SF2, also on SNES

I first encountered this game in the summer of 1991 in a local bowling alley and was immediately blown away by the depth and detail of this game. I couldn't get enough of it. Besides playing it in whatever arcade/bowling alley/convenience store/laundromat that had it, I ended up sending off for the Japanese version and a converter for the SNES just so I could play the home version a few months early, lol. SF2 is also why I ended up springing for the Neo Geo, I wanted their fighting games as well, and since they were literal clones of the arcade versions, so much the better.

SF2 Champion Edition - Adds the 4 bosses as playable, also "fixes" and removes things from the previous version

Being able to pay as the bosses and the same character head to head was a huge plus at the time. I loved this version even more than the original.

SF2 Hyper Fighting - Was only made because the various chinese hacks (such as rainbow edition) was doing better than the official capcom games (even though they were fucking bonkers and broken as fuck). Makes the game faster (which was one of the main complaints about SF2 to begin with), gives the characters new moves, and another color pallet.

I was never too impressed with this version, or Super Turbo. Sure the original SF 2 was on the slow side, but these versions were too fast. I thought a slight tweak of speed up from Champion Edition was viable, but this was a bit too much for me, lol.

SSF2 The New Challengers - As you said, adds 4 new characters. This game was made on the (at the time) new CPS2 board with "Q-Sound" technology, which is why the announcer sounds like Big Bird with a cold. The new moves the characters got on the last version were tweaked (mostly for the worse). Also removes turbo for some asinine reason

The arcade I was frequenting in Northeast Philly had a big rollout for this version. Nice big machines with huge screens... and no one was playing them, lol. I put this version thru its paces, mainly because I liked the Bruce Lee-alike Fei Long. The rest of the new characters did nothing for me. based on the local arcade reception, the new characters didn't do much for anyone else either, lol.

SSF2 Turbo - The "true" SF2 version that people flock to in droves. Brings back turbo (as the name implies). Tweaks characters even more but also allows you to play their TNC versions (via a code when highlighting each character). Also Akuma makes his first appearance and is also selectable via an even harder code and is broken as fuck.

I don't think I played this version until it came out on a PS1 compilation..too fast.

Hyper SF2 - Anniversary game where it gives you every single SF2 character from every single version of the game. IMO it's the "definitive" edition, but tourneyfags hate it because it fixes some of the bugs that were present in SSF2T

It has it's merits, but I don't play this one much.

Ultra SF2 - The "latest" version that's on Switch. Basically the HD Remix of SSF2T but now it has Evil Ryu and Violent Ken as selectable characters. HD Remix is notorious for it's crap art, OCReMiX soundtrack, and adding wonky shit to characters nobody asked for (like Dictator's fake slide).

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Alpha 1 - The original game. Dictator, Akuma, and Dan are hidden characters you need a code to select.

I read some of the gaming mag hype and reaction to this one before I tried it. It was OK. Backgrounds were uninspired, When was 3 coming?!?

Alpha 2 - Same game, but mechanics are tweaked up a bit. This is where Custom Combos were born, but are supercharged to 1000x (basically your character is on crack cocaine the entire time). People prefer this version over Alpha 3 strictly because of the Custom Combo mechanics. Also some characters are unlockable and only available depending on which console version you get (Shin Akuma = Playstation, Evil Ryu = Saturn).

I somehow completely missed this one in the Arcades. I think I played a version on PS1... I think...

Alpha 2 Gold - Has every character from regular 2 including the alternate versions and secret characters and is also where Cammy makes her appearance again (but only in VS mode console). Fixes the bugs that were in regular 2 and again because of this tourneyfags scoff it off (starting to notice a pattern?)

I can't remember if this one hit the Arcades in my area, but I really liked the PS1 version. Played this a lot.

Alpha 3 - Music and theme is COMPLETELY different from the 1st 2 games. Mechanics are also revamped. Grooves are now a thing. X = SSF2T, A = Standard Alpha bar, V = Custom Combo only, which has been slowed down greatly from how it was in 2, but you now have a shadow in the tail end of the trail that follows you and does extra damage for you (depending on which button you press it's either close or far away). Boxer and the two dolls are secret characters.

I only played this on home console (again PS1 I believe... I was kind of meh on the Street Fighter series at this point as I really didn't think 3 was ever coming out and Capcom was just going to milk SF2 forever.

Alpha 3 Upper - Based on the home ports minus World Tour. Has the home verison characters are in this. Also on the GBA that has 3 characters from CVS2 (Maki, Eagle, Yun)

Alpha Anthology - Has all Alpha versions + a exclusive VS mode where you can pick every Alpha character from every version. Also adds 3 new grooves. Red Boss groove (which is the one Dictator uses), Green Darkstalkers Groove (uses the same mechanics as that game), and Blue SF3 Groove (can use supers AND has the Parry mechanic)

Alpha 3 MAX - PSP version that doesn't have the extra grooves or character versions, but gives you everything else, including Ingrid from Capcom Fighting Evolution. Also had a fuck-ton of playable modes.

By the time New Generation finally came out, my local arcade had closed, and I'm not sure if even the local Dave and Busters had it, and I wasn't going to go there just to play games at this point. I think I finally got to give the 3 series a spin when they hit the Dreamcast. I liked Second Impact and really, really liked Third Strike. I never really got into the 3-D fighters, but I was really impressed with the animation of the 3 series and the parrying in Third Strike. Out of all these games, TS is the one I go back to the most.

Thanks for reading...if you got this far, lol.
 
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TS is the one I go back to the most.
Third Strike is probably my favourite Street Fighter game. I never got into the two or the alpha series and 4 is pretty fun but third strike is so smooth and gorgeous and fun to play. I'm not really a big fan of the music though. I don't think the bland, generic hip-hop suits the game well.
 
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If I recall SF3 wasn't going to have either Ryu or Ken. They wanted to go all in big on that new generation motif.
It was a different time.
 
I was never too impressed with this version, or Super Turbo. Sure the original SF 2 was on the slow side, but these versions were too fast. I thought a slight tweak of speed up from Champion Edition was viable, but this was a bit too much for me, lol.
Probably because the default speed on this thing was 3 stars. I had the "Special Championship Edition" for the Sega Genesis that included Hyper Fighting (Turbo), and even I was like "lol wtf!?!?". Once I figured out I could change the speed then it was fine.

The standard that everyone plays in is 1 star, maybe 2 but that's kind of pushing it. I never (or rarely ever) see anyone play 3 or more stars turbo.
 
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If I recall SF3 wasn't going to have either Ryu or Ken. They wanted to go all in big on that new generation motif.
It was a different time.
Look how they didn't even include First Lady of Fighting Games Chun Li in 3 until another version.
 
For SFA it is odd that Cammy wasn't included until 2 ..or was it 3? With her dumb blue bikini sweater....thing.....I preferred the green look tbh
 
For SFA it is odd that Cammy wasn't included until 2 ..or was it 3? With her dumb blue bikini sweater....thing.....I preferred the green look tbh
She was a secret character in Alpha 2, but didn't become official until Alpha 3 (fun fact, the VS series, specifically XMvSF and MvC2, uses her VA from Alpha 2).

Alpha 3 storywise is what essentially becomes the bridge that connects SF1 and SF2. In Cammy's ending in SF2 Dictator tries to get Cammy to come back to his side but the way it's translated in the english version makes it sound like they were in some sort of relationship.

What actually happened, thanks to Alpha 3, was that Dictator wanted to use Cammy as a vessel for his soul if/when he dies (basically posses her body). her and the other "dolls" (Juli/Juni) are girls he decided to capture and turn into his personal army of foot soilders (which is why they wear the same outfit and have the same fight style), with Cammy being the leader of them (which is why hers is different from the others). The entire time Cammy is under Dictator's control, but as the events pass, she quickly starts to gain back her original memory. When Dictator is destroyed, she passes out, but is saved by Claw (of all fucking people). Dictator threatened Cammy that if he died, she would die too, but it turns out all she got was just amnesia. That's how it ties to the ending of SF2 because she's a good guy now, but still has tne amnesia so she fights Dictator to get answers (of which he doesn't give her but rather lies, predictably).
 
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Not too significant but Capcom is hosting a game jam where they will give RE Engine access to participants
Tweet ( Archive )
Website
This is inline with some of the lectures they've given about RE engine last year and their intent to bring it to the market.
 
Not too significant but Capcom is hosting a game jam where they will give RE Engine access to participants
Tweet ( Archive )
Website
This is inline with some of the lectures they've given about RE engine last year and their intent to bring it to the market.
Oh yeah, how they ruined RE4, Street Fighter 6 and Dead Rising with it is definitely some good advertising. Go fuck yourself Capcom, you're never going to meme this engine into the industry proper.
Capcom announced a new Onimusha game as well as a sequel to Okami at The Game Awards
Onimusha Trailer

Okami 2 Teaser
I have zero hope for them, even if Capcom won't shove DEI down everyone's throats I fully expect the games to be mediocre, broken, overpriced, filled with DRM and expensive microtransactions. If Dead Rising demake is indicative of anything, it might not even be made by Capcom and instead be outsourced to chinks or jeets. What makes you think they care about Okami or Onimusha more than they care about Dead Rising? Capcom seems to be moving towards the Square Enix philosophy, ie anything that isn't Resident Evil or Street Fighter are given less resources and outsourced to the B team/foreigners.
 
Oh yeah, how they ruined RE4, Street Fighter 6 and Dead Rising with it is definitely some good advertising. Go fuck yourself Capcom, you're never going to meme this engine into the industry proper.
I have some amount of hope that the issues with RE Engine are due to Capcoms handling of it and that in future releases it can be improved.
The Game Jam does seem like a pretty transparent attempt to proselytize the engine and potentially give third party and Indie publishing another shot.
 
Capcom has announced that they are shutting down servers for Resident Evil Re:Verse. Developed by Neobards this was an arcadey multiplayer shooter that was bundled with the release of RE8. Complete with battlepass and in game purchases intent on reducing the amount of grind players had to go through this game was dead 3 months after release.
Link (Archive)

1738943693332.png
It has seen a minor bump in players since the announcement of server closure.
 
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we will never get any of their older ips back its all just milked out shit as it is from cancercom these days. :/
 
Okami is the most overrated shit to ever exist and you're nearly 20 years and a long dead studio too late for a proper sequel. Talk about trying to necromancy a fucking dead horse.
Not just Okami but any Capcom IP. Also, it doesn't matter to them if they make a "proper sequel" or not, they have legions of autistic faggot nerd dicksuckers waiting in line crying tears of cuck joy to pay $80 for a license to rent the game files
 
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