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who knew having interesting travel would be fun in an open-world game? honestly, 4 feels so much more like a sandbox than 5 does. 5 is so rigid and stiff in just about everything it does, compared to 4's more liquid take on everything. i think it's one of those things where players think they want something but they don't actually want it. having complete 100% perfect control over you and your car's exact position works in smaller scale games, but for an open-world it makes so much more sense for the traversal to be it's own challenge to tame. it just makes exploration so much more fun.I know people bitched about it a lot but fuck dude the physics in IV were just so much better too.
Not to mention the map design and the driving physics make driving more engaging. I'm never bored while driving in IV. But for instance while I was playing GTAO again, there's so many missions where you just drive from point A to point B and they're so incredibly fucking boring. I just go into full auto pilot mode during those.who knew having interesting travel would be fun in an open-world game? honestly, 4 feels so much more like a sandbox than 5 does. 5 is so rigid and stiff in just about everything it does, compared to 4's more liquid take on everything. i think it's one of those things where players think they want something but they don't actually want it. having complete 100% perfect control over you and your car's exact position works in smaller scale games, but for an open-world it makes so much more sense for the traversal to be it's own challenge to tame. it just makes exploration so much more fun.
Yes, actually.Cubebros...is there hope?
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No, Euphoria in IV wasn't black voodoo magic. They technically did bother in V, but I'm pretty sure they nerfed it because they just wanted to, or they copied it from somewhere else.Though I do get why they probably didn't bother with V because from what I remember they said the physics engine in IV was some insane black magic voodoo shit that was a bitch to work with.
It works just fine for me out of the box. I guess you must just be one of the unlucky motherfuckers.I don't touch IV much just because of how much of a pain it is to get working on PC
demonstrating aggression and willingness to fight.Also Niko bellic, his last name... there are no double consonants in my language, however I figure out why it's his name. It comes from the word Bellicose
Cubebros...is there hope?
Yeah the real challenge for this type of projects, is to find someone willing and passionate (aka autistic) enough about the particular console/device. Gamecube afaik, just doesn't have that type of "underdog with hidden potential" reputation among its fans and homebrew devs.Gamecube games can hold up to 1.46gb of data. Even VC could be ported. Plus, since the GC is more powerful than the PS2
Yeah. That's specifically becauseYeah the real challenge for this type of projects, is to find someone willing and passionate (aka autistic) enough about the particular console/device. Gamecube afaik, just doesn't have that type of "underdog with hidden potential" reputation among its fans and homebrew devs.
I definitely am. I'm one of the few people where DXVK made the game worse to play. Basically, if your GPU wasn't created post 2020, don't use DXVK.It works just fine for me out of the box. I guess you must just be one of the unlucky motherfuckers.
Also it’s been pointed out that the map design in IV is better than V, as V has way too many mountains while forcing players to take 1-2 routes travelling from the city to the country.who knew having interesting travel would be fun in an open-world game? honestly, 4 feels so much more like a sandbox than 5 does. 5 is so rigid and stiff in just about everything it does, compared to 4's more liquid take on everything. i think it's one of those things where players think they want something but they don't actually want it. having complete 100% perfect control over you and your car's exact position works in smaller scale games, but for an open-world it makes so much more sense for the traversal to be it's own challenge to tame. it just makes exploration so much more fun.
it’s been pointed out that the map design in IV is better than V, as V has way too many mountains while forcing players to take 1-2 routes travelling from the city to the country.
That's one of VI's uphill battles it would face upon release. Could the Vice City in modern times match up to the Vice City from the PS2? Not even just 1:1, that's impossible. It's that Vice City is one of THE most iconic open worlds yet because of its 80s aesthetic down to its soundtrack, pop culture references and grippy story. You'll have fans that have fond memories from the 3D era, fans that contributed to GTA Online's gigantic success, and the average gamer buying into the hype that R* developed over the years.
I feel that HD Vice City will be good enough, but not familiar enough to stick with players long term as its own entity. Sure, there MAY be some call-backs from the 3D Vice City, but that's the issue. I'm just thinking about Vice City from yesteryear.
It's so bizarre too because they already did San Andreas right the first time. Sure the GTA SA map is small by today's standards but it does such a fantastic job of fooling you into thinking it's much bigger than it is.Also it’s been pointed out that the map design in IV is better than V, as V has way too many mountains while forcing players to take 1-2 routes travelling from the city to the country.
GTA V's San Andreas practically has two biomes: city and desert. San Andreas from the 3D I believe had six. You had the city, the country, the sticks, the industrial, the woods, the glitz in one map. More variety.And Los Santos in V just feels so much more boring than it did in San Andreas. It also feels way smaller even though I know for a fact V's Los Santos is physically bigger, it doesn't feel like it.
Agreed on all your other points, but what prevents us from saying the same about Flycast, that needs no special fork for arcade emulation (triforce) or lower-end devices (Ishiiruka)?Dolphin means that there isn't as much of a reason to buy a GameCube now.
Probably. The worst part is I've had conversations with people who genuinely believe that GTA V does everything better than GTA IV.I stand on the camp that had GTA 5 and 4 switched places, 4 would be much more appreciated for its more mature storytelling and probably be held on the same level RDR2 is.
As pointed out in the video, GTA IV forces you to slow down, make turns, and take indirect routes because there is no way to go straight from A > B, to the point that the large straight streets in Algonquin have intentional construction sites bisecting them so that you can't go directly from one end of the island to another.It's so bizarre too because they already did San Andreas right the first time. Sure the GTA SA map is small by today's standards but it does such a fantastic job of fooling you into thinking it's much bigger than it is.
Honestly, I'd rather have a small world that tricks me into thinking it's huge than a huge map with fucking nothing in it.
Like, I know it's been said before at this point but one of the biggest issues with San Andreas design in V is that there's just so much of the map that is completely fucking empty with literally no reason to go out there because it's just not interesting. Even in GTAO most of the action takes place in Los Santos. You have very limited options for purchasing businesses outside of LS too.
And Los Santos in V just feels so much more boring than it did in San Andreas. It also feels way smaller even though I know for a fact V's Los Santos is physically bigger, it doesn't feel like it.
Because we can’t have nice things:Finally a quality Liberty City port to GTAV that doesn't add the city literally right beside Los Santos like this:
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Hopefully they will continue working on making Liberty City feel more distinct from Los Santos in terms of world updates, lighting, etc.
Once again, Take Two and Rockstar Games prove how litigious they are for their beloved franchises. I'm surprised that the GTA 3 Dreamcast port hasn't been taken down yet. It's not like R* themselves care about GTA IV anymore, AND you need a legitimate copy of V to even play that map mod.
And just like with Nintendo the fanboys will completely ignore it for the 500th time and continue to consume the slop.