- Joined
- Jan 17, 2023
Not to mention the map design and the driving physics make driving more engaging. I'm never bored while driving in IV. But for instance while I was playing GTAO again, there's so many missions where you just drive from point A to point B and they're so incredibly fucking boring. I just go into full auto pilot mode during those.who knew having interesting travel would be fun in an open-world game? honestly, 4 feels so much more like a sandbox than 5 does. 5 is so rigid and stiff in just about everything it does, compared to 4's more liquid take on everything. i think it's one of those things where players think they want something but they don't actually want it. having complete 100% perfect control over you and your car's exact position works in smaller scale games, but for an open-world it makes so much more sense for the traversal to be it's own challenge to tame. it just makes exploration so much more fun.
And that's not even getting into how much better the gunplay feels in IV. The better ragdoll physics, ect.
One thing nobody talks about that absolutely boils my piss in V is how when a car crashes into another vehicle, no matter what, everything just stops in its tracks like the momentum and force just vanishes no matter what the vehicle, the size nor the speed. Meanwhile in IV you maintain the momentum and force when slamming into things. It feels like the force actually transfers instead of just ceasing to exist like in V. In IV you crash into another car and take it with you, in V you crash into another car and you both stop dead.
Though I do get why they probably didn't bother with V because from what I remember they said the physics engine in IV was some insane black magic voodoo shit that was a bitch to work with.
Still the best physics in the series to date though.