Anthem was about five years deep in production when it was released, back when game dev cycles still measured in single years or so. EA eventually cracked the whip at year 4 or so and forced Bioware to release something, instead of just sitting on their ass in endless pre-production, presumably at the threat of studio closure or worse.
Sounds like a familiar story, isn't it?
DAV was in production hell apparently as late as 2022, and Busche and Epler basically just tard wrangled everything and mashed a mix of two rebooted games to get it out the door.
I wouldn't be surprised if EA told them "we want it out by Q1 2025, else the studio is closing" hence what we got.
You see the evidence throughout DAV of it being a MMO game, of cut content and stuff added that was clearly supposed to play a larger role in an earlier iteration.
Ignoring the woke stuff, this game had a very troubled development cycle, and suffered from BioWare taking away resources for MEA, Anthem and then rebooting it when Anthem failed, and then again.
I mean, what other industry lets this happen? Dreadwolf should have come out in 2019-that was when memories of Inquisition were still (relatively) fresh, and BioWare hadn't shed even more of its staff. (Though a lot did leave in 2015-2016).
A ten year delay, and a bad product that shows beyond all doubt the company was incapable of getting it done without the go too tranny being told to put something on the market-if it were any other company, or really most other industries, this sort of ineptitude and just...complete failure to deliver would be grounds for a complete dismissal of all staff and said company being shut down.
Yet BioWare hangs on.