Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 17 0.7%
  • YandereDev finishes developing his game

    Votes: 211 9.1%
  • Grummz finishes developing his game

    Votes: 82 3.5%
  • Chris Roberts finishes developing his game

    Votes: 86 3.7%
  • Cold fusion

    Votes: 929 40.0%
  • The inevitable heat death of the universe

    Votes: 997 42.9%

  • Total voters
    2,322
Now I don't watch/play or do any shit with Roblox, but you'll never guess who came to Roblox's defense, our good friend Corporate Roach. Now, you can watch his garbage take below.
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Hold on, he's saying that because Steam pays 70% of a game's revenue to its developer, that everyone except him is wrong for getting mad at Roblox when they're paying the same percentage? Isn't the problem that Roblox pays in Robux, which is fake money?

I had to look this up, he wrote a long ass comment on his video defending his take:

Seeing a lot of incorrect math in the comments. Cash Out gives 0.0035$ per Robux. This is a rate of 1.4$ per 400 Robux.

So for 4.99$ spent by the customer in UGC the developer receives 0.42$ which is 8.4% of the purchase after conversion. This is the worst possible rate on the lowest and worst converting purchase. At the top end this rate changes to 22,500 Robux for 99.99$ which gives 23.63$ which is 23.6% of the purchase after conversion. UGC developers get access to the entire global audience of Roblox and make an insane amount of money through quantity sales. Their conversion is largely irrelevant in face of 214,000,000 monthly active users. In this case it has everything to do with throughput. I know this because Shaye our artist is a UGC developer and makes bank doing it.

For 4.99$ spent by the customer in private worlds the developer receives 0.98$ which is 19.6% of the purchase after conversion. Again, this is the lowest purchase point and worst possible conversion. 22,500 Robux at 99.99$ gives 55.12$ which is a 55% conversion rate. Again, this conversion is largely irrelevant as it's about throughput in the face of a massive audience.

We see the same thing on other platforms. Why? Because of payment processing fees.

Twitch gives 50/50 cuts on T1 subs that are actually 40% or lower depending on the processing fees for a given transaction. Depending on regional pricing and fees it can reach as low as 5.6%.

YouTube gives 55% of AdRev, has additional processing fees, and is a black box on where that revenue comes from meaning you cannot verify the intended amount.

In Roblox case that processing has no variance and is always exactly the same. They also don't take any extra fees when you transfer the USD from the game to your bank. The business model is normal. Cut to the platform and then an extra cut during processing.

Is Roblox making a lot off this? Yes. Are developers and individual UGC creators as well? Yes. UGC creators having absolutely life changing income off of this system through nearly fully passive means is a lot more common than you would think. For game developers you have a massive captive audience and all of your networking model is handled for you. If we want to debate about if this is "fair" to the creators then you should be talking to those creators not forming arguments on their behalf. Further to join the UGC program you must be 15 years or older and be approved through a manual review process which includes parental approval due to the NDA. There is no quota of work to stay in the program so creators just make whatever whenever they want. To put this into perspective Valves minimum is 13 years old to monetize a game on Steam. That 13 year old limit is the same on Roblox for Cashing out Robux to USD. This is just another platform where creators can generate revenue from their creations.

How do I know all this? Because it's my job to. I create content on Twitch and YouTube and I run all of my decisions based on analytics. Shaye is a Roblox UGC creator and has to do the same in that environment. None of this is hearsay or third party information. This is how we make a living and we're deeply aware of the systems and how they work. If these systems weren't beneficial to creators we wouldn't be creating using them as it would be a waste of time and resources.

If we want to fix something in Roblox then go after things that are actually hurting the users such as Moderation failures and individuals on the platform ripping off younger workers by not paying them appropriately. In that way real issues can be fixed while things that aren't actively hurting creators don't muddy the waters.

So he's saying Roblox actually doesn't pay 70% no matter how you slice it, but it's fine because you're gonna make big bucks so who cares about a missing 50% of revenue here or there? Also notice he quietly switches from comparing the rates with steam, who are helping developers retail an actual product, with Youtube and Twitch, who are paying people that aren't creating a product that can be sold (and if they are selling merchandise there's no way in hell they're going to want Twitch or Youtube to take 80% of those earnings)

This guy just vaguely annoyed me before, but this actually pisses me off. The line:

If we want to debate about if this is "fair" to the creators then you should be talking to those creators not forming arguments on their behalf.

Is especially egregious considering many of the people he's speaking to are developers with firsthand experience with this underhanded practice and are sharing that experience with him, while he himself is not one:

robuxwagie.pngrobuxwagie2.png


A lot of the comments are saying he's allowed to be wrong or have a bad take every now and again, but that's obviously not what people are taking umbrage at. It's the superior, smug tone, the complete disregard for and unwillingness to listen to people who obviously know better than him, his ability to worm his way out of just admitting he fucked up (Well I have a friend who says they make LOTS of money so which of us is right???), his fast attempt at evading the topic entirely (don't ask why people are discussing the topic, you're the one who started the discussion by making and uploading the short to begin with!) Incredible that it took this long for this tendency to finally catch up with him.
 
His coding style is also unoriginal, Undertale for reference:
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BUT Toby Fox never proclaimed himself a super hacker giving genius advice about every single thing he comes across as. Toby Fox is like "btw I can't code and struggled really hard in making this game".
Lookup is O(1) in both cases. Adding or removing items in the array is O(n) and O(1) with the dictionary. It's not less efficient, in this use case it's the same efficiency but the dictionary is less messy and easier to work with.
ALL of you people need to fucking stop discussing the performance of dialogue string lookups in JRPGs. For this use case it does not matter if the lookup takes 0.1ms, 10ms or even 1,000ms.
It does not fucking matter for a JRPG dialogue system! Readability and maintainability matters! (EDIT: AND OBV HIS CODE FAILS THERE AS WELL!)
I can smell the virginity!
"Last year's winners were the Psychoholics but that was obviously a fluke and this year we are pretty sure that solving the Challenge will be impossible."
yoooo hahahahahha, but anyways nobody really cares about muh black badges. If he got those for doing anything cool hackerish he would've said so, we all know the epic social engineering stories by now.
"Did you know I lie a lot to people?"
and then his narc ballwashers run to his defense, muh three badges.
Just do some hacker stuff on stream. Do some reverse engineering, do some pentesting, back up your big words with practical examples and exercises.

How about this Maldy: Do a CTF or HTB on-stream, but it must be submitted by chat so no prior prep time. You also have to walk us through the full solution explaining why it works, so no sudden unexplained epiphanies.
Fuck, I'd even be content with some beginner script kiddie hackmes.
I don't want to spend too much time litigating Maldy's code, at least not in this thread, and I'm of half a mind to make a lolcow code thread if not for the work required to gather enough examples for a great OP, but digressing
Thanks. What we really needed on page 253 of this thread is the 5,000th explanation of why arrays are bad and cause problems. Y'all niggas need some bitches on yo dick.
So he's saying Roblox actually doesn't pay 70% no matter how you slice it, but it's fine because you're gonna make big bucks so who cares about a missing 50% of revenue here or there?
mald doesn't even understand the meaning of "conversion rate" in an ecom context... took me a while to parse what he actually meant to say. Stupid fucking faggot.

You know this situation when some amateur tries to fake big expert talk, and with the way they misuse technical terms, other amateurs kind of think they're making sense, but real experts have a hard time deciphering the nonsense? Is there even a word for that? Cargo cult techno babble?
It's so emblematic for him. "Conversion rate" refers to the ratio of visitors you can get to actually make a purchase and is a basic core metric when you're selling things. It does NOT mean "how much money do you get from the platform". Fake ass expert 20 year veteran.

And then has the chutzpah to smugly say "How do I know all this? Because it's my job to 😏"
 
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You know this situation when some amateur tries to fake big expert talk, and with the way they misuse technical terms, other amateurs kind of think they're making sense, but real experts have a hard time deciphering the nonsense? Is there even a word for that? Cargo cult techno babble?
Whatever the term, it's very similar to when the news reports on something you're familiar with and you realize they butcher the story but to the layman it sounds fine.
 
You can realistically (although painfully) go through the entire game with only a handful of warframe/weapon slots
Its even easier then that. Warframe is becoming a coomerbait game, but is in no way P2W, even slightly.
With the right knowledge due to ability/mod power creep you can easily farm 100 plat an hour as soon as you are caught up to current content (Dante) which takes what, 60-70 hours if you are competent? Even without Dante you can make nearly every frame or M8+ wep in the game clear mid steelpath pretty easy for maybe at max 125 plat* these days.
Edit: Hell, can make a Xoris clear SP 200 with like 30 plat worth of mods within the first 10-15 hours of the game.
Then just buy as many slots as you want. Or anything else for that matter. The game is one of the most casual friendly Lobby MMOs on the planet.

game maker uses directx x4
Anime sucks cope and sneed? :really:
 
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Whatever the term, it's very similar to when the news reports on something you're familiar with and you realize they butcher the story but to the layman it sounds fine.
That's part of Gell-Mann-Amnesia.
The messed up thing is where it's so wrong, people say "wow, this report on my field of expertise was so incredibly wrong, it even mixed up cause and effect! You're telling me wet streets cause rain?"
Then they watch or read the next story on something they're not an expert in, and are like "but golly, they sure know what's up with Palestine".
 
Hold on, he's saying that because Steam pays 70% of a game's revenue to its developer, that everyone except him is wrong for getting mad at Roblox when they're paying the same percentage? Isn't the problem that Roblox pays in Robux, which is fake money?
Developers get double taxed, players buy 1k robux for 9.99 USD.
If the player spends that on the game in 1 purchase then the developer gets 700 robux.
The rate of payout is 1 robux for 0.0035 USD.
That 700 robux is then turned into 2.45 USD.
Therefore the actual percentage that is being paid out is 25%.
 
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I consider this to be exactly the same as lying. Companies and scumbags and especially journalists do it all the time. They act like there's an inherent rule that it's morally fine to lie to peoples faces as long as you do some clever wordplay where it's not technically false if you read the words literally, but you know how people will actually interpret it because that's how language and communication works. I hate that slimy behavior and generally people seem to accept it as normal, as though we're all druids who took blood oaths out on the letter of the law.

To put it simply, they intend to communicate a certain idea, and everyone correctly interprets that ideas, but they said it in exactly such a way that they can perform pilpul at a later date. It's almost like a child that thinks "stop hitting yourself" is a valid defense to smacking someone around.
No you're right it basically is lying (by omission or otherwise) especially when you lean super hard into it and never say "actually no what you're saying isn't what I do", but that guy was already "erm akshully"ing me about how opening doors is technically hacking so I needed to spell it out for him more carefully
 


View attachment 6873598
Source: 9:10:24-9:12:47
Here is a clip where he shows his Black Badges. According to him, he won the Telephreak challenge at DEF CON 25 with the team Psychoholics.

View attachment 6873546
Source: 7:09:49-7:11:49
According to Jason, he won that badge because he spoke to a woman who was one of the best phone hackers during a Line-Con.

View attachment 6873620
If you go to the DEFCON site and click for the winners at DEFCON 25 you get Psychoholics for the Telephreak challenge which is consistent with Jason's story. For some reason, the members of Psychoholics aren't listed.

Here's the only write-up I can find on the challenge. (Archive)

Without having a complete writeup of the challenge, it's hard to grasp the difficulty. The challenge emphasizes that you don't need a computer to win, so I'm going to guess it relied heavily on social engineering (lying, Jason's specialty), and DTMF (Dual Tone Multi-Frequency).

Without more information available, here's my theory on what happened:
It's 2016 and master hacker Jason "Th0r" Hall is standing in line for Def Con 24. Jason was formally recognized for his 1337 skillz the previous year when he hacked the planet by himself and was given the prestigious Black Badge. Those who hold a Black Badge are permitted open and free access to the event. Despite this, Jason insists on standing in line and prepares his ultimate real world hack, 'The Captive Audience'.

Jason having quit his job at Blizzard Entertainment months prior, was not adjusting well to the new policies at Amazon Games. No longer is it permissible for him to linger between cubicles and talk to trapped women about how great he is at League of Legends. A rush of nostalgia begins to overwhelm Jason as he spots an older woman traveling alone, she's not as fast as the other women, and slightly resembles his mother — a perfect target.

He makes his move, rushing in line behind her, and waits until they both come to a stop in the queue. He waits only a few moments before introducing himself by his 1337 hacker name 'Th0r', and begins bragging about his Black Badge, how he quit Blizzard Entertainment, and his father is God's gift to the gaming industry. Suddenly, the overwhelmed woman realizes she's trapped with a neckbeard and has a fight or flight moment. Instead of gnawing her own arm off, she puts up a smokescreen and begins to list off everything she knows about DTMF, PBX systems, and phone phreaking. Through some miracle, she manages to stretch a 15 minute conversation into an entire hour before seeing her opportunity to escape the queue and flees.

Jason, who has never used a telephone, nor had anyone call him on one, is inspired. Computer keyboards have 104 buttons, but a standard telephone only has 12 buttons. Jason sees the obvious advantage of the telephone and goes home to study half a Wikipedia page. After arming himself with a list of basic star/pound commands (*/#), a list of default passwords, and a DTMF decoder app, he returns the following year to Def Con 25 to hack the planet — again.

Jason is brimming with excitement as he stands in the ticket line again. After voluntarily standing in line and boring his hostages with basic facts about telephone systems, word reaches the Phone Phreakers booth that at least 1 person may be interested in their challenge. Immediately someone is dispatched to Jason and throws a badge in his lap before disappearing again to disperse the remaining 49 badges at random to uninterested and confused individuals.

1737273305910.png

Utilizing a game format similar to the hit 1992 board game Dream Phone, users will dial these phone numbers and speak with fake employees who deliberately leak clues. Instead of realizing they've been handed a consequence-free number to anonymously harass a fake call center for days on end, imagination-starved players would rather call these fake operators to extract fake employee information to listen to fake voicemails to shut down a fake machine. Being someone who doesn't have the patience to listen to my own voicemail, I can only describe this game as boring as shit.

But boring games with limited stakes is all Jason knows. So he and his team persevere, using employee ID numbers and birthdays to to break into voicemails until they arbitrarily reach some unknown finish line. Then, in a surprise twist, Def Con officials select Thor's team to win the House Cup for the third year in a row. Jason afterwards enters 'second puberty' where his voice drops 20 years too late, and quits his job to develop boring games as a fulltime job, and we've been suffering for it ever since.

Bonus: Here's a video I found with Jason's real voice back in 2016.
 
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