Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Kino, mainly for the nostalgia. First map I ever played, and I have some great memories playing this map with friends til like 3 in the morning.
Kino was my first Zombies experience (or Five, can't remember exactly) because I had Black Ops before World at War. After playing Der Riese, Kino feels claustrophobic and basic because you're mainly inside a theatre. I think you had to activate a teleporter to get to PaP, like how you had to link three mainframes on Der Riese.

Mob of the Dead has to be my favorite Zombies experience. The map design and storytelling is thematically perfect with the gameplay loop of Zombies. Four prisoners in purgatory inside one of THE most dangerous prisons in the world amidst a zombie outbreak. Your objective: escape. There's a self contained beginning, middle, and end in the map with an easy to understand easter egg that ties the plot, motivation and themes together.

Every weapon, perk, Wonder weapon, secret has an intent with the map that brings it together in one cohesive experience. The ending when you solve the Easter egg is genius in a meta sense: all four prisoners were executed before being awakened in a state of purgatory to fulfill their unsuccessful escape plan out of Alcatraz. But, Weasel sold out the group and the three kill him. If Weasel kills the three after completing the cycle of escaping three times, his soul is presumably saved. If one of the three kills Weasel, all of them have to repeat the cycle of escaping Alcatraz in purgatory over and over.

Since Zombies theoretically last forever because it's a wave based co-op experience, the story creates a great twist to deconstruct that beloved gameplay loop. I find myself playing Black Ops 2 just for MotD.
 
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As far as the returning wonder weapon in Tomb, given the setting being from ~5k years ago, I feel like the death of orion seems somewhat plausible, but it'll probably be the thundergun or something random
 

I have a soft spot for CoD3 because of its innovative, at the time, imitation of Battlefield with its multiplayer. Vehicles, large maps, classes, abilities, it was definitely unfamiliar for Call of Duty to be more on cooperation than running and gunning. Treyarch had growing pains from CoD3 with its short development cycle and weaker character writing, which would later define Treyarch CoDs for allowing characterization to progress their stories.

MS approached IW to develop CoD2 for their then new Xbox 360 to gain a foothold in the console market. Halo 3 was still in development then so they needed a high class shooter to tide people over. What the video did not mention was why and how IW was tired of making WWII games (unless the CoD4 retrospective explicitly mentioned that fact, in that case, disregard that footnote.)
 
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I've gone back to MW2019 to do blueprint challenges that I never finished. I realized one reason I dropped MW2022 was the only unlockables were weapon charms and banners. I kinda liked having a decent selection of unlockable blueprints that didn't require the Battle Pass to get. Oh well, gotta monetize everything, I guess.
 
Also, in honor of it being 115 day; what's your favorite Zombie map?
I don't think I ever played a "bad" Zombies map aside from Beast From Beyond. As for my favorite, I can't say. The wonderful thing about Zombies is that every single map has something unique to it, even the least notable ones. This makes each map it's own beast with nothing like it, even the generic survival maps in BO2 are unique among one another(Bus Stop is similar to Nacht in being a minimalist map, Farm has one place to camp and it gives you more resources to work with at the cost of only having two wall weapons, Town has everything and offers the typical Zombies experience in it's most compact form).

I guess I could go by game, to make it more fair:
For World at War, Der Riese is the obvious choice since it is the most complete map with most to do. Verruckt is a close second and my personal favorite for how frantic it is, but not in World at War. Those sprinting zombies can go fuck themselves, glad they were gone for years after Verruckt. The Black Ops variant was much better thanks to this.
For Black Ops, I think my vote would have to go to Ascension, not just for being the first proper Easter Egg map but for it's atmosphere, new gadgets, for the fun you can have flopping from the staircase where you buy it from, and the monkeys introduce a very unique twist on the map and force you to think about which doors you want to open(you want to make it harder for them to steal Jugg, Quick Revive as well if you play solo).
For Black Ops 2, I would chose Buried. It's a close call with Mob, but there is too much hassle going around there to unlock the most basic necessities, and it's hell running thru these hallways in later rounds, when your weapons don't do shit and you have a horde on your ass. Buried is a wide open map that lets you unlock and craft whatever you want, even put your own wallbuys wherever you please. The wonder weapon also lets you do a lot of skipping around and even if you don't have it, you can access some areas thru shortcuts if you know where you're going, even without buying doors. Then, you have the giant who adds even more strategy with what you're doing. In a way, this is the same philosophy Treyarch brought into Tranzit, but this time it's done right, albeit on a smaller scale. Hell, even the Wonder Weapon is just the Jetgun but better, this is practically what Tranzit was supposed to be. Let's not forget that this is also the end of classic Zombies, this is where the original trilogy ends. Jimmy Zelinsky would leave after this map, and it would be Blundell's show from here on out, for better or for worse. This is the last map that has those oldschool zombies vibes.
For Black Ops 3, it would have to be Shadows of Evil. It's Mob, but better in my opinion, and it's a launch map at that. It's a mix and match of best aspects of zombies, and a playground to try out the new mechanics alongside The Giant. Fantastic map, it's just a shame that both Morg City and the characters don't end up really contributing to the story, unlike the mobsters.
For Black Ops 4, it would have to be Classified. This map feels like a true Black Ops 1 era map, and a love letter to old Zombies. It is also Five done right, and a smaller, less complex map compared to others in Black Ops 4 that just lets you unwind when you don't have a few hours to do all the necessary steps to unlock pack a punch or upgrade the wonder weapons like the other maps expect of you. It is not an easy map however, quite the opposite, it still has the problem Five had where you don't have a lot of good training spots so the map gets really hectic real quick. The only real downside is that they didn't re-use classic round change sounds and instead we get these stupid, cheesy jazz ones. If the game was moddable, this is one of the few things I would change.

Side games also have quite a few winners. For Advanced Warfare, I would chose Carrier. This was the first time we fought human enemies in Zombies and when we were forced to do multiplayer objectives within the map, something that would get re-used in some easter eggs later on. The symmetrical design of the map was carried over from Verruckt, meaning that both in solo and coop you would start on different sides and unlock different set of doors, only to reunite at the power switch. I always loved this idea and it's a shame it didn't make it into more maps. This map also introduced. Wonder weapons on this map kicked ass, you had teleport grenades that were both useful as weapons as well as gateaway tools, you had the repulsor that worked like grenades as well, but instead of throwing anything you create a wall of sound like with a Thunder Gun, being able to kill all the zombies around you. Lastly, you had Limbo, a laser gun that you could use to kill anything within a horizontal or a vertical line, very useful in the close quarter interiors of the map. Let's not forget the absolute banger that was the easter egg song here
As for Infinite Warfare, it would have to be Attack Of the Radioactive Thing. I liked the 50s theme, and the general design philosophy and atmosphere made the map feel like a Black Ops 1 era map, kind of like Classified. M.A.D was pretty much a Black Ops era Wonder Weapon except shittier, made up for that with the ability to get more ammo for it without dependency on Max Ammo, Change Chews were introduced in this map, which essentially brought back Pack-A-Punch ammo from Black Ops 3, and of course who can forget Elvira? Oh, and this map wins the award for the most convoluted, un-intuitive, absolutely retarded and next to impossible easter egg of all time, which is saying a lot. If you know, you know, let's just say that without a genuine Chemistry degree you're pretty much fucked.

Anyways, I could go on like this all day, I think you see why I can't just name *one* favorite. I haven't played Cold War yet and unless Vanguard drops to less than 15$ I doubt I will ever play that one. As far as I'm concerned, there is a fantastic selection of maps just between the games I listed and I will need convincing to give more money to Activision. Anyways, happy belated 115 day.
 
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For Black Ops, I think my vote would have to go to Ascension, not just for being the first proper Easter Egg map but for it's atmosphere, new gadgets, for the fun you can have flopping from the staircase where you buy it from, and the monkeys introduce a very unique twist on the map and force you to think about which doors you want to open(you want to make it harder for them to steal Jugg, Quick Revive as well if you play solo).
Never played Shangri-La, but I would say Ascension is a map that stands out to me. Black Ops maps were okay to good for me. Call of the Dead and Moon were mazes to me. Kino Der Toten is too simplistic and tight for me, no surprise considering it was originally a WaW map. Five is cool as well.

, and of course who can forget Elvira?
Not me, obviously. For 73, Elvira is SPOOKY STUNNING.
 
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She's 73?!
Correct.

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She was modeled well in Infinite Warfare.
 
What are people even saying in game chat to get comm banned in Call of Duty? Half the time, somebody has a soundboard or is just hitting on a female in the lobby. Of course, I'd know that as MWIII cycles through the same players presumably due to a lower player pool.
 
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What are people even saying in game chat to get comm banned in Call of Duty? Half the time, somebody has a soundboard or is just hitting on a female in the lobby. Of course, I'd know that as MWIII cycles through the same players presumably due to a lower player pool.

In the last COD beta (MW2022) i got banned for 30min, i looked at the report and it claimed i had been toxic in the chat. But guess what i never use text chat and i had voice chat off always in game. Since there was no logfile for my text chat and the game show mic off in option, you would think the game would nullify this fake report easy. That was the last COD beta i played and i have never touched a new COD game since. Activision can go fuck them self!
 
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Here's a topic taken from the "Games where you arguably play as the villain" thread; out of all of the CoD games, which ones have you playing as the bad guys? The other thread mentioned that the Black Ops games and nu-MW games fit; what about the OG MW trilogy, Ghosts, Advanced Warfare, Infinite Warfare, or even the WW2 games? You guys think you're the bad guys in those?
 
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Here's a topic taken from the "Games where you arguably play as the villain" thread; out of all of the CoD games, which ones have you playing as the bad guys?
Would Zombies be a cheap answer because of Richtofen being a Nazi scientist that captured/killed Samantha? Mob of the Dead because of the four mobsters being in purgatory? I would like to say the OG MW trilogy, but it's more grey and black than outright evil, especially with the SAS.
 
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Here's a topic taken from the "Games where you arguably play as the villain" thread; out of all of the CoD games, which ones have you playing as the bad guys? The other thread mentioned that the Black Ops games and nu-MW games fit; what about the OG MW trilogy, Ghosts, Advanced Warfare, Infinite Warfare, or even the WW2 games? You guys think you're the bad guys in those?
World At War. You play half the game as the Soviets (automatic badguy in my book), and have the option to commit warcrimes (such as executing surrendering Nazis), which is semi-reflected in the ending monologue.
Cold War. You get the option to betray everyone at the end and nuke Europe.

Outside of that, as a proud 'murican I have to say you're pretty much the good guy in all the games. The "good guys" can do some shady shit, especially in Blops, but it's ultimately less extreme than the bad guys.
 
Here's a topic taken from the "Games where you arguably play as the villain" thread; out of all of the CoD games, which ones have you playing as the bad guys?
Here's a meta-answer. Arthur Kingsley from CoD: Vanguard. Activision themselves for injecting identity politics into Call of Duty that hampers the overall experience. AI chat moderation, forced PRIDE integration, SBMM, Warzone integration, that whole Cosby room incident.

I say Arthur Kingsley because of that line with the Nazi where the Africans "married German women" during the war, which did not happen in the slightest. Whoever wrote that line knew what they were doing.

 
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