Warhammer 40k

The Ork gods are largely much like the Orks themselves in that if enough Orks believe it to be true it is, which is why Orks can pull all kinds of funny beliefs like certain paint schemes do certain things. It works because Orks believe it to work.
Orks can't will anything into existence. Best description of their "collective psychic gestalts" is that it acts as a sort of "reality lube." WD-40 won't resurrect the dead, but it can help a lot of things to work much better. Turn that to 11 and it makes sense that Ork guns function while being metal boxes with bunch of random scrap inside and paintjobs apply buffs inherent to the colour. (Red=faster, Yellow=more boom. Purple is for stealth, have you ever seen a purple Ork?) At the galactic level, it wouldn't be completely out of place that Emperor on the Golden Throne is at least partially empowered (or perhaps even kept alive) by the virtue of Orks regarding him as a powerful Boss.

If you try to stretch this for all it's worth by handing Ork a tree branch and tell him to pretend it's a shoota, it obviously won't work. There's supposedly a story where Guardsmen run out of ammo and are able to kill Orks by pretending to shoot at them. Even if Canon, it has to be taken within the context that for Orks, fighting is a goal to itself. They may have simply played along because "firefight" was more entertaining than a curb-stomp.
 
GW keeps growing somehow and some fags think TC will kill it, lol. It's a pan in the flash game no one but 3 dorks per LGS will talk about (and that's if I highball it). The internet isn't reflective of reality and these retards have yet to caught up to that single fact.
 
GW keeps growing somehow and some fags think TC will kill it, lol. It's a pan in the flash game no one but 3 dorks per LGS will talk about (and that's if I highball it). The internet isn't reflective of reality and these retards have yet to caught up to that single fact.
20,000 people on the TC kickstarter worldwide, a lowball of only 5,000 game stores worldwide(it's not that crazy of a number, GW themselves has something like 500?), leaves a whole 4 people per store occupying space and playing it. There's still stores with more people playing malifaux, dystopian wars, warmahordes, ASOIAF, etc. than that. As far as the "TC will kill GW" that's just retarded copium. Same shit happened when Bandai announced their Gundam game, it's not even the same type of game let alone competing with GW(maybe AOS Underworlds at most?).
 
Those noise marines use a shocking amount of primaris design, the knees, the gorgets, the weapon handles etc but overall the EC release looks rather good. Just wish there was more of it but only DG get that privilege it seems.
It took a long time but we're finally amplified.
 
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20,000 people on the TC kickstarter worldwide, a lowball of only 5,000 game stores worldwide(it's not that crazy of a number, GW themselves has something like 500?), leaves a whole 4 people per store occupying space and playing it.
Even that's generous, I'm sure a decent number of the backers wont be going to their LGS to look for other people to play because there's too many "chuds" there.
 
I always wondered why Eldar don't worship other Chaos gods as an attempt to get out of being eaten by Slannesh on death.
That's the entire plot of Ynnead. No other gods is strong enough to contend with Slaanesh except the other main three, and worshipping them will only torture their souls in different ways. They believe that all Eldar will merge together into Ynnead, and when he's awakened he'll be able to kill all the Chaos gods. They managed to partially awaken him, only enough to power up Yvraine and tell her to try again.
 
Gork, Mork, Cegorach(currently guardian of the black library), Khaine(fragmented into avatars, technically not dead), Isha(stuck in a cage in nurgle's garden), Ynnead(and that one was born in the 41st millenium), vashtorr is a greater demon that's kind of a demigod. There's at least 2 other eldar gods that were named, was one khaine's brother and I forget the other one. That were consumed along with others by slaanesh.

So the eldar are responsible for at least 6 plus slaanesh. And the orks potentially 2. Remember, a chaos god isn't a "god" so much as it is a warp entity that gained enough power to become something of a god, and as such they can have varying power levels. Even claiming Khorne, Nurgle, and Tzteentch being born by humanity isn't entirely correct either, since at least Khorne was started when the warp(originally sea of souls) got fucked up in the first place by the war in heaven(necrons vs the old ones/eldar/krorks).

edit: and of course the old ones may as well have been the equivalent of demigods themselves, plus the c'tan from the necrons that weren't even warp entities but needed to be busted up into shards(only 1 got killed, I think it was 2 may be intact?).
Based Malal again not recieving any recognition...:'(
 
Because it's boring shit with little lore(what lore it has makes even less sense than 40K), it's astroturfed to hell and back, isn't even a mini game at the same scale as a 1000 point 40k game(it's a skirmish game, for which there are already dozens out there), the art isn't particularly appealing, there's no unifying anything regarding what you get on the tabletop(there's official models but they encourage just using whatever, so your table may just end up looking like a mess), the 2d6 system it uses force a curve on everything which normally is fine but as the system grows can be a balancing nightmare, the portrayal of some factions is laughable(the muslims all being super science alchemists would be the most obvious "wtf?"), if you don't live in a country where private clubs exist and you rely on stores for play space you're never going to see much support for it after initial hype waves die down(stores already have products they hardly support as it is, they're not going to support a product they don't even sell), etc.

And that's before getting to the issues with its community like the time they were pre-emptively banning people from their discord for also being in public 40k discord servers even if they never said a damned thing because "muh vibes" without the company behind the product immediately stepping in and putting a stop to the bullshit.
My own opinion, I lost intrest in Trench Crusade when I learned the game wasn't what I thought it was.( not the fault of the makers of the game) I thought it was basically WW1 but with 50 percent more eldritch. I was excepting more of ww1 in the sense of a darker take on The Entente Powers vs Central powers and both vs the demons. When I lean TC wasn't just grimdark ww1 with more over the top version of these faction plus demons. and instead templar stuff with God and Satan as in lore characters, I realized this is silly. TDLR The too pictures it what i first thought of when i first found out this existed. I wanted grimdark over the top takes on the British/ German Empire for example while featuring demon and eldritch faction(s), Not Dan Brown Novel/ 40k knock off the wargame.
 

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Those noise marines use a shocking amount of primaris design, the knees, the gorgets, the weapon handles etc but overall the EC release looks rather good. Just wish there was more of it but only DG get that privilege it seems.
It took a long time but we're finally amplified.
In a way I’m grateful, means they’ll have to sub-in more CSM units and that means less chances for the dipshits to DG the army into cartoons, like the sons of Mortarion.

From the looks of it, they’re getting more of the CSM range than the WE, DG and TS.

AND THAT’S A GOOD THING.
 
My own opinion, I lost intrest in Trench Crusade when I learned the game wasn't what I thought it was.( not the fault of the makers of the game) I thought it was basically WW1 but with 50 percent more eldritch. I was excepting more of ww1 in the sense of a darker take on The Entente Powers vs Central powers and both vs the demons.
Which is a shame. I feel like a retelling of WW1 leaning into both sides discovering weird magic and eldrich teachings to break the stalemate would be amazing. The world is already established but it’s just enough of a twist to keep it fresh and it adds to the gruesomeness of the entire setting as a whole. Bolt Action has Konflikt 47 for this.
 
What do people think about the Night Lords trilogy? I think it has some good moments, but other times it's kind of a slog to get through. Out of the ADB works I've read, I think Betrayer is the superior work.
I liked that it gave the Nightlords a bit more depth than just psycho-killers, and I liked the emo-edgy-lord moping of Talos about Chaos and the Imperium (although I can totally see how a lot of people would find it a bit much).
Sadly like most 40K stories nothing really happens of any consequence and it ends on a "well actually some stuff might happen".
But yeah bit of a slog, so I'd say listen to the audio book in the background.
 
Honestly Trench Crusade lost me when I found out it was a skirmish game. I thought the premise was WW1 armies in trench warfare battling it out against demons, and none of that is represented on the tabletop. I like bringing 20+ models to a table. In practice it's kind of annoying to manage and paint, but makes the board more interesting. The most disappointing is that Trench Crusade doesn't have rules for actual fucking trenches. If I was making this game it would be focused on units occupying trenches, pushing the front line back and forth. The back of each side would be your base to house artillery and other support, while center board is mainly trenches, barbed wire, foxholes, etc.
 
Imagine a Nazi expedition cracking open an Aryan tomb somewhere in the Himalayans, from which they recover antediluvian scrolls of magic so after Allies nuke city after city they get a suprise Archmagos Himmler raising the casualties as army of Todensturmtruppen. Such is the power of Himmler.
 
My friend purchased some of the warbands for Trench Crusade. He's going to print off some of models and we're going to try a game so I can report back on how I thought it went.

On a side note, I need some advice for dealing with a Tyranid player who runs Crusher Stampede. I play Blood Angels and have a ton of infantry but only an Impulsor and Redemptor Dreadnought for my armor and I'm struggling to kill his models due to their high toughness. He's been killing my armor in one turn of shooting with his Exocrines/Tyrannofex and my infantry struggle to say alive will all the damage three attacks. Any advice?
 
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Honestly Trench Crusade lost me when I found out it was a skirmish game. I thought the premise was WW1 armies in trench warfare battling it out against demons, and none of that is represented on the tabletop. I like bringing 20+ models to a table. In practice it's kind of annoying to manage and paint, but makes the board more interesting. The most disappointing is that Trench Crusade doesn't have rules for actual fucking trenches. If I was making this game it would be focused on units occupying trenches, pushing the front line back and forth. The back of each side would be your base to house artillery and other support, while center board is mainly trenches, barbed wire, foxholes, etc.
Trench Crusade missing all of the cool stuff about trench raiding which makes it being a skirmish game a really weird choice.
 
Imagine a Nazi expedition cracking open an Aryan tomb somewhere in the Himalayans, from which they recover antediluvian scrolls of magic so after Allies nuke city after city they get a suprise Archmagos Himmler raising the casualties as army of Todensturmtruppen. Such is the power of Himmler.
 
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