Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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I know, it sounds super bad quality for some reason, but it's no doubt his voice. Maybe he tried to sound different so no-one would recognise him?
Or he is simply poor now that he doesn't have 5000 bucks on Patreon, and his mic is old and dying now lol
I mean...
Screenshot 2025-01-21 150941.png

His Patreon is at another low point.
 
I mean...
View attachment 6886337
His Patreon is at another low point.
Fun fact - the song Money for nothing came into existence when Dire Straits front man went to buy a TV and a guy unloading a truck at the store saw his clip on TV and started sperging about that whimsy guy who gets paid for something anyone can do.
I wonder what he would've said after seeing this.
 
Fun fact - the song Money for nothing came into existence when Dire Straits front man went to buy a TV and a guy unloading a truck at the store saw his clip on TV and started sperging about that whimsy guy who gets paid for something anyone can do.
I wonder what he would've said after seeing this.
It pretty much a word for word transcription of the blue collar dude's running commentary of what he was seeing on MTV. It's a pretty amazing slice of Americana. The song is a treasure trove of interesting facts.
 
A lot of these spite games were made by people who are fairly woke, and wokeness and the whole general concept of 'cartoonishly crazy anime schoolgirl murdering people because they breathed in her mans direction simulator' just dont mesh well.
Woke has nothing to do with it; Rebecca "Burger" Heineman is a wokeshit granny tranny who nonetheless programmed Bard's Tale I, ported Doom to the 3DO in a month, designed Kinect, writes assembly code on stream and is one of the few people alive who could hold a candle to John Carmack. Also transitioned long after being married with children, kids were supportive, wife not so much.
All those yanderesim clones failed for the simple reason that a group of naive teenagers with 2 months of Unity tutorials under their belts have no clue what's waiting for them. If you gave me an AAA team of a hundred people who worked on sandbox games before, we could maybe accomplish this thing in 2 years. I say maybe, because we'd have to cut corners somewhere - the hardest thing to implement would be NPC reactivity that would look convincing. There's a reason NPCs in GTA games just sit there waiting for you to shoot or run them over.
A secondary issue is that a project like yansim will inevitably draw the flakiest, most histrionic fags who will never cooperate with each other for long. Exactly the opposite of what you need to write a complete game.
Actually, Alex is such a leech, that I wouldn't be surprised he was yoinking various mechanics from such different games.
Like, cleaning the blood with a mop was an idea I saw in some indie game about a guy on a spaceship (don't even remember the concept), taking pantyshots is from Natsuhiro High School or whatever it's called, ect.
It does make me wonder, if he does complete the game. Would any of us be alive to see it?
It is Alex's Duke Nukem Forever. Similarily to George Broussard, Alex comes back from playing the latest hot shit and figures out his Fantasy Heartbreaker must must MUST have whatever gimmick that caught his fancy. Panty shots, fighting game mechanics, you name it.
What happened is Alex did what every other programmer did during his gestalt years, which is fuck around for a month or two on some proof-of-concept videogame they'd make in their spare time, then move on once boredom set in. The fun is in the journey, not at the finish line. Whipping out a working prototype is 10% of the job, the other 90% is mind-numbing assembly line type of work you'll give up on quickly when you're not paid for it.
 
It is Alex's Duke Nukem Forever.
Not really. That game wasn't in non-stop development hell for 11 years, for the most of those it was just collecting dust among Gearbox properties until Randy recalled they had that and decided to make it into a BADASS game we know today.
For Alex it was never about making a game, but to be perceived as game developer which mostly boiled down to "getting asspats and not be called an idea guy" and even then it transformed into simple bitter "I just want to prove them wrong, all the people who laugh at me".
It is not Duke Nukem, it is Alex's Sonichu.
 
It does make me wonder, if he does complete the game. Would any of us be alive to see it?
I feel like if he loses interest, he'll just throw in the towel and release it. But unless it gets delayed again, we're getting GTA VI before Yandere Simulator, just as many, many people have memed.

Also, the game turns 11 in April. That's fun. And man, the time really did fly. Seems like only yesterday we were laughing about the time his subreddit got hacked, in the middle of Covid.
 
The best chance of this game getting finished was the tiny build deal, that was probably the best deal he could have hoped for. Tiny build games likely didn't even care much about the money and wanted to complete it for the marketing meme points.

he is never getting a deal like that again with him getting caught in a pedo sting trap. I mean he is an Arab anime fan like of course he likes younger girls what did you expect ?
 
Alex finishing yansim would be the end of him him, ironically. Everyone with two brain cells to rub together can tell that the game sucks and is going to suck regardless of the code quality of its optimisation, because, as other users before me have stated, the core concept itself is bad.
As soon as yansim is complete, the amount of patreonbux would nosedive, unless Alex can somehow hype people for the next game, his magnum opus Lunar Shite, which is not going to happen. He probably doesn't NEED the extra money, but it seems to me that he does want to be able to larp as an auteur game designer.
Yandere simulator is Alex's last claim to e-fame or e-success, and releasing an officially complete version would more or less end that.

I fully believe that he is both incompetent as a developer, and is opportunistically exploiting what little paying audience he has left.
 
Alex finishing yansim would be the end of him him, ironically. Everyone with two brain cells to rub together can tell that the game sucks and is going to suck regardless of the code quality of its optimisation, because, as other users before me have stated, the core concept itself is bad.
As soon as yansim is complete, the amount of patreonbux would nosedive, unless Alex can somehow hype people for the next game, his magnum opus Lunar Shite, which is not going to happen. He probably doesn't NEED the extra money, but it seems to me that he does want to be able to larp as an auteur game designer.
Yandere simulator is Alex's last claim to e-fame or e-success, and releasing an officially complete version would more or less end that.

I fully believe that he is both incompetent as a developer, and is opportunistically exploiting what little paying audience he has left.
Maybe Yandere sim could work as a like meme game kind of like untitled goose game. I think some people are asking to much like the people who say that the characters suck like what did you expect ? They exist to die they are supposed to be gimmicky enemies. I am playing middle earth shadow of mordor right now and that game features a ton of randomly generated orcs to kill. They are not deep but of course they are not they exist to die.
 
This guy and his projects are the internet phenomenon I most want to see the "conclusion" to, without having the time to commit to following it closely. I'll forget all about it, and then every couple years I'll see his name again or something about the game pops up, and be surprised this shit is still going on. Yandere Simulator Forever?
 
Maybe Yandere sim could work as a like meme game kind of like untitled goose game.
There is a huge barrier standing in the way of this, namely Alex and his autism.

To give you an example, in one of the game's earlier iterations, it was possible to kill Osana by placing a bucket full of gasoline above a door frame, and a lit candle on the floor. When Osana would open the door during her scripted path, the gasoline would fall on her, dousing her clothes and then the candle would ignite it, burning her alive. It was a fun little elimination that Alex didn't intend, and that people started doing speedruns of on youtube. However, in his infinite crusade against other people's enjoyment, Alex patched it by having Raibaru smell the gasoline and push Osana out of the way of the falling bucket. Because he's a megalomaniac who tries to force people to play his game the way he wants them to, by using the overly complicated, but at the same time, laughably easy schemes that feel like going down a checklist more than anything else.
https://yanderedev.wordpress.com/2022/10/01/big-october-update/
  • If Raibaru smells gasoline nearby, she will warn Osana that something isn’t right. Previously, she only reacted to gasoline in a bucket. From now on, she will also warn Osana about the smell of gasoline coming from a nearby sabotaged water cooler, which will cause Osana to keep an eye out for the trap and disable it when she passes by it.

In addition to that, Alex appears to greatly enjoy writing useless background lore for his game and the universe in which it takes place, up to and including going into excruciating detail regarding an in-universe magical girl anime, because... I guess it matters to him? And it's another good way of pretending to be working on his game? All of that fluff is unnecessary for a stupid meme game like goat simulator or w/e else you'd have in mind.
https://yandere-simulator.fandom.com/wiki/Magical_Girl_Pretty_Miyuki#Anime

If yansim were to ever become a funny meme game that you waste 20 minutes with, Alex' approach to game design would have to change drastically, which I don't really see happening. Oh, and the gameplay would have to become good, or so-bad-it's-good. You might point to the myriad of easter egg characters that you can play as, but that's just one of his ways of faking progress.
 
Why does the first boss of this game have a bodyguard? Wouldn't the bodyguard be more applicable to the delinquent girl (because she hangs around a bunch of other violent assholes) or the rich bitch student council president (the last boss, might be paranoid about the dead girls if you killed anyone)? The original plan with the info nerd being the final boss who was using you this whole time in order to get rid of the other girls was way more coherent. I doubt some rich student council girl would realistically lockdown the school if you only befriended rivals or played matchmaker. But the infonerd would still hate you because she knows you want the same boy regardless of what you did.

The betrayal would also get players more invested in the game. No one likes traitors.
 
Does anyone remaining in the fandom even care about Info-chan now? Did she ever get an official name?
 
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If Raibaru smells gasoline nearby, she will warn Osana that something isn’t right. Previously, she only reacted to gasoline in a bucket. From now on, she will also warn Osana about the smell of gasoline coming from a nearby sabotaged water cooler, which will cause Osana to keep an eye out for the trap and disable it when she passes by it.
Can't believe I missed this.

Is Raibaru a guard dog now?
 
He shoulda just mnade it a motherfucking visual novel, it
a) Wouldn't of sucked ass
b) would not take 10+ years to develop
c) would be really easy to do since all you need is a cracked version of adobe illustrator for the art, and the code itself can be done with something called "renpy", which, uses, well, python, s any 14 year old kid who farmed up a python "degree" on udemy can do that
It's just the concept of the game isn't bad, but boy is the execution atrocious, ISTG there's a voice inside my heard nagging me, begging me, once i fully finish up university, to just make a YS like game that does not suck ass. (But unfortunately, i have better things to do). Honestly, YS as a visual novel wouldn't suck too bad, because YS the way it's currently done is basically just a visual novel except you have keyboard controls and shitty anime graphics that are basically the equivalent of someone trying to make an anime styled map in the first counter strike game.
Yeah if a handful of retards from /v/ can make Katawa Shoujo in renpy then this absolute spud could have make his ebin yandere game in it too. Probably only take a year tops.
 
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