Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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100 Million Dollar Budget.....

Yeah, going big carries a lot of risk. KCD1 had a budget of 36 million after they scored some investors, and reportedly KCD2 is on par with a "medium-sized Hollywood movie or Netflix series", and they keep reiterating that its double the size, double the team etc so the estimation is 70-80 million, which means they would break even if a million people preorder the game. Hence the 80 dollar gold edition option.
yeah, what's funny is the 100 million budget is an asspull from a sales expert, However because analysts where scratching their head how a fucking 3 million sales in 2 weeks game would possibly be considered a layoffs-tier flop, they speculate that the actual budget was beyond that.
 
I played the game in German because the voice acting from Henry's English VA made him sound like the village retard and it took me out of the game. I don't know about this "Henry of Skallitz" fella, but Heinrich Von Skallitz, the man I know, is a noble Christian warrior, and he isn't down with any of this gay shit.
 
It's amazing how they admit the inclusion of gay romance is just blatant pandering, as they are aware, that the grand majority of players are going to continue to play Henry as a straight man. If the player has to go out of his way to be a faggot, then why even include it?
I thought about this some, because that also confused me.
From what I know it is not "romance" per se, it is a short scene with someone important to the plot. Simply put, it is casual sex (as is typical of 99% of gay "relationships").
We don't know what the context of that scene is. Maybe it's going to be a terribly written "I never knew I felt this way about other men" scene, maybe it is even something that has an impact later (as Vavra said you will have to live with these choices in accordance with the morals of the time or whatever he said). Maybe Henry regrets it afterwards?

Who knows, I don't want to shill too hard for it, since I hate the inclusion and will not see the context in my playthrough, but can we agree that a hidden option (that not even the early reviewers caught) is not pandering? How can you garner positive reputation if nobody sees your pandering action? That's not what pandering is. They added it to the game for other reasons, perhaps reasons that I will understand once I am able to see the scene... on YouTube...
 
yeah, what's funny is the 100 million budget is an asspull from a sales expert, However because analysts where scratching their head how a fucking 3 million sales in 2 weeks game would possibly be considered a layoffs-tier flop, they speculate that the actual budget was beyond that.
First game, allegedly, sold 8 million copies, but I guarantee you that the vast majority of those were sold at a deep discount, we're talking barging bin prices here, $5 per copy or less, so that means fuckall. KCD1 also had a budget of around $37 million.

Now, KCD2 clearly has higher production values, Warhorse is double the size it was during the development of KCD1 (and they're double the size, or at least there are significantly more employees, from the get-go, no ramping up manpower like during the development of KCD1), and the game has been in development for around 5 years.

That's going to increase the budget substantially. I imagine it's anywhere between $100 to $200 million, accounting for the more ambitious scope and fuckhuge script, so they'll need to see mainstream-level of success to break even, let alone be profitable.

They need to sell anywhere between 2 million to 4 million copies at full price simply to break even.
 
They need to sell anywhere between 2 million to 4 million copies at full price simply to break even.
And Embracer wants them to double it at minimum. Because anything else and it's not worth the investment and they are an IP farm. Just expect them to lie about sales and profitability until the end like they did with the woke saints row. Which aside from being buggy as shit is actually fun in coop. Got it free on EGS. They have the saves in the install dir and when you uninstall it wipes them. It's pure poetry.
 
There is no way in hell this game Is a hit the same month that monster. Most of the sales of the first one came at the 2-4 dollars price point. Hell my copy Is the EGS free one
I got it for free with a bundle of other games also proving my point that only buy games from actual right wing people and not by homosexuals at least Bible adventures doesn't pretend to be anything it's not.
And the left behind series is actually pretty interesting once you get over the Protestant 1990s psychotic doomsday prophecies
 
I can't believe we have actually come this point in history, where people actually defend the decision to put sodomy into a medieval fantasy, a retcon no less.
This isn't comparable to something like Mass Effect at all.

And I think your need to attack every single thing Vavra says is pathetic as well. I am just the equalizer.
From how you simp for that Czech faggot, there is simply no way you aren't going to fully enjoy the gay romance arc.
 
First game, allegedly, sold 8 million copies, but I guarantee you that the vast majority of those were sold at a deep discount, we're talking barging bin prices here, $5 per copy or less, so that means fuckall. KCD1 also had a budget of around $37 million.

Now, KCD2 clearly has higher production values, Warhorse is double the size it was during the development of KCD1 (and they're double the size, or at least there are significantly more employees, from the get-go, no ramping up manpower like during the development of KCD1), and the game has been in development for around 5 years.

That's going to increase the budget substantially. I imagine it's anywhere between $100 to $200 million, accounting for the more ambitious scope and fuckhuge script, so they'll need to see mainstream-level of success to break even, let alone be profitable.

They need to sell anywhere between 2 million to 4 million copies at full price simply to break even.
It's also worth noting that marketing budget is typically left out of the "production budget" that is more readily accessible. This way they (the publishers) can obfuscate the numbers to whatever narrative they want when presenting to their investors/stakeholders.
 
And Embracer wants them to double it at minimum
I'm curious to see if they can manage to achieve such numbers. They're fighting an uphill battle here - the game caters to a niche audience ("realistic" medieval cRPG), has niche gameplay mechanics and clunky, unpolished/hardcore combat, is marred with controversy right before launch and is coming out in the same month as several heavy hitters.

On the other hand, e-celebs and word-of-mouth have elevate the first game to a cult classic, or at the very least a curious oddity, so there's going to be a lot of people that might want to check the "bigger and better" sequel.

I'm still not convinced the game is going to turn a profit, since they've budgeted a niche product with the expectations that it will have mainstream appeal.
 
How can you garner positive reputation if nobody sees your pandering action?
It is not so much pandering to the public in this case, but pandering to the shitlibs in house. To the higher ups at Plaion, the activist devs, the fags and trannies they no doubt accumulated over the years. It's almost like they wanted this to be their little dirty secret, but the leaks forced them to spoil it. The whole thing just feels so unnecessary otherwise.
 
I'm curious to see if they can manage to achieve such numbers. They're fighting an uphill battle here - the game caters to a niche audience ("realistic" medieval cRPG), has niche gameplay mechanics and clunky, unpolished/hardcore combat, is marred with controversy right before launch and is coming out in the same month as several heavy hitters.

On the other hand, e-celebs and word-of-mouth have elevate the first game to a cult classic, or at the very least a curious oddity, so there's going to be a lot of people that might want to check the "bigger and better" sequel.

I'm still not convinced the game is going to turn a profit, since they've budgeted a niche product with the expectations that it will have mainstream appeal.
They've also pissed off a decent chunk of their audience, which I have a sneaking suspicion won't help their cause.
 
Which aside from being buggy as shit is actually fun in coop.
To be fair, so is poking shit with a stick.

I can't believe we have actually come this point in history, where people actually defend the decision to put sodomy into a medieval fantasy, a retcon no less.
There was sodomy in medieval times. You were just burned at the stake for it. You can also steal horses in the game, and you'd historically get the death penalty for that as far as I know.

It's a retcon only in so far as that Henry didn't even have the opportunity to be gay... why would he even consider it? Of course he isn't gay, he's a good Christian boy and he promised Theresa he would stay faithful. Until he meets that man in Kuttenberg that is...

It may surprise you, but I am able to dislike a choice in a video game while still seeing the merit for roleplaying in it. The argument of "there was no sodomy in medieval times" is just factually wrong and "henry is canonically straight" also doesn't hold as much water, seeing as how people are. I know people who turned gay because they just hated women that much.

The real reason why you should be against the addition is if it doesn't actually add anything to the game. More options does not equal better, especially if this choice doesn't meaningfully affect anything, seeing as how grave a sin it was to be a faggot in those times. If it's just a quick fling that doesn't get talked about afterwards, it's a waste of code.

There I made your argument for you, retard.
The whole thing just feels so unnecessary otherwise.
Exactly, it does. I have the feeling with how Vavra made his initial statement that it does actually carry consequences and isn't just a quick fling that doesn't get talked about later. Otherwise it is unnecessary. Why add a gay sex "plotline" in your medieval fantasy game if there aren't consequences for it, especially because it's supposed to be as historically accurate as possible for a video game?

And yes, I am optimistic, but as of now this shit can go both ways so I don't see a reason to paint the devil on the wall - you're all doing a fine job of that already, after all.
 
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More Vavra Tweets, BTW, where he is again denying that anyone else forced him to put anything in the game. Didn't see them posted yet. He's still on a warpath. Won't stop people from insisting he is in the pocket of Blackrock, of course. People already made up their minds, but Vavra just seems to be a heavily disagreeable person - yet another indicator he probably won't stand for someone trying to force something into his video game.
 
so the jew faggot wanted to put niggers and faggots or the jew faggot was forced by his owners at embracer to put niggers and faggots.
It's the former. At least you can now attack him over your disagreement about his design decisions, instead of accusing him of being a sellout and Larry Fink's bottom bitch. I am sure you have a lot of insightful things to say about that.

He surrendered that capability when he sold Warhorse. He's an employee now, not the boss.
He has full creative control of the project. That makes him the boss.
 
It's the former. At least you can now attack him over your disagreement about his design decisions, instead of accusing him of being a sellout and Larry Fink's bottom bitch. I am sure you have a lot of insightful things to say about that.


He has full creative control of the project. That makes him the boss.
Sure he does....
 
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