Sony hate thread

So you had no friends to play games with I take it? Ps1 had better single player games, but when there were people over the N64 always came out.
There were tons of great multiplayer games on the PS1. Tekkens, Street Fighters (fighting games in general) Twisted Metal and SPORTS!(not for nerds, stick to your N64).
 
At least go full out and make a Gay Niggers from Outer Space Game.
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I saw those leaks and they're probably correct, but I'm sticking with 2026 because I think Sony will rush it to market when the Switch 2 starts to pick up speed, the steam box released, the new xbox releases and PS5 sales are in the toilet.
I hope you're right, I'd love to see Sony desperately shit out PS6 too early. Smartest move would be to let PS5 linger as long as possible, at least until next-gen Xbox, but Sony doesn't do "smart" anymore.

There were tons of great multiplayer games on the PS1. Tekkens, Street Fighters (fighting games in general) Twisted Metal and SPORTS!(not for nerds, stick to your N64).
Capped at 2 player lol
 
A lot of games supported the multitap even though it was an add-on. There was degraded performance of course, but everybody suffered Goldeneye's single digit framerates too.
Yeah, but a lot of people didn't know about it, let alone have it. I'm not sure what games even supported it.
 
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I was reading a /v/ thread last night (god help me) talking about the PS6's CPU/GPU being prototyped and near completed, and some of the claimed features include "UDNA1" (renamed RDNA5 I think) and updated PSSR (their upscaling tech).

The gist of it is they're talking about potentially hitting 4k 60fps. With AI upscaling. Meaning -- natively the hardware still can't hit 4k at reasonable performance levels on its own without upscaling. My PC has a 6950 XT, and except for extraordinarily demanding games it has no problem running at 4k and hitting a stable 60fps.

I'll grant they're using not only an APU but also packing it into an SoC, but good lord what are they doing? How can they still not hit 4k natively?
 
of the claimed features include "UDNA1" (renamed RDNA5 I think) and updated PSSR (their upscaling tech).
UDNA1 is AMD's new GPU architecture. Starting with the RX 5000 series, they split their cards into consumer (RDNA) and workstation (CDNA) because they used a different memory hierarchy internally. They recently announced that after RDNA4 they plan to reunify consumer and workstation into the same overarching architecture called UDNA.
 
UDNA1 is AMD's new GPU architecture. Starting with the RX 5000 series, they split their cards into consumer (RDNA) and workstation (CDNA) because they used a different memory hierarchy internally. They recently announced that after RDNA4 they plan to reunify consumer and workstation into the same overarching architecture called UDNA.
Interesting. That makes sense -- it probably makes the drivers easier to maintain and also probably simplifies manufacturing (or at least chip design).

Hell, maybe they'll release a new card in a few years that's worth upgrading from my 6950 (despite their claims they're not going for the performance/enthusiast consumer market anymore). I'm in no rush to replace it but hey, if they flop a big-dicked card on the table for $500 I might just hop on board.
 
Yeah, but a lot of people didn't know about it, let alone have it. I'm not sure what games even supported it.
The multitap was mentioned on the back of the case if the game supported it. It doesn't take a genius to figure out the multitap allows you to connect more controllers based on context clues.
 
The multitap was mentioned on the back of the case if the game supported it. It doesn't take a genius to figure out the multitap allows you to connect more controllers based on context clues.
It also reduced the per-controller input sampling rate (it worked by multiplexing signals for four controllers over the bandwidth of one built-in port). That didn't particularly matter in that era since practically every game ran at 30 fps (or lower) and you could afford to lose a bit of input timing precision.

Not a particularly important point, but I just thought it was neat.
 
The multitap was mentioned on the back of the case if the game supported it. It doesn't take a genius to figure out the multitap allows you to connect more controllers based on context clues.
Most people didn't own the multitap is what he meant because most people didn't even know it existed. I only ever knew one person who had one back in the day and it was friend of a friend who's house we all hanging out at so we could play some four player in Twisted Metal III and that was the only time I ever used one.
 
I saw those leaks and they're probably correct, but I'm sticking with 2026 because I think Sony will rush it to market when the Switch 2 starts to pick up speed, the steam box released, the new xbox releases and PS5 sales are in the toilet.

I rate you optimistic for thinking niggerdykes in space will be exclusive, and not remastered to be force-bundled with the PS6. Sony will say "look at how many millions of chuds were owned. Niggerdykes in space sold infinitynigger copies".
Won't be 2026, even PS4 to PS5 was 7 years, so 2027 is more of a realistic guess and what is likely to happen. Honestly should be 2029 at the earliest, because no dev would be crazy enough to make a game targeting PS6 specs only any time soon, hell lot of pc gamers right now are running a PC that is around the PS5 power or weaker, so the market for high spec PS6 level games on PC would also be low. Even a 2029 PS6 would have a much longer cross gen period than PS5, especially if the Switch 2 does numbers close to the Switch 1.

Most popular GPU on Steam Hardware & Software Survey is a 3060, which right around PS5.
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PS5 is not like PS4, where the shitty CPU was holding it back, and very few people were gaming on systems weaker than it. The main thing hurting PS5 sales right now is lack of price drops, a early PS6 isn't going to fix that issue, outside the Black Friday sales, the PS5 costs more now than when it came out in 2020.
 
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