- Joined
- Aug 23, 2018
I thought 4e was mechanically terrible? I hear it's lots of small +1 bonuses you have to track, combat that drags on to long, and results in everyone standing in a line for flanking bonuses?which is known for being fantastic mechanically
Kiwis suggested lots of options. Battletech, Mekton, Heavy Gear, and others.So wait, did we ever settle on a GOOD mech game or are we still shitting on Lancer?
I haven't settled on a good mech game, because my wants are specific and I haven't gotten around to checking out the suggestions. I'm shitting on Lancer because a friend wants to play it, it's the only mech game people will touch (it's the 5e of mech games), and I'm complaining about it because I want to try and make it work. If I'm shitting up the thread, sorry. I can stop. It's just frustrating how dumb the setting is when it's held up as the pinnacle of mech RPGs.
Good idea about them being not-a-virus and instead being core to the printers themselves. I might have to steal that. The sapping life part sounds like something straight out of the god machine, I like it.The stupid Horus thing isn't a virus, it's part and parcel of design of these magic printers and the payoff is bit by bit it's shaving away at the lives of people across the whole empire
This might seem off topic, but I'm quickly going to go into Person of Interest and The God Machine since they're fantastic concepts that work great for modern and sci-fi games.
The Machine from Person of Interest.
The God Machine Chronicle.
When done in the ways described above, it makes not only a fun wildcard, but a great DM tool since, if PCs align themselves with it (or even if they don't) it becomes an adventure generator.