Sony hate thread

How can they still not hit 4k natively?
Well ignoring that 4k is a meme resolution for video games and that they should have focused on getting 1440p right before jumping to 4k.

Every console is going to have difficulty hitting stable fps at max resolution because devs are lazy, not because of lacking hardware.
Just look at what happened with DLSS, what was supposed to be a tool for running graphics intensive games on weaker hardware became an excuse to not optimise.
The more power you give the less shit developers will.
PS6 could be a modern supercomputer with a massive power drain and devs would find a way to struggle at hitting 60 fps at 4k.
"Well it runs at 30fps so why change anything?"
 
I was reading a /v/ thread last night (god help me) talking about the PS6's CPU/GPU being prototyped and near completed, and some of the claimed features include "UDNA1" (renamed RDNA5 I think) and updated PSSR (their upscaling tech).

The gist of it is they're talking about potentially hitting 4k 60fps. With AI upscaling. Meaning -- natively the hardware still can't hit 4k at reasonable performance levels on its own without upscaling. My PC has a 6950 XT, and except for extraordinarily demanding games it has no problem running at 4k and hitting a stable 60fps.

I'll grant they're using not only an APU but also packing it into an SoC, but good lord what are they doing? How can they still not hit 4k natively?
Mean if you want to max out a game at 4k, no GPU is going to get stuff like Cyberpunk or Alan Wake 2 to a native 4k 60fps, let alone future games. And what ever specs the PS5 will have GPU wise, will not be as powerful as a 4090, which even that can't do it without DLSS.

I would also guess PS6 selling point will be path tracing, which is ungodly demanding, so no way in hell getting a good res if you don't push upscaling with that on.

Then you have the PS6 price point, anyone expecting a huge upgrade over PS5/5 pro, is wishful thinking. Sony won't be able to get a huge upgrade like that without a increase to the price, so better upscaling tec/hardware is their way around it.

Only thing I hope Sony doesn't push, is awful frame generation like Nvidia is.
 
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PS5 is not like PS4, where the shitty CPU was holding it back
The ps5's cpu is 9/10 times the bottleneck. It's why the ps5 struggles to stay above 40fps on upscaled meme resolutions like 647p, and the ps5 pro using the same cpu is why there is virtually ZERO difference in performance between the two and all it offers is more fake pixels and fake frames.
 
Multi-taps were for poors. Real winners used system link, 2 consoles, two tvs
I only knew of one game that had that set-up for 2 player games
PSX-Wipeout-Greatest-Hits-Sony-Published-Variant-Green-Label.jpg
 
The main thing hurting PS5 sales right now is lack of price drops
I would say a lack of exclusive, must-have software. The price and value proposition is fluid dependant on how in-demand the console is and what it can provide.
If it had 10 of the best games on the market, exclusive to the PS5, the current price would seem cheap.

To move this piece of shit without software would require a price drop so severe that Sony would never consider it.
I only knew of one game that had that set-up for 2 player games
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Command and Conquer red alert 1 had system link. It ran at 4fps but it was an brilliant experience.

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There are early copings on twitter on how the PS5 is 7% ahead of the PS4 within a given time frame. This is cope because in reality, the numbers are terrible.

Sony are using sold-in numbers for PS5 vs sold-through numbers for every other console. Some examples of the cope:

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After 50 months on the market :

  • Wii : 34.210.000
  • PS2 : 25.670.000
  • PS5 : 24.710.000
  • PS4 : 22.960.000
  • XB1 : 20.130.000
  • 360 : 18.630.000
  • PS1 : 17.930.000
  • X|S : 16.100.000
  • N64 : 15.570.000
  • PS3 : 15.460.000
  • XBX : 13.920.000
  • NGC : 10.720.000
  • WiiU : 5.500.000
  • SDC : 4.100.000
  • SAT : 1.310.000

The PS5 is literally breathing down the PS2’s neck. Not sure why people expect more.

(Falsified numbers for PS5). Can anyone really believe that the PS5 is outselling the PS4?
Look at the numbers for the Xbox 360; a console that dominated the world for years. Is that less popular than the biggest electronic product-launch disaster of all time; the XB1?

No. Both Microsoft and Sony - who are following MS off of a cliff, have changed how they report their numbers; sold-in is controlled by how many consoles can be 'stuffed in the channels' vs sold-through that is down to the demand from the customer.

I look forward to Sony's official figures next month, because it won't be pretty.
The last time this level of cope was seen was just before their last financial results, where we were told that the PS5 was outselling the PS4, only for it to be confirmed, by Sony, that they use sold-in numbers for the PS5.
 
I see the current AAA model dying, especially as with generative AI and I'm sorry to admit this Ray Tracing(cuts down dev time) basically will allow for 10-20 man studios to start making games that rival AAA but with fractions of the budget, going back to the 90s PC model.
How much of these 300 million games budgets go towards mangement bloat, wokegeld and marketing?
 
I would say a lack of exclusive, must-have software. The price and value proposition is fluid dependant on how in-demand the console is and what it can provide.
If it had 10 of the best games on the market, exclusive to the PS5, the current price would seem cheap.

To move this piece of shit without software would require a price drop so severe that Sony would never consider it.
During the PS1/2 their consoles were sold more on 3rd party software than 1st party, so the weak 1st party line up isn't helping, but it isn't the death call. And what else are people buying to play the latest games? Xbox sales are god awful, and while PC has grown, most of that is from countries like China rather than numbers of people moving from consoles to the PC. People are sticking with last gen consoles, as the yearly sports and CoD games still come to that, not pushing the need to upgrade, especially when it's not a cheap thing to do for the same games you can already play.

A better first party line up, would be more for people who already own the console, rather getting 10s of millions more to go out a grab one. Also none exclusives like GTA6, and whenever CoD/EA sports games ditch the PS4 versions will move a lot more PS5 units than any Sony first party game could ever do.

If you look at past consoles, they all had already got a price drop by now, in 2016 the PS4 slim came out bringing a base price of $300, down from $399 of a 2013 PS4, by 2017 could grab one on sale for $250. PS5 RRP is still $499 or $399 without a disc drive, and it came out 2020.

I do think shitty first party line up sucks for anyone who has ever liked Playstation's ips, or got a PS5 early on, and will impact early adoption of PS6. But just don't see it being the reason why PS5 sales have started to lag behind PS4 sales.
 
Sony losing launch exclusives has killed the ps5 stone dead. They lose a ton of market value because PC get it day one. Steam is doing gangbusters and shows no sign of stopping in fact only growth because jilted console players will get PCs.
considering what those launch exclusives were, it wouldn't have mattered. not only are mustards used to waiting (just look how timed exclusivity worked out for epic), they don't care about sony games because there's plenty of alternatives and a library of decades.

the only game that's gonna spark some interest is bloodborne, and that's not because it's a sony exclusive but a from game and there are a lot of souls-fags.

Well ignoring that 4k is a meme resolution for video games and that they should have focused on getting 1440p right before jumping to 4k.
1440p is even more of a meme resolution when it comes to TVs. normalfags buy those for their netflix, not bing bing wahoo.

the smart play would be just to linear upscale 1080p to 4k for cheap and sharpen it if necessary, most people won't notice anyway.
however that won't really help with unreal being what it is and devs being lazy/underpaid to give a fuck.
 
considering what those launch exclusives were, it wouldn't have mattered. not only are mustards used to waiting (just look how timed exclusivity worked out for epic), they don't care about sony games because there's plenty of alternatives and a library of decades.

the only game that's gonna spark some interest is bloodborne, and that's not because it's a sony exclusive but a from game and there are a lot of souls-fags.


1440p is even more of a meme resolution when it comes to TVs. normalfags buy those for their netflix, not bing bing wahoo.

the smart play would be just to linear upscale 1080p to 4k for cheap and sharpen it if necessary, most people won't notice anyway.
however that won't really help with unreal being what it is and devs being lazy/underpaid to give a fuck.
DLSS performance with transformer already can do 1080p to 4K perfectly.
 
I imagine it's folks replacing their worn out and broken PS4s with the PS5 so they can keep playing their games.
50% of PSN users are still playing a PS4, 5 years into the 'next' gen.
But just don't see it being the reason why PS5 sales have started to lag behind PS4 sales.
If the PS5 had those single-party exclusives, the normies would have a place to play their sports/slop alongside the exclusives. Why upgrade in the early-mid years to buy exclusives when they also launch on PS4 and still look amazing?
Also none exclusives like GTA6, and whenever CoD/EA sports games ditch the PS4 versions will move a lot more PS5 units than any Sony first party game could ever do.
I don't doubt some people will upgrade to play GTA6, I do doubt how many normiefags who play FIFA/COD haven't upgraded, seems as PS5 is the console where 70% of COD players are.

The arse has fallen out of PS5 sales and, there's a real possibility that those customers gaming on PS4 will now buy a Switch 2 instead of a PS5.
 
Sony losing launch exclusives has killed the ps5 stone dead. They lose a ton of market value because PC get it day one. Steam is doing gangbusters and shows no sign of stopping in fact only growth because jilted console players will get PCs.
The positioning of the PS5 has become complicated now that the Switch exists. If you're a casual gamer who doesn't really care about fidelity or performance, you just buy a Switch. All the dope Nintendo games are on there anyway.

If you're an enthusiast who cares about graphics and are willing to fiddle with things, you spend a few hundred extra dollars and get a PC that completely destroys the PS5 Pro.

The PS5 specifically exists for a niche of people that don't make sense - the enthusiast that cares about graphics but maybe not as much as a PC gamer, and for people who mostly want a casual non-fiddly experience but are willing to fiddle a little bit (modern playstation has way too much fiddling).

With no exclusives, the PS playerbase is getting poached on both ends until you end up with just two camps stuck on playstation: 1) autismos that need the exact experience that Playstation is peddling and won't budge to acclimate to a different system, and 2) spastic brown manchildren who worship Sony because they didn't have fathers and are physically incapable of tweeting without some niggerlicious emoji spam.

During the PS1/2 their consoles were sold more on 3rd party software than 1st party, so the weak 1st party line up isn't helping, but it isn't the death call.
What Playstation was offering in that period was hardware that was different enough from conventional PC hardware and at a much lower price. There were things the PS2 could do that PCs weren't able to perfectly replicate until the mid-00s when rendering pipelines became more-or-less fully programmable. There's nothing a PS4 or PS5 does that a modern PC can't do better, and the advantage of PC is that it scales to what you have:

Only care about AA budget JRPG releases that also run on the PS4 or esports slop? You can build a PC to play jarpigs/esports/gacha/FIFA slop for like $300, you don't need a PS5 for that.
Care about AAA but don't really care about hitting 4K60? You can throw together a cheap AM4 system with a 6750 XT for like $450 nowadays, it'll play every modern release at 1080p no problem.

And of course - if you want to spend money to get more perf, you don't have to wait for Sony to give you permission to do it. You can just go drop a mortgage payment on a 4080 or 4090 today.

The "midrange console" experience just doesn't really make sense anymore. You can't out-casual Nintendo now that they've figured out how to get actual games on their platforms, and PC hits every price/perf point possible, catering to people that the "one size fits all" console experience won't cater to (which is a lot of people).
 
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The "midrange console" experience just doesn't really make sense anymore. You can't out-casual Nintendo now that they've figured out how to get actual games on their platforms, and PC hits every price/perf point possible, catering to people that the "one size fits all" console experience won't cater to (which is a lot of people).
There will always be a market for people who don't use desktop computers. And no, gaming laptops is a joke.
Out of the people I know, I think there's 1 in 10 who actually owns a desktop computer, everyone else just uses a laptop for their computer needs.
The normies at work all play on consoles or have partners who play on consoles.
 
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