This has always been a pet peeve of mine regarding Wolverine as a character. Very interesting from a narrative stand point, a great comic book character that lends himself well for animation and movies but as a video game character I find him unappealing because of the very nature of his powers. It is very difficult to design mechanics around a character that can shrug off mortal wounds with ease, has regenerating health and his attacks are limited to hacking and slashing enemies with his claws as his only weapons.
X-Men Origins: Wolverines is guilty of being a very faithful game to the character to the point that in a normal playthrough Logan is essentially unkillable and his attacks consist on him cutting all opposition to ribbons. It is cool from a spectacle point of view but it can get repetitive and tedious after a while.
It takes a very talented team of game developer to find a way to be both faithful to the source material while at the same time creating a level of challenge and variety within the constrains of said source material. If Insomniac is resorting to jumping the shark by including cheap bullshit like smoke bombs and medkits, we can say with confidence that the talent left the studio a long time ago.