- Joined
- Nov 9, 2018
Oh dude, Dragon Age and Bioware always sucked.
They should die but it's a shame they're dying like this.
They should die but it's a shame they're dying like this.
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I wonder if player engagement is also counting Steam wishlists. That would be incredibly disastrous.Yep. If it had sold 1.5 they would have said so. They are counting literally every possible crumb of playtime here (and I wouldn't put it past them to have counted people who didn't even play but just downloaded it and other shit like it) and still fell short.
Good ridance.
1
sounds plausible.AFAIK the Two Guys from Andromeda are *still* at work on Spaceventure: https://store.steampowered.com/app/1374960/SpaceVenture/ should finally release next month.I would do terrible things to bring Sierra back.
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I don't know what Al Lowe does after his 2013 Larry remake that is now wiped from all stores for some reason.Jason Schreier has been an ambulance chasing DEI snake oil salesman since the early 2010s. He's gaming's Jim Cramer. I dunno why anyone pretends he's a serious figure with serious opinions and not just a vibes-based shitflinger waiting for the next ActiBlizz-tier wahmen disrespecting controversy so he can write another book for the NYT to astroturf.The thing that annoys me the most with shit like this is that there's never any accountability for these people. Flop after flop, they'll claim something is going to be/is amazing, it fails, and then they do the same thing with the next game. Even worse, when they think they've gotten a W, they'll just go off about how they were right all along, go woke go broke is a lie, etc, etc, completely disregarding the fact that the last 10 games they did this with were commercial fails. These people are openly promoting the financial collapse of the gaming industry and just can't seem to comprehend that it doesn't matter how much "positive representation" comes out of a property when the majority of these big studios have now gone literal years without releasing a financially successful game.
Nah the industry's doing fine. Games with sensible budgets are releasing and selling better than ever due to wide availability and frictionless shop fronts.We're looking at the makings of another major game industry crash, not seen since the 1980's.
An alpha kid playing through DA would be like a millennial or zoomer playing through Ultima to see its downfall. If you're digging through grandpa games and playing a dead CRPG series, you're already autistic enough to be able to understand the wider context of why the series imploded.I really wonder what a member of Gen Alpha will think in about a decade or so as he plays through each Dragon Age game one by one and then sees the contrast between Veilguard and the rest of them.
They are still padding things. The previous Dragon Age game sold 11-12 million units. They were NOT anticipating 3 million sales for Failguard. They were anticipating 12mil+ They only started rolling that back as controversy built up right at the last minute as EA got a look at the final game and realized that gamers were not going to pay for "My Big Fat Troon Life the RPG!" when they were expecting a kick ass sword and sorcery romp through a well known fairly grimdark world.I haven't seen anyone post this here. EA officially stated in their press release that the game performed below 50% of approximated expectations. They hoped it would sell 3 million copies, but it sold 1.5 million. Bioware is most likely getting axed.
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Edit: I personally want to remind you that you don't hate videogame journos enough. Eat shit Jason Schreier, Dragon's crown is still kino.
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I'm really interested to see how Sony and Microsoft are going to deal with their consoles in the future. They both have seemingly abandoned true exclusives and only do time-limited exclusives which makes sense to do but also invalidates the reason to buy their console. I have a PS5 because I'm retarded and I cannot imagine ever buying a console again. When I set up my gaming PC I pretty much stopped using my PS5 soon after. Nintendo is the only one I can see being able to keep it up because of how they operate as you said. You cannot get their games anywhere else and they've always done that so it's just accepted.Microsoft and Sony had their walled gardens and could dictate what got on. That's fallen out of favor as people move to PC, consoles fall into irrelevance and most games become multiplats because having exclusives in this day and age is stupid.
Nintendo is ever an exception to this because they have a core of first party titles that people can only play on their system.
He's one of the few of the "gamejournopros" sorts who managed to survive the tismcaust and escape into "real" journalism of some sort.Jason Schreier has been an ambulance chasing DEI snake oil salesman since the mid-00s. He's gaming's Jim Cramer. I dunno why anyone pretends he's a serious figure with serious opinions and not just a vibes-based shitflinger waiting for the next ActiBlizz-tier wahmen disrespecting controversy so he can write another book for the NYT to astroturf.
“that’s terrrrible.”I haven't seen anyone post this here. EA officially stated in their press release that the game performed below 50% of approximated expectations. They hoped it would sell 3 million copies, but it sold 1.5 million. Bioware is most likely getting axed.
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Edit: I personally want to remind you that you don't hate videogame journos enough. Eat shit Jason Schreier, Dragon's crown is still kino.
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It's never been easier for asian devs, but there's been asian devs making games for consoles since the 80s. There wasn't even a non american console manufacturer till Microsoft released the x-box.I just wanted to add this is probably the way the games industry is going in the future and what you're seeing right now is the market correction taking place. Never before has it been easier for companies in foreign lands like Japan, China or eastern Europe to find an English publisher, get the game translated in as many languages as possible then put it up on a market place where people from all over the world can see it.
And the thing is, these games make profit too. Half a million copies sold on steam might generate only $5 million dollars after steam and the publisher takes their cut but to a team of two that developed the game, that's life changing money and can easily give them the security they need to develop their next project without worrying if they need to pay artist, voice actors, translators and the like.
The AAA industry only existed because games were tightly controlled on consoles. Microsoft and Sony had their walled gardens and could dictate what got on. That's fallen out of favor as people move to PC, consoles fall into irrelevance and most games become multiplats because having exclusives in this day and age is stupid.
Nintendo is ever an exception to this because they have a core of first party titles that people can only play on their system.
Companies like Activision and EA can pump out yearly titles but I really do wonder just how sustainable that is in the long run, when the last CoDs take $700 million and 11 studios to make for a yearly title.
The thing is, I don’t think we can actually blame EA for this one. Bioware has been given a hilariously long leash compared to every studio EA has shuttered for FAR less.Here lies BioWare
1995-2025
Another of EA's victims
Dorian, his personal quest aside, was actually fairly well written. He was Gay, but he wasn’t a Fag - he actually had a personality.I did surprisingly like Dorian despite this fact.
Yeah no shit, even the libs I follow thought it was far too on the nose with its progressive elements. That's before getting into the gameplay itself which was apparently OK at best.I haven't seen anyone post this here. EA officially stated in their press release that the game performed below 50% of approximated expectations. They hoped it would sell 3 million copies, but it sold 1.5 million. Bioware is most likely getting axed.
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(Link) | (Ghost archive)
Edit: I personally want to remind you that you don't hate videogame journos enough. Eat shit Jason Schreier, Dragon's crown is still kino.
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I played 93 hours of Dragon Age Origins / Awakening and wished I hadn't by the time I finished. Taught me that I should stop playing games when I stop having fun.DAO is one of my favourite games of all time, to the point that my first tattoo that just says "Grey Warden" (oh boy did that not age well considering how they massacred my boys in Inquisition) and despite everything I didn't like in Inquisition, I stll played through it with diligence. I appreciate what all they were able to do given how incredibly limited their budget and time was for DA2 and some of the best characters came out of that game... only for them to be completely bastardized in Failguard.
Remakes suck, nearly all of them. KOTOR plays great as-is today on an Xbox or PC, no need for a remake.At this point, I don't want a KOTOR remake by Bioware. I don't want any more Dragon Age games (because let's all be honest that Larian is filling that hole very nicely) from them, I don't want anything from Bioware aside for them to get put down out back. This was a long time coming and if it causes EA distress and worry, then good.
I was tentatively optimistic for this game back when it was just Dread Wolf
Hindsight is 20/20. I didn't know why at the time, but the second I heard about the name change I lost all hope for the game.
Even without knowing the context of the lore/world, Dread Wolf was a name that just had more edge to it.
We should have known it was gonna be a tranny hugbox the second we saw "Veilguard". It should have come as no surprise when the new name sounded like the retarded F-Team of the Avengers.
The title went from a foreboding and mysterious adversary, to "The power of friendship will conquer all" vibe.
It has an official title. And a logo. Oh, such a logo.
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My hopes, which were not high, are now drifting toward the Challenger Deep.
Some of us tumbled immediately:
I don't think it ever got an official logo under the name Dreadwolf (or "The Dread Wolf Rises"), but the initial teasers -- years before they finally shit the game out -- stuck to the elven fresco artwork first seen in Inquisition, and it was, honestly, pretty great:Holy shit, I forgot about that.
I can't remember exactly, but there was definitely an older, different "tentative" logo that looks way better/more in line with the rest of the franchise, right?
I bet you Nintendo will do something along the lines of creating a WoW-style subscription service that'll let you play their games on P.C sometime in the next decade at least. We've already got Sony releasing their exclusives on Steam, so I wouldn't be surprised if we get some sort of Nintendo-style Steam clone sometime by 2035.I'm really interested to see how Sony and Microsoft are going to deal with their consoles in the future. They both have seemingly abandoned true exclusives and only do time-limited exclusives which makes sense to do but also invalidates the reason to buy their console. I have a PS5 because I'm retarded and I cannot imagine ever buying a console again. When I set up my gaming PC I pretty much stopped using my PS5 soon after. Nintendo is the only one I can see being able to keep it up because of how they operate as you said. You cannot get their games anywhere else and they've always done that so it's just accepted.
Easy, he just won't. Same way kids playing through fallout or twisted metal or command and conquer or the total war series just skip the bad installments. When they hear about them from whatever websites are popular they'll also hear that they should skip veil guard and they will.I really wonder what a member of Gen Alpha will think in about a decade or so as he plays through each Dragon Age game one by one and then sees the contrast between Veilguard and the rest of them.
An investor made them an offer they couldn't refuse. It's like how the soros prosecutors were able to get in office while spending only a million on their campaigns. People would be shocked how cheap it is to ruin niche franchises if you wanted to. We already have threads on different games that got more in funding from NGO or activist investors than copies sold. We'll find out that's what happened here too.but something clearly went badly wrong