Unpopular Opinions about Video Games

New games are made by "game devs", "older games" where made by software engineers who happened to be playing around with entertainment software. These new "developers" are making games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games. That's why they can't comprehend that they need to evolve and make something that isn't a cheap digital imitation of old digital shit. Also, nu-devs see tech as something you just slap on and don't need to optimize, so everything is just "meh, it runs".

I have zero respect for indie developers as a whole since they are only capable of making pixel shit or RTX tech demos. Do not count on these retards since they can't comprehend anything.
Its even worse when it comes to mods. I'm all for silly shitpost mods as they have their time and place, but they decided to take it too far and push out anyone making actual mods beyond bug fixes. To the point we have several community watch threads documenting this phenomenon.

All these "nu-devs" do is shoot down and censor any remotely interesting gameplay ideas while they do nothing but promote faggotry, general retardation, and whatever the political cause of the day is. Am certain most of them are spook provocateurs of some kind that are just there to push propaganda. As no actual game developers would spend all day banning and antagonizing users on discord for just asking for help with getting around game breaking bugs and crashes.

Old support forums would just offer a few potential workarounds or a gamedev would offer an actual workaround and announce it to the community with repeatable steps until a patch could be pushed out. Instead of "just google it bro". Well no shit. If that worked they wouldn't be here asking for help. Cause its a game community after all. "Community" means nothing but lipservice to indie devs. Or even worse, just a digital fiefdom to play petty tone policing tyrant over.

"Join our discord!"
Fuck off.
 
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New games are made by "game devs", "older games" where made by software engineers who happened to be playing around with entertainment software. These new "developers" are making games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games. That's why they can't comprehend that they need to evolve and make something that isn't a cheap digital imitation of old digital shit. Also, nu-devs see tech as something you just slap on and don't need to optimize, so everything is just "meh, it runs".

I have zero respect for indie developers as a whole since they are only capable of making pixel shit or RTX tech demos. Do not count on these retards since they can't comprehend anything.
Real Programmers eternally salty about great stuff being made with Gamemaker or Flash or whatever
 
Professional artists and musicians have been part of game development since the 1990s.
For getting the visuals of the game. Still doesn't excuse dogshit gameplay and bugs. If these " artists and musicians" still exists, why are we stuck with pixel shit and lowpoly trash that looks like someone did their first Blender tutorial. Indie developers are not artists, musicians or even software developers, they are nothing and it shows when you look at the game market.
 
For getting the visuals of the game. Still doesn't excuse dogshit gameplay and bugs. If these " artists and musicians" still exists, why are we stuck with pixel shit and lowpoly trash that looks like someone did their first Blender tutorial. Indie developers are not artists, musicians or even software developers, they are nothing and it shows when you look at the game market.
I hope a mass shooter references Kiwifarms in his manifesto every week and registrations stay closed forever.
 
games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games
I harp on this a lot, but this is the ultimate issue with entertainment in general and you have put it well.

You have to base entertainment on something. For example, Frodo and Sam's relationship in Lord of the Rings is based on Tolkien's experience in the English Navy. However, because many disgusting people filter all male-male relationships through an LGBTQ+ entertainment lens, there's now a problem where they can't write or understand a male-male relationship that is not gay.

Digital entertainment has gotten so big that you can spend your whole life just consuming other entertainment. Almost all new creators do this. Thus, all modern forms of entertainment have gotten into a Hapsburg-tier incestuous loop. Movies, anime, video games; all of it is fucked. Video games are just extra-fucked.

A good example is how video games from say Japan were based on some anime almost nobody has watched, so it seemed fresh and new. However, back then there was only so much anime, so they had to draw from Western movies with terrible subtitles etc. Now Japanese output is just based on other Japanese video games, popular manga/anime, and tokusatsu shows that more people know about, so you can spot the influence a mile away and see how shallow a copy things are.

That's the long and short of it, and there is no realistic fix. It's like trying to get right-wingers into creative roles, they would rather be doing other stuff.
 
I harp on this a lot, but this is the ultimate issue with entertainment in general and you have put it well.

You have to base entertainment on something. For example, Frodo and Sam's relationship in Lord of the Rings is based on Tolkien's experience in the English Navy. However, because many disgusting people filter all male-male relationships through an LGBTQ+ entertainment lens, there's now a problem where they can't write or understand a male-male relationship that is not gay.

Digital entertainment has gotten so big that you can spend your whole life just consuming other entertainment. Almost all new creators do this. Thus, all modern forms of entertainment have gotten into a Hapsburg-tier incestuous loop. Movies, anime, video games; all of it is fucked. Video games are just extra-fucked.

A good example is how video games from say Japan were based on some anime almost nobody has watched, so it seemed fresh and new. However, back then there was only so much anime, so they had to draw from Western movies with terrible subtitles etc. Now Japanese output is just based on other Japanese video games, popular manga/anime, and tokusatsu shows that more people know about, so you can spot the influence a mile away and see how shallow a copy things are.

That's the long and short of it, and there is no realistic fix. It's like trying to get right-wingers into creative roles, they would rather be doing other stuff.
Didn't know Japan had this problem, thought it was a Western issue. When Null played the Life is Strange, a constant meme is that went something along the lines of: "The writers take social clues from sitcoms". It's like these people have grown up learning how to talk from movies and cartoons. God knows what goyslop awaits us with those who grew up with Instagram and TikTok from birth...
 
Didn't know Japan had this problem, thought it was a Western issue. When Null played the Life is Strange, a constant meme is that went something along the lines of: "The writers take social clues from sitcoms". It's like these people have grown up learning how to talk from movies and cartoons. God knows what goyslop awaits us with those who grew up with Instagram and TikTok from birth...
It's unfortunately a kind of universal issue, it just manifests in different ways; you learn to recognize it if you've consumed a given mode of entertainment long enough and connect the patterns.

Null is correct on this subject.
 
Unpopular opinion twofer: I enjoyed playing mages in older RPGs. I liked the strategy behind finding solutions to different encounters. Needing to prepare beforehand. Managing resources. The feeling of supreme power when you find some combination of abilities that lets you destroy a battlefield. I despise the modern action combat-fixated anime fighter style that's gobbled a good chunk of the RPG space. Though it's no one specific game (more of a design trend), I think it's the same sort of people responsible for the current direction of D&D; jealous fighter players bitched and moaned about "OP" mages, which was fair, and then they decided the correct solution to that issue was "hey I know! What if I had a free, unlimited hard counter to that ability I don't like? Problem solved!". And then they just...applied that mindset to everything about mages they didn't like. A caster can teleport away and make it hard to reach them? How terrible, better give the melees an absurd hundred-foot in any direction dash ability they can just use whenever! Casters can make themselves immune to physical damage for a few seconds? How awful! Let's give everyone cantrips/the ability to shoot lightning bolts out of their swords at will for no MP! You have a haste effect running and I don't like it? Change the magic system so the haste falls off when I punch you. I want my one single approach to combat (spam attack) to be effective in all scenarios, so I need the ability to undo anything you spend thought, time, and resources on with something instant and free.

This style of action combat is just so...spammy. I think that's what I hate most about it. Mash the sword swing and dodge roll buttons with the fury of someone masturbating. The true place for casters is spamming cantrips between turns with more interesting spells. Swingswingswingswingswingswing, roll roll roll rollrollroll. Ignis! Ignis! Ignis! Ignis! Ignis! It's gameplay for someone, and that someone is definitely not me.
 
I'm one of the few who actually likes Sticker Star (I played it because of the things stickers)
I can't wrap my head around this. It's just so objectively badly designed. At least it had good art and music...

Professional artists and musicians have been part of game development since the 1990s.
Or earlier, Dragon Quest had both in the 80's.
 
Unpopular opinion twofer: I enjoyed playing mages in older RPGs. I liked the strategy behind finding solutions to different encounters. Needing to prepare beforehand. Managing resources. The feeling of supreme power when you find some combination of abilities that lets you destroy a battlefield. I despise the modern action combat-fixated anime fighter style that's gobbled a good chunk of the RPG space. Though it's no one specific game (more of a design trend), I think it's the same sort of people responsible for the current direction of D&D; jealous fighter players bitched and moaned about "OP" mages, which was fair, and then they decided the correct solution to that issue was "hey I know! What if I had a free, unlimited hard counter to that ability I don't like? Problem solved!". And then they just...applied that mindset to everything about mages they didn't like. A caster can teleport away and make it hard to reach them? How terrible, better give the melees an absurd hundred-foot in any direction dash ability they can just use whenever! Casters can make themselves immune to physical damage for a few seconds? How awful! Let's give everyone cantrips/the ability to shoot lightning bolts out of their swords at will for no MP! You have a haste effect running and I don't like it? Change the magic system so the haste falls off when I punch you. I want my one single approach to combat (spam attack) to be effective in all scenarios, so I need the ability to undo anything you spend thought, time, and resources on with something instant and free.

D&D 5e doesn't have flying, teleporting fighters that turn immune to physical damage. The problem with your logic here is that D&D is a PvE party game. It's not a problem that Fighter can't teleport into the sky to beat the shit out of a dragon when the Wizard can cast Fly on him. And only 3.5 had the issue of superpowered Wizards that didn't actually need Fighters for anything, both by taking away the Wizard's glass cannon status and crippling the Fighter with feat taxes. In AD&D, you lost your spell if you got hit while casting, so you needed a front line of people who could tank a hit. In 5e, you have Concentration. The two mechanics serve a similar purpose, to make sure the wizard stays aware of what a glass cannon he is, and plays like it.

But this logic doesn't apply to single-hero video games, many of which mindlessly copy tropes from party games without thinking about why they exist. What people have historically complained about in video games is that tons of them have trap options, player build choices that exist solely to fuck you over and make it impossible to progress past a certain point in the game. "Oopsie, the final boss is unbeatable by a melee character. Forgot to tell you. Your fault for not reading a walkthrough first. Haha, sorry, forgot to tell you...no way to progress in the final dungeon if you can't teleport! Tee hee, didn't bother to mention that there's an entire region of the world where all the monsters are immune to Light magic! Guess you're fucked!"
 
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New games are made by "game devs", "older games" where made by software engineers who happened to be playing around with entertainment software. These new "developers" are making games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games. That's why they can't comprehend that they need to evolve and make something that isn't a cheap digital imitation of old digital shit. Also, nu-devs see tech as something you just slap on and don't need to optimize, so everything is just "meh, it runs".

I have zero respect for indie developers as a whole since they are only capable of making pixel shit or RTX tech demos. Do not count on these retards since they can't comprehend anything.

It's a bit more complicated than that. Lots of people have been "inspired" by Super Mario Bros., and that gave way to a bunch of wildly creative indie platformers that are still fun to play. VVVVVV is fun and its hard to not to imagine its existence without Mario (it explicitly takes inspiration from old ZX Spectrum games) but it's not Mario. SMB wasn't the first platform game (that would probably be Pitfall!) but Super Mario Bros. actually gave platformers mechanics and how they operate.

In comparison, EarthBound was itself a clone of Dragon Quest but with some neat features, like rolling HP counters and the unusual setting of being set in the modern day (well, at least most of the game anyway). EarthBound, as much as I love it and have played through it at least three times (in the last twenty years) is kind of "mid" (as the zoomers like to say), there's some story elements that seem really half-baked and having three or four kids on the screen with enemies REALLY slows down the game.

Instead you get idiots who had never even heard of EarthBound in 2005 going "whoa you can buy BURGERS as a HEALTH ITEM, so QUIRKY" and latching onto that whole concept, and that's how we get Yiik and Undertale and every other terrible game in that genre, rather than understanding the mechanics (which really aren't that original or unique).

Boiled down to a core essence, if you have to tell people that it's "inspired" by another game it's going to suck.
 
I kind of dislike when the majority of discussions around modifiable games became more about mods than the base game itself. Rimworld takes the cake for that - Bethesda and Paradox games are nowhere as 'mod-obsessed' as it gets in Rimworld.

You go into Rimworld reddit and most of the screenshots would have anime furry characters with overpowered mod-added upgrades and items. Most of the fanart would depict these overpowered anime furry modded characters and if new players post about having troubles in the game they'd be told to use overpowered mods to fix their problems instead of actual tips. - and the 'fanbase' seem to expect everyone to use their favourite mods. You can't even criticise this because people get mad and tell you to "let people enjoy things".

I guess the reddit and fanbase itself are biased for certain demographic of players to congregate, but it does make the game feel unwelcoming to new and casual players. Especially how one of the biggest series of mods is calling itself 'Vanilla Expanded' - and this makes many uninitiated think it's something that 'fits into the game like vanilla content, but it's filled with unbalanced bloat and weird changes that are either a thinly veiled other game references (They literally added Githyanki race and Frostpunk generators into the their 'vanilla-labelled' modseries - as if these are something that should've existed in the base game) or things that were clearly made to cater to patreon subscribers with too much money.

On a related-note, why do 'these kind of people' love having a lot of over-the-top looking characters in the game anyway? In Rimworld, there are xenotypes, which are just genetically engineered people but they are supposed to feel subtle. However these mods ended up making them all silly. The supersoldiers now have wings, the blue-skinned sex slaves are now anime catgirls, the weak but intelligent crafters now have blue blood and are even more weaker and needed antibiotics to survive, etc.

I don't mind the existence of mods, people can play what they want but I don't like how it overtake the game this much.
 
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I feel like I'm the only person who thinks Skyrim's gameplay is fucking dogshit. Seriously, I see plenty of comments about how Morrowind's gameplay is bad because a level 1 character with long sword picked as their major can't use an iron dagger to kill a fucking Ordinator. But the paddle spamming of Skyrim is so much better despite the fact that you're really just spamming the same attack over and over until someone falls down. Also, I find it funny that FF13 gets (justifiably) roasted for it's hallway-ass level design, people seem to give Skyrim a pass despite its "dungeons" being hallways that always loop back to the entrance. While I'm bitching about Skyrim...
Especially how one of the biggest series of mods is calling itself 'Vanilla Expanded' - and this makes many uninitiated think it's something that 'fits into the game like vanilla content, but it's filled with unbalanced bloat and weird changes that are either a thinly veiled other game references (They literally added Githyanki race and Frostpunk generators into the their 'vanilla-labelled' modseries - as if these are something that should've existed in the base game) or things that were clearly made to cater to patreon subscribers with too much money.
I fucking hate when fanpatches "fix" things that didn't need to be fixed. The Skyrim Unofficial Patch is the biggest example of "what the fuck are you doing" when it comes to this.
 
Whenever I hear Rimworld and mods, its almost always a terrible sight. I didn't know a game could even be considered as "worse with mods". Meanwhile I'm in offline CS2, trying to find a way to mod the fucking thing (other than weapon skins, like music kits) and it hurts my soul when a game that was once renowned for being moddable turns into unmoddable trash.
 
I feel like I'm the only person who thinks Skyrim's gameplay is fucking dogshit. Seriously, I see plenty of comments about how Morrowind's gameplay is bad because a level 1 character with long sword picked as their major can't use an iron dagger to kill a fucking Ordinator. But the paddle spamming of Skyrim is so much better despite the fact that you're really just spamming the same attack over and over until someone falls down. Also, I find it funny that FF13 gets (justifiably) roasted for it's hallway-ass level design, people seem to give Skyrim a pass despite its "dungeons" being hallways that always loop back to the entrance. While I'm bitching about Skyrim...
Agree about the mods, but nigger people have been shitting on literally every single thing in skyrim since it came out wtf are you on about? There's just as much hate as there is blind praise.
 
Why is the gaming industry hoping that AAA games would cost $100 upfront? I know Take Two was the first to charge $70 for AAA games, a SPORTS title no less. The consumer should not have to pay the cost for inflated development costs that they believe is worth the cost of the product. All these microtransactions in games aren't enough?
 
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