One of the most common complaints I see from DM's is "I really want to play another system but my group won't let go of 5e."
You can name drop me. I won't be offended.
But seriously, yes. Part of the problem, and I know people here will disagree, but 5e is a complex game. Not to me, not to you, but to a normie who only knows Snakes and Ladders and Monopoly, they find 5e complex with a lot to learn. They refuse to learn a new system because they assume it will be just as complex if not more so, I don't want to go through the many sessions of learning classes, attributes, skills, etc. Even though most RPGs are not that. The big 3 (CoC, DnD, and PF) absolutely are that.
Paizo should have written off PF2 and made PF3 for all the 5e grogs.
That's an interesting idea. They could even have kept the upgrades like the 3 action economy, fixed the worst feats, reduced the skills.
Fuck, I don't understand why PF2 wasn't changed to PF3 after the OGL, instead of this weird limbo where people keep getting confused with PF2 Legacy and PF2 Remastered or whatever they call the non-OGL version. There's some minor rules tweaks so it would've worked.
Players won't tend to notice the imbalance for a while longer at least.
I'm not sure. When I first started playing PF1, our DM sent us a pdf called "elephant guide to feat taxes" or something, and told us to choose "unchained" if there were two classes the same.
I get it. It's a game with a decade of updates, and I imagine someone coming to 5e today would have the same problem. But PF1 had multiple revisions, fan made and official to address balance problems, and the game is still completely broken.