Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
I think many people don't realize it but it feels that the modding scene of Doom is pretty much a dead-end at this point.
pretty much lol,
graf is not gonna add any more "groundbreaking features" to zdoom like he has never done in the past 5 years. Most doom fandoms communities aren't bothered about doing anything interesting with doom other than shitty map projects that go nowhere. The last mod even worth noting was that astroturfed myhouse.wad, which got doomworld seething over.

Doom modding isn't gonna make a comeback unless a series of godsend miracles happen, which is not gonna happen to a 90's game surrounded by leeches and wannabes.
 
This is from a Doomworld-adjacent discord I used to be in June of last year. I remember writing "Doomguy would never tolerate Satanism" on there before leaving the shithole.

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I thought it was gonna be a thread full of election meltdowns but it turns out it was just mid-2010's Star Wars culture war autism. It's pretty hilarious to me that both of those topics are almost equally as acidic in these spaces.
 
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Fucking hell, like the pathetic Cacorward's articles weren't cringe enough - "let's make this shit a regular thing". Like, how do you post something like this without a shred of self-awareness? No wonder the community only draws suicidal fags these days... any normal human being, who sees craps like this, will immediately conclude that the Doom community is autistic and will stay the hell out of it. No, seriously, i'm embarrassed to share with irl friends and colleagues that i like Doom for the same reason... i have to keep them away from that shit.
 
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Babe wake up! New "trannies jerking eachother off" just dropped!
>rd and the rest of aformentioned fagposters
>"she"

lol :story: no chance in all 10 Hells, faggot.
any normal human being, who sees craps like this, will immediately conclude that the Doom community is autistic and will stay the hell out of it.
>community is autistic
That's not much of a somethingburger for most of normies

But
>homosodomy riddled shithole coviring up pedophiles and other kinds of sex pests
now THAT would really keep 'em away as much as possible. Thanks troons, very nice, ruining communities once deemed something good and, dare I say, respectable.
 
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Recently i saw some discussions of a potential return of Sandy Petersen... return to mapping that is. Then i saw a video on his channel from 2-3 years ago, where he discusses the posibility of making maps after he retires from his board game company when he's 70 (he's 69 now). I think a return of his would be interesting to see, but his attitude is honestly very disappointing. He spends the better chunk of the video whining and making excuses, even though no one is pressuring him to make anything... and then he get visibly salty when talking about people who disliked he's work and even shares a comment from an obvious troll, who clearly wanted to just trigger him, and he succeded, the video should start from that point:


What the hell? With that attitude he'll be right at home with the attention seeking troons who get depressed if someone doesn't like their autistic maps. Here's my comment under the video... i expet it to get censored:

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PS: Oh yeah, almost forgot... He also talks about potentially selling his comeback wad. Are all these fucks only think about money? How about you do something for free for your fans who support you? I mean Romero did it with Tech Gone Bad, right? And Sigil and Sigil 2 are downloadable for free on Romero's website. He's also still worried about a comparison between his stuff and the Sigils... like he's still indimidated by Romero's superior mapping skills. I'm telling you, Sandy fits right in with the troons from the KKKlub. He clearly needs some of the circle jerk treatment to encourage him.
 
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Recently i saw some discussions of a potential return of Sandy Petersen... return to mapping that is. Then i saw a video on his channel from 2-3 years ago, where he discusses the posibility of making maps after he retires from his board game company when he's 70 (he's 69 now). I think a return of his would be interesting to see, but his attitude is honestly very disappointing. He spends the better chunk of the video whining and making excuses, even though no one is pressuring him to make anything... and then he get visibly salty when talking about people who disliked he's work and even shares a comment from an obvious troll, who clearly wanted to just trigger him, and he succeded, the video should start from that point:


What the hell? With that attitude he'll be right at home with the attention seeking troons who get depressed if someone doesn't like their autistic maps. Here's my comment under the video... i expet it to get censored:

View attachment 6910601

PS: Oh yeah, almost forgot... He also talks about potentially selling his comeback wad. Are all these fucks only think about money? How about you do something for free for your fans who support you? I mean Romero did it with Tech Gone Bad, right? And Sigil and Sigil 2 are downloadable for free on Romero's website. He's also still worried about a comparison between his stuff and the Sigils... like he's still indimidated by Romero's superior mapping skills. I'm telling you, Sandy fits right in with the troons from the KKKlub. He clearly needs some of the circle jerk treatment to encourage him.
Now all he needs to do is to become a troon himself (if he hasn't done that already) so he will truly fit right in with the sad, sick fucks from Troonworld.
 
...but it has okayish Doomcute elements, so even if the gameplay is dogshit, it's still going to get a free pass by the majority of the clueless morons over there. If you suck ass at map design, there are three things you can do to fool the fags into worshiping your garbage:

1) Doomcute details
2) Neon colored slaughter crap
3) Relying entirely on some autistic palette that desaturates the game, and tries to turn it into some wannabe-edgy, faggot art piece
4) All of the above combined

I have an example of #3 right here - https://www.doomworld.com/forum/topic/142244-rc1-coldwire/
That MFG38 guy has been mapping for 15+ years, has led numerous community projects, yet still makes flat boxy rooms with nothing in them, except for the most boring and redundant combat you can imagine. Read the comments... it's all talk about the palette, and barely anything on the gameplay. If you actually play this piece of shit, you'd be amazed by how amateur it is... except for 2-3 maps that aren't made by MFG. Don't be fooled by the cherry-picked screenshots either.
 
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I have an example of #3 right here - https://www.doomworld.com/forum/topic/142244-rc1-coldwire/
That MFG38 guy has been mapping for 15+ years, has led numerous community projects, yet still makes flat boxy rooms with nothing in them, except for the most boring and redundant combat you can imagine. Read the comments... it's all talk about the palette, and barely anything on the gameplay. If you actually play this piece of shit, you'd be amazed by how amateur it is... except for 2-3 maps that aren't made by MFG. Don't be fooled by the cherry-picked screenshots either.
I actually just downloaded and played this to see how bad it is.

- First map is an ugly set piece with no monsters and two secrets I couldn't be arsed to find. It's a badly lit set piece, where everything seems to be equally dark (hurts the eyes). There are no highlights, just dozens of cubes that are supposed to be cars that have smashed window textures that are just black and white, like they were drawn by a 12 year old.

- Second map starts with a wide open area of about 15-20 zombies standing in the open, while a bunch of imps try to throw fireballs from above, but can't because they always hit railings. Shotgun has to be aquired by going through all those zombiemen with your pistol. I bet the mapmaker thought he was super smart and probably hid a shotgun in the first map, wow.
Continuing on you go up a bunch of stairs and you encounter a single revenant and some zombies and since everything is completely wide open you have to jump all the way back down to get rid of the homing missiles, *yawn*.

You go into the building and you're greeted with another wide hallway with no decoration that has more imps and shotgunners standing far apart. There is a room at the end of the WIDE OPEN hallway where two pinkies cannot follow the player up the stairs, making them entirely pointless. More empty hallways, like REALLY empty and the only dangers you face are Chaingunners that will get lucky RNG hits on you, because there is no fucking cover. There is a room that looks like a C, and that one too, is empty. No reward at the end, not even a lousy stimpack. You go into a room that looks just like every other on this fucking map and you hit a switch that turns the C into stairs. Up the stairs you encounter more trash mobs and a single Revenant on ambush mode next to the wall. You walk 10 more meters and HOLY SHIT, A SINGLE HELL KNIGHT, IN A WIDE OPEN ROOM that protects a key that's just sitting on the ground and behind the key is a single tree decoration getting repeatedly lit up by two light beams, because ... uhhh ... *IMAGINATION* !!!

Now that I return to the hallway I'm starting to also notice that the floor lights at the very edge of the wall are lighting up even the CEILING. Did none of his troon friends teach this dumbass in over 15 years (or whatever experience this guy has) that you can disable the upper light by raising the ceiling and deleting the side textures?! Anyway I return to that tiny blue key door at the very start of the building, open it and ... *gasp* ... ONE angry boner in the distance surrounded by trash mobs, and they all approach you and then ... THE DOOR CLOSES, which means I can cheese this fucking room by just closing the door whenever I want. BUT NO, THAT'S NOT EVEN THE BEST PART: THE MONSTERS CAN'T LEAVE THE ROOM, THEY CAN'T WALK UP THE STEP TO THE BLUE DOOR. Then you walk around a corner and there is a single revenant again with a couple of chaingunners. They are all protecting the yellow key. They are ALL standing on the right, bunched together, while a single chaingunner is on the other side (oh my god so creative) and they have absolutely no room to maneuver, because the mapper placed dozens of ugly stone decorations with trees in the way.

So anyway I get the yellow key, but forget where the yellow door even is, because it's marked by only ONE VERY SHORT pair of yellow stripes on each side, ONE. Thank god for the automap colored doors feature in modern source ports. I open it, it's again a door that can be opened and closed freely, and inside you meet ......... *drumroll* ......... a single revenant, a chaingunner and two pinkies in a WIDE OPEN HALLWAY. You see a switch that says exit above it, hit it and LOL SURPRISE BUTTSEX by a single Revenant and two imps from behind in a wide open room, wew he sure got me there, what exciting combat. So this switch opened a door and instead of having the FUCKING COMMON COURTESY of opening a shortcut for the player, I'm forced to run ALL THE WAY around a quarter of the map to get to that door. You walk over the fake 3D bridge and you're greeted with a single, super slow DEHACKED rocket zombie, who aims at you for half an eternity before firing a single rocket. I'm on the edge of my seat here. After that you further walk 5 meters and you say hello to a bunch of Imps for no reason, because behind them is a large dark hole you could easily run into and that's the end of the map.

That's it, that was the first *real* map. The map that's supposed to show off how good you are as a mapper and an attempt to hook you as a player ... and IT FAILED MISERABLY. I'm not even going to bother to continue from here. This was painful, there is zero imagination in this. By the way the music in these two maps is bland and soulless. 100% Cacoward material right there.

woooww.png


The entire map looks like this, I am not making this up.
 
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The entire map looks like this, I am not making this up.
:lossmanjack:

This kind of motivates me to drop caps of my maps I never finished, never done and never published. Obviously they were lost.

and ye know what, I'll do exactly that via imgur links. Yes that's gay and shit but well... have no other choice. Otherwise I'll put numerous images and just make my butthole burn up cuz of Josh' rage episode caused by this.

So.
Here.
We.
Slowly.
Go.
...
Yeah.
 
I actually just downloaded and played this to see how bad it is.
John Carmack or any sensible programmer who worked for Doom 1 & 2 would never approve of this shit if they saw this and the jerk fest that followed. These current mappers have forgotten why episode 1 of Doom is still beloved due to level design.
 
100% Cacoward material right there.

I don't think even the troons could be this delusional to award it, but i bet it's going to get either a nomination or a special mention in the next cacowards... or did it already get one in these last awards? I'm not paying too much attention to that shit to know. But speaking of the awards, check out the delusion:

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I'm sure you know who Redneckerz is, but for those who don't, he's one of the Doom wiki maintainers.

Also, the one guy in this entire thread, who bothered to say anything about the simplistic layouts and lack of decoration, ends up praising the wad for it.

00.jpg

"The air of mystery keeps it together" - that's the state of Troomworld criticism, folks. And of course he once again has to mention the fucking palette, when he knows there's nothing else to talk about in this miserable work of fart.
 
I don't think even the troons could be this delusional to award it, but i bet it's going to get either a nomination or a special mention in the next cacowards... or did it already get one in these last awards? I'm not paying too much attention to that shit to know. But speaking of the awards, check out the delusion:

View attachment 6924719

I'm sure you know who Redneckerz is, but for those who don't, he's one of the Doom wiki maintainers.

Also, the one guy in this entire thread, who bothered to say anything about the simplistic layouts and lack of decoration, ends up praising the wad for it.

View attachment 6924722

"The air of mystery keeps it together" - that's the state of Troomworld criticism, folks. And of course he once again has to mention the fucking palette, when he knows there's nothing else to talk about in this miserable work of fart.
"I enjoy the fact that it's kind of taking it easy with combat..."
"...the air of mystery keeps it together..."

Typical word filtering as to avoid pissing the pants of these weirdos. At least the mappers from other Doom-related sites I've seen aren't in a circle-jerking pity party like this.
 
Isn't MFG38 one who publicly defended Marisa during the ZGroom episode?

Anyway, I got curious and looked at the maps. The ones made by the actual project lead are pretty basic and dull. Loads of the same textures all over the place with barely any detail on the interior spaces. First map layout is literally a straight line. The maps from the guest mappers are substantially better, but are overwrought in the style of many modern maps - MAP04 for example has about 14,000 lines in it.
 
The maps from the guest mappers are substantially better, but are overwrought in the style of many modern maps - MAP04 for example has about 14,000 lines in it.

It really makes the whole thing more laughable, isn't it? Having the first four maps looking less basic than a vanilla wad, and then jumping to some overdetailed crap, and then going back to the basic stuff, just creates a bigger mess. I wouldn't be surprised if MFG38 invited the guest mappers, just so he can have some typical "modern wad" screenshots with which to convince others to play his crap. As for him defending Marisa... looking at this picture of his, suddenly it all makes sense.

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