Let's Sperg Do gamers not understand proper aspect ratios anymore? - Do you know what the difference is between a human and a midget?

After some years of having the unfortunate experience with "gamers", a lot of them are retards with no skills outside clicking shit on a screen. Many of them don't have any actual computer skills beyond moding games and setting up a OBS template for streaming (at best). Finding someone who both knows how to set up stuff properly and then still having an interest to play games is rare. Most people who were "tech-savvy" moved on to other stuff other than playing games.

"Gamers" are retarded and have always been.
Ok Boomer.
Better yet, get a nice sized 4:3 CRT with RGBHV input and use an HDMItoRGB converter. Problem solved.



I actually use one of these for dual screen emulation:


It works exceptionally well.

But I would never suggest paying the retail price for it. I got mine for $60 new on FB Marketplace because some retard got it as an X-Mas gift and couldn't figure out how to use it.
I'm not doing that hipster shit. 4:3 on a 16:9 display is good enough for me.
 
  • Agree
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I hate it so much.

Left is a double digit sub count video from a confirmed Pakistani.
Right is a high sub count gamer Youtuber.

tekken 3 aspect ratio.jpg

The SNES renders in a native 8:7 ratio.

I think you're correct. This video about the technical side of the SNES's aspect ratio might be useful to people:

 
The SNES renders in a native 8:7 ratio.
8:7 is the pixel aspect ratio, and most designers used that for it, but some designers aimed for the ~4:3 of NTSC (Street Fighter 2, Chrono Trigger, etc. https://forums.nesdev.org/viewtopic.php?t=23885 ). NES is even less well-defined, and Genesis has a bunch of video modes with varying aspects. Things get more sane as 3D graphics enter the scene and CRT/analog-video leaves. Analog video in general means that your horizontal resolution is restricted by the physical/electrical characteristics of your system, and that aspect ratios should be considered to be approximate.
 
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I'll flashbang the entire thread with this more cursed idea of CS players playing the game in 4:3 and then gaping it wide open for their 16:9 monitors, just so that the enemies look 'thicker'
Apparently Fortnite players do this as well, but because the vertical FOV actually increases the narrower the aspect ratio. Essentially, the game expands the top and bottom below a certain threshold (e.g: 16:10/4:3/5:4 vs 16:9), or expanding the sides when wider than a certain threshold (e.g: 21:9/32:9 vs 16:9), which is personally how 3D games should handle aspect ratio scaling.

Actually grinds my gears when I play a recent game on the Steam Deck with it's 1280x800 resolution and rather than expanding the top and bottom, it crops the sides.
 
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It's not just gamers. Pretty much anyone with a widescreen TV gets upset when the entire screen isn't taken up by bright colors. There are entire jokes from The Simpsons that were ruined by cropping the original 4:3 to 16:9. All because normies get upset that some of their sceenspace is "wasted".
 
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Is that real or AI?


I don't understand what your post is trying to say here

It's not just gamers. Pretty much anyone with a widescreen TV gets upset when the entire screen isn't taken up by bright colors. There are entire jokes from The Simpsons that were ruined by cropping the original 4:3 to 16:9. All because normies get upset that some of their sceenspace is "wasted".

The widescreen TV revolution and its consequences have been a disaster for the human race.
 
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