- Joined
- Dec 16, 2019
I learned about aspect ratio when I tried playing the PS2 version of Okami on an HDTV. 10/10 eye rape
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Ok Boomer.After some years of having the unfortunate experience with "gamers", a lot of them are retards with no skills outside clicking shit on a screen. Many of them don't have any actual computer skills beyond moding games and setting up a OBS template for streaming (at best). Finding someone who both knows how to set up stuff properly and then still having an interest to play games is rare. Most people who were "tech-savvy" moved on to other stuff other than playing games.
"Gamers" are retarded and have always been.
I'm not doing that hipster shit. 4:3 on a 16:9 display is good enough for me.Better yet, get a nice sized 4:3 CRT with RGBHV input and use an HDMItoRGB converter. Problem solved.
I actually use one of these for dual screen emulation:
It works exceptionally well.
But I would never suggest paying the retail price for it. I got mine for $60 new on FB Marketplace because some retard got it as an X-Mas gift and couldn't figure out how to use it.
That gives me a panic attack.
>Retro systems? Widescreened.
>Region format? PALed.
>Controller wires? Extended.
>Money? Wasted.
Yup, it's gamer time.
8:7 is the pixel aspect ratio, and most designers used that for it, but some designers aimed for the ~4:3 of NTSC (Street Fighter 2, Chrono Trigger, etc. https://forums.nesdev.org/viewtopic.php?t=23885 ). NES is even less well-defined, and Genesis has a bunch of video modes with varying aspects. Things get more sane as 3D graphics enter the scene and CRT/analog-video leaves. Analog video in general means that your horizontal resolution is restricted by the physical/electrical characteristics of your system, and that aspect ratios should be considered to be approximate.The SNES renders in a native 8:7 ratio.
Apparently Fortnite players do this as well, but because the vertical FOV actually increases the narrower the aspect ratio. Essentially, the game expands the top and bottom below a certain threshold (e.g: 16:10/4:3/5:4 vs 16:9), or expanding the sides when wider than a certain threshold (e.g: 21:9/32:9 vs 16:9), which is personally how 3D games should handle aspect ratio scaling.I'll flashbang the entire thread with this more cursed idea of CS players playing the game in 4:3 and then gaping it wide open for their 16:9 monitors, just so that the enemies look 'thicker'
DonPachi is a good game.
It's not just gamers. Pretty much anyone with a widescreen TV gets upset when the entire screen isn't taken up by bright colors. There are entire jokes from The Simpsons that were ruined by cropping the original 4:3 to 16:9. All because normies get upset that some of their sceenspace is "wasted".
It's just every emulator I have installed all set to force 16:9 and wide screen. If you look closely at the retroarch one you can see Dragon Quest 3 in the background all stretched and distorted.I don't understand what your post is trying to say here
Does it also ejects a stream of soy directly to whoever facing it?