Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

Yeah, normies don't give a shit until their apathy manages to enrage and radicalize a large enough percentage of the population for shit to go down, and then it's cries for mercy and pleading for your lives.
You're an impotent whiner indulging in a power fantasy. Gamers aren't going to "rise up" and start a pogrom you delusional fucking sperg.
 
You're an impotent whiner indulging in a power fantasy. Gamers aren't going to "rise up" and start a pogrom you delusional fucking sperg.
There is no need to do anything, it will all collapse on it's own
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Yeah I’m tired of that. Make a realistic show about an all black unit or leave them out. Wasn’t until Korea that the units got desegregated.


Just wait until they make a COD spinoff about one of the Japanese American units and Tyrone can talk about how awful it is to have internment camps.
 
BREAKING: I have a source that tells me the first dlc will have Musa drag you into his Wakanda country just like the Dark Souls dlcs did. There, you must renounce your white privilege if you wish to return back to your homeland. It will add a new ending to the game where the Africans come in and take over Europe turning it into a multicultural paradise just like MLK would have wanted. You will also get a moonlight great sword at the end of it.
 
just straight up breaks if you're wanted
I did a quest where some NPCs ride into town with me to talk to the bailiff and then ride out of the town to look for some cart.

I had to follow them while stealthed or the guards would start hitting me during cinematics (and the friendly NPCs don't react to this). I could only solve this by "pre-choking" some guards so that they wouldn't walk in range of the cinematic and kill me.

Later on the very same quest, I had to approach a camp with thieves and I did, but the game suddenly fails the quest, apparently I didn't approach the camp the way the game wanted so it interpreted it as me leaving.

Thankfully the quest chain didn't totally break, but the lack of reactivity and the systems working this badly was really funny.
 
Yeah, the miller literally makes you eat a bit of a shit covered corpse for a jewish golem ritual and this is the second part of it you can continue after you get into the castle and crash the wedding. The book he was looking for was in the castle, hence how he was able to sneak you in there. This quest also introduces a girlboss gypsy who apparently traveled all over Europe and became an assassin or something, somebody's self insert who probably should have been the main character instead of Henry.
To correct errors, the (((Miller))) makes you take a lick of salt off the wall of a corpse pit, not eat corpses.
 
To correct errors, the (((Miller))) makes you take a lick of salt off the wall of a corpse pit, not eat corpses.
The "salt" is a euphemism in this context, Henry does literally have to eat a little bit of a shit covered corpse to see if the "taste" is correct for his golem.
Not like it amounts to much, the whole punchline in this quest is that the jew was making black powder the whole time...even tho gunpowder was invented years ago by that point and cannons were already in use. Vavra is trying to re-write history again and imply that jews invented gunpowder.
 
The "salt" is a euphemism in this context, Henry does literally have to eat a little bit of a shit covered corpse to see if the "taste" is correct for his golem.
Not like it amounts to much, the whole punchline in this quest is that the jew was making black powder the whole time...even tho gunpowder was invented years ago by that point and cannons were already in use. Vavra is trying to re-write history again and imply that jews invented gunpowder.
I literally played the quest, you go to a corpse pit where a bunch of dead animals are buried with the knacker and you take a sample of the wall of one of the pits.
 
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Here's your chance to mod out musa, if steam doesn't take it down. I'm not sure how heavily moderated the workshop is because I haven't used it since the original Skyrim.
Using HOI4 was precedent, the devs can't put hard limits on what's allowed. For example, with HOI4 you can't make any direct references to genocide. If they set a rule stating 'No content that can be construed as racist' or something similar, I doubt a Musa-Replacer mod will last long.
 
Using HOI4 was precedent, the devs can't put hard limits on what's allowed. For example, with HOI4 you can't make any direct references to genocide. If they set a rule stating 'No content that can be construed as racist' or something similar, I doubt a Musa-Replacer mod will last long.
Steamworks modding is only really chosen these days to enforce 'community standards'. Warhorse will hid behind the steam TOS. It also makes it harder to use on pirated copies.
 
Here's your chance to mod out musa
Even if you model swap Musa, you'll have to modify quest text, voice acting, choices, and maybe even quest objectives to remove all the pozz.

That's one hell of a workload. If it can even be made with available tools.

Hosting it is not even a problem anymore, as a lot of alternative sites have appeared.
 
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you'll have to modify quest text, voice acting, choices, and maybe even quest objectives to remove all the pozz.
Luckily a lot of these can be done with AI and all you need is autism to actually put it together. Good enough is better than nothing at all. kokoro+rvc pretty much has the voice taken care of. Use kokoro to record the lines and the use RVC to clone a voice.
 
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