Sid Meier's Civilization

(they nuked the video from their X account this morning when they got in to work)

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Since Civ 7 looks like a fag fest I decided to go reinstall Civ 4. What are some fan fav mods?

Realism Invictus is a classic, but it pushes the game beyond it's coded limits and can become unstable, I wouldn't play on maps bigger than large. I had one game on Huge that ran fine and another that's having some issues.

Fall From Heaven 2 is one I haven't played yet, but is very fun from what I've heard.

PIE's Ancient Europe is really nice if you just want to focus on the early stages of the game (5000 BC - AD 700), I've enjoyed it and is probably the most stable of the mods.


As for stuff found in the base game, Ryse and Fall of Civlizations does time specific civilizations much better than Civ 7.
 
Decided to check the forum for the Harriet Tubman announcement thinking there will be a date for the update. The entire thing is people making fun of them. I have finished archiving everything. I wonder if the jannies will clean it up.
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How come it's always this illiterate old woman and never Frederick Douglass? Douglass was actually a person of importance, but it's like he's just been erased. Did he write that there are only two genders or something?
 
The map generator for this one is creating some...... interestingly shaped continents in this one.
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Hexes were a mistake.

Anyway, those saying they removed Barbarians haven't tried playing the game. They merged the mechanic into City-States, but the change is so extreme for City-States that I believe they removed City-States instead of Barbarians. The Barbarians have been expanded upon to now be a hybrid between Civ 4, Civ Rev, and Civ 5.

Barbarian Camps (or, well, "Independent Minor Powers") only spawn at the start of each Age, from the looks of it. Pouring Influence into them, and becoming their Suzerain, is now what upgrades them into the Civ-4 Barbarian Cities. These "City-States" gain one Urban Tile every time they change hands, from the looks of it, which is somewhat in-line to how City-States behaved in Civ 6. Any and all uniqueness to the City-States in Civ 5 and Civ 6 has been removed, and you now get to pick from four random Suzerain Bonuses when you become Suzerain. Wrestling over control of "City-States" is a hybrid system between Civ 5 and Civ 6; there aren't Envoys anymore, but you bank a pooled resource into them, but your influence over them doesn't decay over time either.

I should note that Barbarians are regarded as a "people", with their Camp/"City-State" name being different from their faction name. It's also likely that Barbarians now go to war with each other. Still, I'm not yet entirely sold on the idea of procedurally-generated NPC factions replacing the Civ-6 fellas.

According to IGN's notes on the 1.0.2 patch, "City-States" are reverted to Barbarian Camps at the end of each Age. According to the pre-orderers who played before the game's official release, this wasn't the case in 1.0 and 1.0.1; they used to just flat-out disappear at the end of each Age, along with the pre-existing Barbarian Camps, getting re-rolled with everything else. I applaud Friaxis for originally going with the worst of both worlds, and then settling on something perhaps 99.5% as weird/bad.
 
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The Civ devs now thinking humanity peaked during the 1960s is kinda depressing. The civ games once had future eras for humanity to look forward to and they were once a big part of the game.

Contraception as a "wonder" is WILD.


A ton of those late wonders reminded me of Alpha Centarui, they look like they were made with a higher budget as well, which makes sense when you compare an Activision product to Firaxis with no publisher in 1998.


EDIT: Just realized the video doesn't have the secret project names and descriptions, which is a shame. They're usually present in the individual videos for these.\

 
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Meanwhile VII changes so much of what people like about civ that I legitimately do not know if any amount of updates can fix it. They straight up broke the core of the game. Sid Meier actually had a philosophy of '33s' for sequels, where he believed 33% of the game should keep established features, 33% should improve past features, and 33% should be new features entirely.
This feels more like 10%/0%/40%, and the other 50% is being saved for overpriced DLC.
It keeps all the stuff from VI's DLCs... if you ignore Power and the World Congress.
 
Barbarian Camps (or, well, "Independent Minor Powers") only spawn at the start of each Age, from the looks of it.
Can you imagine if real history was so rigidly and unnaturally divided by "ages"? Like the moment that "Age of Exploration" started at the abrupt end of either the fall of Rome or the Middle Ages, all wars suddenly stopped because "new age", military forces abroad just went home and disbanded, and nations suddenly turned into different ones?
 
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Hexes were a mistake.
I think the thinking behind the hexagonal grid change was that there's equal distances between one tile and neighboring tiles, while on a square grid there's less distance in orthogonal than diagonal. Also, if you pack many circles or spheres together, they'll naturally settle into a hexagonal grid (so the hexagonal grid feels more natural).
 
With Civ VII out, as usual, people are saying "Maybe I should get into Civ..."

What title, considering the series as a whole, would you recommend to friends that want to get into Civ?

When people ask me this kind of stuff, I like to get a good cross section from people that know what they're talking about to check my own inherent biases. I am not immune to having a shit take on things and the last thing I want to do is steer them in the wrong direction and turn them off of what is one of the paramount series in computer strategy gaming.
 
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What title, considering the series as a whole, would you recommend to friends that want to get into Civ?
The best Civilization game ever made was Alpha Centauri. Easiest to get into? Eh. Maybe 4? 1 holds up well enough if someone grasps how to use DosBox. Maybe one of the editions of 2 that runs nicely on Windows is a good option because the 1/2 era was more straightforward.
 
With Civ VII out, as usual, people are saying "Maybe I should get into Civ..."

What title, considering the series as a whole, would you recommend to friends that want to get into Civ?

When people ask me this kind of stuff, I like to get a good cross section from people that know what they're talking about to check my own inherent biases. I am not immune to having a shit take on things and the last thing I want to do is steer them in the wrong direction and turn them off of what is one of the paramount series in computer strategy gaming.
5 is the most playable for newbs who don't want to micromanage workers which is a crapton of clicking with no fun unless you already understand the progression and know exactly what they need to build on a tile. (This lazy feature goes away in 6 so if you don't get into learning opportunity cost and choosing what's best on a tile, then stick with 5 until you realize the AI makes shit choices)
 
With Civ VII out, as usual, people are saying "Maybe I should get into Civ..."

What title, considering the series as a whole, would you recommend to friends that want to get into Civ?

When people ask me this kind of stuff, I like to get a good cross section from people that know what they're talking about to check my own inherent biases. I am not immune to having a shit take on things and the last thing I want to do is steer them in the wrong direction and turn them off of what is one of the paramount series in computer strategy gaming.

Know your audience, but I point most people to the direction of IV. It's simple and recent enough that you don't have to worry about archaic concepts (see: Despotism Penalty in I, II, and III). It's also very cheap on top of the DVD copy being DRM free if you have a hold of it, so you can just use your disc to install on their computer provided they have an optical drive.

Don't be afraid to advocate for Alpha Centauri, which, judging by your pfp, you're a big fan of. It's the oldest Civ game I can recommend (II's lack of borders and zones of control are deal-breaking for anyone born after 2000).

III surprisingly enough still has an active multiplayer scene, but it is old and still carries over some problems from I and II, but I've known people who swear by it over IV.

V with all the expansions is a fine game, and ideal for newer players who like to build buildings and develop cities over rapid expansion.

My personal preference: IV, SMAC, V, III, VI, II, and I haven't played the original.
 
Don't be afraid to advocate for Alpha Centauri, which, judging by your pfp, you're a big fan of.

Indeed. However, when I say this, many people say, "None of that sci-fi crap... I want something based on real events, etc..." and then I remind them that it's a game, and while it is based on a certain amount of historical fact, none of it is "real" and that just devolves into a whole different discussion. Normies can be so annoying.
 
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