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I don't know how many times I need to say "yes, they should do more, but let's not act like they haven't done anything" before people get it. Like... they didn't have to finish the comic if they "didn't care about TF2 beyond its ability to generate revenue". The comic doesn't make them more money from TF2 beyond, I guess, some PR. I guess people just assume if you don't take the least charitable interpretation of someones actions, you're just a total shill. At the end of the day, just understand that my comments are really just the mad ramblings of a man thinking out loud.Lol, lmao even. If you think these last near 7 years of TF2 haven't been neglectful you're utterly delusional.
All of what you mentioned was done by one single contractor beginning in 2022, before that for over 4 years the game got absolutely nothing noteworthy (expect F2Ps being cucked from communication and an unfortunate Rick May memorial) and the addition of them doesn't suddenly mean TF2 isn't / hasn't been actively neglected this entire time.
Why is this community full of tourists shitting out their opinions on a game they don't even play or care about?I don't know how many times I need to say "yes, they should do more, but let's not act like they haven't done anything" before people get it. Like... they didn't have to finish the comic if they "didn't care about TF2 beyond its ability to generate revenue". The comic doesn't make them more money from TF2 beyond, I guess, some PR. I guess people just assume if you don't take the least charitable interpretation of someones actions, you're just a total shill. At the end of the day, just understand that my comments are really just the mad ramblings of a man thinking out loud.
>you're not getting fuckass angry, so you don't really careWhy is this community full of tourists shitting out their opinions on a game they don't even play or care about?
The TF2 Comic Team isn't the TF2 Devteam. It was the comic writers and artists coming back to wrap up a loose end. Was it a nice gesture from them? Yeah. But does it show that Valve itself or the actual developers still give a fuck? No, not particularly. Especially when the throughline of the comic is basically "show's over, this is the wrap-up."Like... they didn't have to finish the comic if they "didn't care about TF2 beyond its ability to generate revenue". The comic doesn't make them more money from TF2 beyond, I guess, some PR.
I was under the impression that the comics were commissioned by Valve and, as such, would only be done given Valve's willingness to "pony the fuck up". If that wasn't the case, than that's my mistake.The TF2 Comic Team isn't the TF2 Devteam. It was the comic writers and artists coming back to wrap up a loose end. Was it a nice gesture from them? Yeah. But does it show that Valve itself or the actual developers still give a fuck? No, not particularly. Especially when the throughline of the comic is basically "show's over, this is the wrap-up."
If the comics were under extra super strict release commission orders by Valve, then one would think the final issue would've came out seven years ago with the others. Valve is seemingly quite laissez-faire with what people choose to work on, and I'm pretty sure the artists/writers were only working on the final TF Comic during downtime they had while working on Deadlock and other shit. It seems they decided to take finally finishing it upon themselves, and once it was done, there was no reason for Valve to deny them from releasing it.I was under the impression that the comics were commissioned by Valve and, as such, would only be done given Valve's willingness to "pony the fuck up". If that wasn't the case, than that's my mistake.
I already mentioned this in a previous post with a timestamped link going over how Valve's "anything, anytime" method hasn't been true for almost a decade. Mind you, I feel the need to point this out not to defend Valve but to make sure people are aware that it's less "Valve is more interested in working on other things" and more "Valve likely ran the numbers and came to the conclusion that active support for TF2 isn't worth it". This ends up leading to a chicken-egg situation where not enough people want to play TF2 due to lack of big updates which results in Valve seeing less of a reason to invest into updates which results in players interest faltering. Really, the only option is being willing to talk about it and, sadly, it seems like the community doesn't want to talk about it with /r/tf2's preemptive ban on ZJ's video.. Valve is seemingly quite laissez-faire with what people choose to work on
While 64-bit is good for casual, it has a potential to end up being a death sentence for any community server which doesn't run casual-adjacent gamemodes (aka VSH/FF2/Deathrun/x10 and probably a lot of other ones). A few core sourcemod libraries just don't have the support for 64-bit as of right now (which is why a lot of servers still run on 32-bit), so if Valve decides to axe 32-bit server support tomorrow, a lot of servers are just going to cease to exist. Considering Valve's tendency to continuously fuck over community servers, I wouldn't be surprised if that happens sooner or laterAlso, looking back, I think it's unfair to say TF2 is "neglected" when, over the years, it got a 64-bit upgrade
A pretty pointless gimmick which is only going to be of any relevance on TF2ber shilled serversan player limit increase to 100 players
As much as I like vscript myself, its now going to be constantly used by trannies and retards to brute force community gamemodes into casual until the end of timeVscript functionalities
I wonder if they keep shit like this waiting for any potential shitstorm and drop It.The bigger change from this patch is that the game is now included in the Source 2013 SDK making it effectively open for modders and developers, since previously the only copies of the source code were old leaks.
tranny janny being useful for once
This comes after they finished the comic so it was the most likely conclusion.I wonder if they keep shit like this waiting for any potential shitstorm and drop It.
The timing is just too perfect.
For the record, it works just like if you launched the game withWe got borderless windowed in TF2 before GTA6.
-windowed -noborder
, so it incurs a loss of performance (be it frame rate or frame pacing) due to technological schizobabble I won't go into.i wonder if someone could edit the window initialization to use a better presentation mode, though afaik some of them are linked to later Windows versions which could hurt compatibility for the toasters we all love to run Source games on (not to mention all the work required to smoothly port the behemoth that is Source to newer DirectX)For the record, it works just like if you launched the game with-windowed -noborder
, so it incurs a loss of performance (be it raw framerate or pacing) due to technological schizobabble I won't go into.
I thought it already had the 64-bit patch. I heard that it was added in The Last Stand update. But, don't quote me on that.Now all I want is L4D2 64-bit support and I can stop giving a fuck about everything.