- Joined
- Jul 1, 2015
Games have always had their own sets of bugs, some being complete bugfests, while others pretty much work correctly as intended. Sometimes a bugfest game can be hilarious, while it can be a very frustrating experience at other times. What is the buggiest game that you have ever played?
For me, it would be Streets of SimCity and The Sims 4, since the Maxis games have always had their sets of issues.
Streets of SimCity was a game that Maxis rushed out using a modified 3D engine they used to develop SimCopter. SimCopter also had its own sets of bugs and was prone to crashing, but Streets was even worse at those things. The driving physics were completely laughable compared to almost EVERY other racing game, old, current, or new. The graphics were also hard to look at and didn't age well, and the game was more of a crashfest than SimCopter was. And yet, I still somehow managed to have fun with the game, since the novelty of driving around in your SimCity 2000 cities was great, the Music was awesome, and the Radio Commercials were hilarious and would inspire other games like Grant Theft Auto.
The Sims 4 was a different monster in terms of bugfest, since the game was hastily changed from being a multiplayer game ala The Sims Online, to a single-player one, after the 2013 version of SimCity had a disastrous launch. Changing a game's setting part way into development means that features will be compromised, and TS4 was SEVERELY barebones on launch, to the point that it didn't even had Swimming Pools until months after release, Toddlers were only added to the game 3 years later, Firefighters were only added 6 years later, and Burglars were only added 10 years later. The sheer amount of bugs TS4 has, i.e. the infamous Simulation Lag bug, where your Sims stands around doing nothing between animations (I think someone at EA even tried to make a spin comment by saying that the Simulation Lag was "the Sim is thinking") would make even the many bugs that The Sims 2 and The Sims 3 had look more manageable in comparison. It also went against EA's initial launch marketing for TS4 of "Smarter Sims, Weirder Stories", since the game proved to be neither. And unlike Streets, I didn't enjoy it as much as the past 3 Sims games, since the barebones nature of the game and the bugginess is too much to ignore.
And some of the DLCs of the game were also horribly broken, i.e. My Wedding Stories being released in pretty much a pre-Alpha state since almost EVERYTHING didn't work on launch, and For Rent introducing a literal game-breaking bug that corrupts game saves, some people have even reported that their YEARS old saves were made unplayable because of the said game corruption.
And yes, EA did actually make the "This is part of what makes The Sims special" spin comment in regards to My Wedding Stories's extremely bugged release:

For me, it would be Streets of SimCity and The Sims 4, since the Maxis games have always had their sets of issues.
Streets of SimCity was a game that Maxis rushed out using a modified 3D engine they used to develop SimCopter. SimCopter also had its own sets of bugs and was prone to crashing, but Streets was even worse at those things. The driving physics were completely laughable compared to almost EVERY other racing game, old, current, or new. The graphics were also hard to look at and didn't age well, and the game was more of a crashfest than SimCopter was. And yet, I still somehow managed to have fun with the game, since the novelty of driving around in your SimCity 2000 cities was great, the Music was awesome, and the Radio Commercials were hilarious and would inspire other games like Grant Theft Auto.
The Sims 4 was a different monster in terms of bugfest, since the game was hastily changed from being a multiplayer game ala The Sims Online, to a single-player one, after the 2013 version of SimCity had a disastrous launch. Changing a game's setting part way into development means that features will be compromised, and TS4 was SEVERELY barebones on launch, to the point that it didn't even had Swimming Pools until months after release, Toddlers were only added to the game 3 years later, Firefighters were only added 6 years later, and Burglars were only added 10 years later. The sheer amount of bugs TS4 has, i.e. the infamous Simulation Lag bug, where your Sims stands around doing nothing between animations (I think someone at EA even tried to make a spin comment by saying that the Simulation Lag was "the Sim is thinking") would make even the many bugs that The Sims 2 and The Sims 3 had look more manageable in comparison. It also went against EA's initial launch marketing for TS4 of "Smarter Sims, Weirder Stories", since the game proved to be neither. And unlike Streets, I didn't enjoy it as much as the past 3 Sims games, since the barebones nature of the game and the bugginess is too much to ignore.
And some of the DLCs of the game were also horribly broken, i.e. My Wedding Stories being released in pretty much a pre-Alpha state since almost EVERYTHING didn't work on launch, and For Rent introducing a literal game-breaking bug that corrupts game saves, some people have even reported that their YEARS old saves were made unplayable because of the said game corruption.
And yes, EA did actually make the "This is part of what makes The Sims special" spin comment in regards to My Wedding Stories's extremely bugged release:

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