The Elder Scrolls

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It only started development after Starfield launched in late 2023, so its got not even two years of development time, and they are supposedly going to show it in July? It's going to be a cinematic trailer if anything. Highly sus leak.
They were supposedly doing early dev work on TES6 in parallel with the main dev work on Starfield. That may not be much more than writing and (concept) art. The theory when they acquired Fallout was the early boots on the ground would start on the next thing while the main team worked on getting the current thing out the door. I don't know how that cycle has changed with MS and Starfield- it seems to have just pushed everything back. So presumably - TES in full dev now, fallout in early, and Starfield in maintenance on the current release. Cycle through the muck.

It's a good plan in theory, because it helps to keep your team together instead of letting people go throughout the different phases of games. With the prolonged dev cycles, and all the blue haired land whales floating around the place, it just means the rot sets in faster.
 
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I'll believe this on my deathbed, which would be when it comes out. The only believable thing here is the dragons returning. :story: And maybe the settlement building since they could just gut parts of Fo4 and Starfucked and shove an ES flavored version of those in there.
 
They were supposedly doing early dev work on TES6 in parallel with the main dev work on Starfield.

Supposedly, they had the intro sequence done by the time Todd did his interview with that one autist. Who fucking knows what 'done' means with what Bethesda releases, but I don't think it's impossible that a cinematic trailer with quick cuts of gameplay can be put out in five months.
 
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I'll be honest with you all: I'm excited.

I do have one major gripe: Skyrim didn't have classes either. Did Starfield have classes? I guess Starfield had classes, huh. I certainly hope "better combat" is by Starfield standards, by the way; I do NOT want magic to do the same damage as Starfield's guns.

Settlement building sounds kinda fun for a medieval setting (at least when it's not Ubisoft doing it), naval combat sounds cool (at least when it's not Ubisoft doing it), and I kinda wanna see how they do the post-Skyrim story in the region. I also want to see them add another playable (or at least NPC class), perhaps some undersea elves (the current sea elves suck) or some giants or some giant-goblin-men.

If the 4th Orsinium (said to be on Hammerfell's border with Skyrim) isn't in this game, I'm going to be displeased. On that note, I hope there's a main questline to either bring Hammerfell back into the Empire or drag High Rock out of it... and I hope it's more action-packed than Starfield's questlines.

EDIT: Island and underwater exploration is probably going to be of Yokuda, the continent that the first Redguards destroyed with their sword-magic... or maybe what's left of that stupid Maormer (sea elf) continent that the sea has cut off from Tamriel, though that's supposed to be further south. Maybe we can check out some remnants of Dreugh civilization and/or Left-Handed Elf civilization, too.

The source is some fucking pile of symbols, though:
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Both hammerfell and high rock

Hm. I wonder if we'll be able to sail to daggerfall.
 
At this point Skyrim : 2 would be the smart move for Bethesda so I fully expect them to be far more retarded than that and all these new features will be a total fucking mess. Once upon a time I would have actually been quite excited to explore Hammerfell, but in today's society of nigger worship I fully expect the game to be a total Wakanda mess that shits all over their admittedly cool lore and makes them sweet little dindus who have to fight off the evil whites from High Rock.

Ship piloting and combat was genuinely terrible in Starfield but ships should be easier to make fun to pilot, especially if they just straight up steak Black Flag's systems. I have long since wanted to play an Elder Scrolls game as a dread pirate of sorts. Procedurally generated islands and underwater exploration sound good but will for sure be fucked in some way. If it's like Starfield every island will look the same and have the same pirate outpost on it copy/pasted.

No classes is whatever. In Oblivion and Morrowind you'd just make your own class anyway. Not being able to make a class never stopped me from specializing my characters regardless. I know some people have zero restraint for this sort of thing but I do. I have no doubt that they would fuck the class system anyway. Starfield had terrible classes and you wound up needing to play a jack of all trades anyway to get by.

Just copy/paste Skyrim's perk trees and skills please, I have no faith they won't fuck that up otherwise.

As it stands, it sounds credible only because it's the most obvious ideas that people have been kicking around since Elder Scrolls V came out as a potential sequel. One thing you can count on, though, is that the writing will be way worse and your player choice/interactivity with the world will be cut down even further than Starfield, where you couldn't even kill a single named NPC.
 
If the next ES game is decent, not pozzed and around 50GB or under, I'll get it on deal a year or so after it's released. If Elden Ring is able to keep to that size requirement (51GB), Elder Scrolls, and any other game for that matter, can too.
Guess you'll never play it, then.
 
The Thalmor and the evil white High Rock Bretons who have teamed up with their elven brethren to keep the Floydians down.
Ehh, in lore at least the Breton's consider themselves to be human way more than elves. High Rock is also part of the Empire and didn't rebel against it.
 
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Skyblivion looks good in the latest stream
I'm used to having mods for Oblivion, so it's nice to see them make unique items actually look unique, change some of the wilderness to be farmland around the cities, and knights of the thorn headquarter not just being a copy pasted cheydinhal home
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Oh no.
That isn't a good color palette.
 
I like it. Cyrodil is supposed to be a comfy, post-LotR setting. Harsh or drab coloring like Morrowind or Skyrim wouldn't mesh with the other aesthetic factors like the music or worldspace.
It isn't quite right, I think it looks a bit washed out, especially when everything is in shadows like the image I posted, but people love tweaking with the shaders in this game, and I'm sure eventually there will be something more to my taste
 
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