- Joined
- Dec 31, 2020
I don't think I said that Demon's and Dark Souls 1 weren't or rather aren't hard games.As a non-fan, I would argue the same point but from DS1 (haven't played Demon's). Hack-n-slash like God of War were the closest in style (not substance) at the time Demon's came out, but in reality, fighting games are the closest in term of substance. Besides fighting games fan, no one had heard of i-frames and didn't trust animations. In a regular hack-n-slash, if the boss does a big animation with a huge weapon you know to evade out, only in fighting games and soulsgame do you roll towards because there's a few i-frames where you're safe in some specific angle or position. The difficulty of soulsgames comes from bringing a concept of one genre and applying it to another where it was entirely unexpected.
By your own admission, only modern soulsgames (i.e. gamers familiar with that mechanic/genre) would consider those bosses hard, therefore it was hard to newcomers back then or non-fans now.
That being said, yes the marketing team leaned on it, but it's a rewrite of history to pretend like Soulslike were never hard.
They were the trailblazers of a new genre so of course they would be hard since there was nothing like it before.
I meant to say that difficulty wasn't the main focus and selling point of the game and that instead of having 30 hard bosses they each got like 3-5.
Difficulty becoming the selling point of the series after Dark Souls 1 led to the games being made with ridiculously hard enemies going foward and is how we got to Elden Rings' level of nonsense.
Even a novice would be able to tell that the first real boss in Elden Ring is about as hard if not harder than Demon's Souls' hardest bosses.
I believe this is quite an objective fact, I don't think my experience with the game skews my view by that much.
Felt largely the same way, there's a reason I stuck with it for 100 hours though most of those were spent in the co-op mod with friends.Elden Ring definitely has some high points for me, but as times went on, I was just getting frustrated at how not-fun damn near all of the boss fights were. Most of them were either boring and forgettable, or they were so frustrating that I didn't even feel a sense of accomplishment after finally beating them. Just more frustration that I had to go through it to begin with. After over 60 hours in the game, I could probably name on one hand the bosses that I did find fun, and if I was to make a list of my favorite bosses in the games I have played (DS 1-3 and Elden Ring), a boss from ER may show up in the top 25.
After over 60 hours, I gave up. Just wasn't having fun. I won't say it's a bad game, but it's definitely not for me.
I believe the biggest downfall of Elden Ring is that its Open World.
I cannot think of a single upside to having these larg open fields full of nothing as opposed to areas like say the Undead Burg from Dark Souls 1.
I'm aware the ER has some of that design but why not cut out all the literal actual filler content?